Discordia: The Eleventh Dimension

Discordia: The Eleventh Dimension

by Dena K. Salmon
     
 

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For Lance (level 19 zombie sorcerer), and his friend, MrsKeller ( level 23 hobgoblin brigand), life's a battle, and then you die. And then you rez. And then you battle again. At least that's how it is in Discordia, the addictive online game that makes real life seem dreary in comparison.

At his new school, Lance feels weird and out of place, but in

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Overview

For Lance (level 19 zombie sorcerer), and his friend, MrsKeller ( level 23 hobgoblin brigand), life's a battle, and then you die. And then you rez. And then you battle again. At least that's how it is in Discordia, the addictive online game that makes real life seem dreary in comparison.

At his new school, Lance feels weird and out of place, but in beautiful and complex Discordia, his zombie sorcerer is doing great: leveling fast, learning new skills, and making friends. Lance wishes he could spend all his time in the game until TheGreatOne transports Lance and MrsKeller to the real Discordia, the perilous world in the eleventh dimension which inspired the game. Before they're allowed to leave, they must complete a high-level quest that may determine Discordia's survival and Lance's, too.

Editorial Reviews

VOYA - Dotsy Harland
To the detriment of his schoolwork, Lance Taylor spends every spare minute on his computer playing the game Discordia. His online gaming buddy, MrsKeller, whom he has never seen in person, is just as addicted as he is. One night while online, Lance and MrsKeller, who turns out to be male, are unexpectedly transported into another dimension where Discordia is a real place and they are actually living the game. They have been summoned by TheGreatOne, a zombie who needs their help to steal the wand of the powerful sorceress Alchemia. On their quest, Lance and MrsKeller meet Rayva, a slave girl who has managed to escape her cruel masters and who may be a gamer as well. After a long, dangerous journey, the three friends manage to secure the wand. But while frantically trying to pass through a portal to their home dimension, they become separated, and Lance ends up back in his bedroom in the "real" world while the other two, especially Rayva, may still be in dire straits. This novel's premise lacks originality, and its plot tends to unravel toward the end of the book. Nevertheless Salmon writes an electrifying adventure story that will keep readers captivated. Her disturbing, dreamlike images and graphic violence are best suited to older teens, especially those familiar with gaming. The cliffhanger ending will leave readers hooked and eager for the sequel. A helpful players' manual and a glossary of gaming terms for "noobs" are included at the end of the book. Reviewer: Dotsy Harland
Kirkus Reviews
Lance is your everyday New York City teen, juggling school and parents as best he can, but really living for the mystical online world of Discordia, where he comes alive as his alter ego, a level 17 zombie sorcerer. But the line between reality and online gaming blurs and then fades altogether when he and his friend MrsKeller are recruited to join the Awaken Myths Guild by TheGreatOne, a level 60 player. Suddenly, a snow day in the Big Apple becomes a journey though an unknown but oddly familiar landscape, where little-if anything-makes sense anymore. Using what they know from having played the game, they do their best to adapt to their circumstances and start a journey looking for answers. Separating friend from foe is only part of the challenge, especially after Lance finds himself slowly but surely turning into his zombie avatar. This is Alice in Wonderland turned upside down and made into a whiz-bang, nonstop read for the modern gamer. The only thing wrong with this book is its cliffhanger ending; readers will hope Salmon writes fast. (Science fiction. 10 & up)
School Library Journal
Gr 7 Up—Nick Podehl does a masterful job of breathing life into Dena K. Salmon's novel (Hyperion, 2009) which is short on character development and long on descriptions. Lance (level 19 zombie sorcerer) is unhappy in his new school and spends the bulk of his time playing the computer game Discordia, where his ally is Mrs. Keller (a level 23 hobgoblin brigand). Suddenly they find themselves going through a portal which takes them into the real Discordia, the world in the 11th dimension that inspired the game, where they are faced with lots of surprises, not the least of which is that Mrs. Keller is really a young boy. Their survival depends on completing an important quest created by TheGreatOne, their all powerful (and perhaps evil) leader. In the midst of their adventure arrives Rayva, a slave who knows nothing of their present world or the world they came from. Their friendship is threatened by Lance's intermittent change into a flesh eating zombie. Much of the story revolves around conversations between characters in both the real and the game worlds, making for slow development. Gamers will be rewarded with some interesting situations if they stay with the story, which is not resolved at the end. A Discordia manual, included at the conclusion of the narration, should please gamers and give them ideas for their own games or stories.—Edith Ching, Washington Latin Public Charter School, DC

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Product Details

ISBN-13:
9781423111092
Publisher:
Disney-Hyperion
Publication date:
04/14/2009
Series:
Discordia Series
Pages:
240
Product dimensions:
8.56(w) x 5.82(h) x 0.89(d)
Lexile:
740L (what's this?)
Age Range:
13 - 14 Years

Meet the Author

Dena Salmon lives and writes in Montclair, NJ, where she is locally renowned as the most inept gamer to have ever wielded a mouse. She enjoys going on solo quests, but rarely accepts an invitation to group unless there's someone else at home to play her character during the tricky parts.

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