Dragon and Herdsman (Dragonback Series #4) [NOOK Book]

Overview


Jack Morgan has had it rough. He was orphaned at three, then lost his Uncle Virgil ten years later. But the plucky fourteen-year-old didn’t know what rough was until he met Draycos, sole survivor of an advance force of alien refugees that had been brutally ambushed over the world where Jack was in hiding from the authorities. The K’da poet-warrior needed to bond with a host, or he would die; the reformed boy thief and con artist needed a friend, someone he could depend on as he tried to clear his name. Since ...
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Dragon and Herdsman (Dragonback Series #4)

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Overview


Jack Morgan has had it rough. He was orphaned at three, then lost his Uncle Virgil ten years later. But the plucky fourteen-year-old didn’t know what rough was until he met Draycos, sole survivor of an advance force of alien refugees that had been brutally ambushed over the world where Jack was in hiding from the authorities. The K’da poet-warrior needed to bond with a host, or he would die; the reformed boy thief and con artist needed a friend, someone he could depend on as he tried to clear his name. Since then they’ve formed a unique team, determined to find and expose those responsible for the slaughter of Draycos’s team.

In the months since fate threw them together, they’ve been through a lot. But when Jack tries to hack the computer in an office of the notorious Malison Ring, their quest nearly ends in the jaws of that mercenary organization’s trap.

Luckily, Alison Kayna, a girl Jack had worked with as a reluctant mercenary for another outfit, comes to his rescue. Evading pursuit, they escape to the primitive world of Rho Scorvi, where she’s planned a rendezvous with friends.

But at the edge of Rho Scorvi's hundred-mile-wide forest, they make a shocking discovery: traveling with a group of the planet's native Erassvas is a small lost colony of Draycos's own race, the K'da. But unlike Draycos's people, these K'da--known as Phookas--are slow, lethargic, and unintelligent. When the Malison Ring tracks Jack's ship, the Essenay to Rho Scorvi, Jack realizes that unless he and Draycos and a reluctant Alison can lead the Phookas to safety in the forest, these unfortunate creatures will become the latest victims of the genocide that threatens to wipe out their entire race.

Jack has already been a thief, a soldier, and a slave. Now he must become a herdsman, protecting the Phookas from danger as they travel deep into the unexplored forest. But even more importantly, he must protect from the mercenaries and Alison the dark secret of the herd and Jack's poet-warrior ally. Only if they succeed do they stand a chance of surviving Rho Scorvi to continue their quest . . .

At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied.

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Editorial Reviews

EBOOK COMMENTARY

"Well paced and smoothly narrated. Jack and Draycos learn to trust each other--and discover they have enemies in common."
--Kirkus Reviews on Dragon and Thief

"This start to a new SF adventure series from Hugo Award-winner Zahn will appeal to young readers . . . Zahn keeps the story moving at breakneck speed."
--Publishers Weekly on Dragon and Thief

"A space opera for all ages."
--Locus on Dragon and Thief

"Recently I was asked if anyone was still writing the kind of grand space adventure like Heinlein's juveniles or Andre Norton's tales that enticed so many people into science fiction fandom. Now I have the answer and it is a resounding yes! Zahn rocks!"
--Genrefluent on Dragon and Soldier
Children's Literature - Julia Beiker
At the age of fourteen, Jack Morgan finds his life in total chaos as mercenaries of the Malison Ring grab him and place him under lock and key. What can save him? First, Draycos, his three and sometimes two dimensional dragon, slithers off his body and tries to help Jack. Before Draycos can release Jack, an acquaintance, Alison, lifts him on her back as complete pandemonium breaks loose. By now Draycos has crawled back on Jack as a two dimensional dragon tattoo--while Jack and Alison move fast to escape. On route to drop Alison off to meet her people, they head for an isolated planet called Rho Scorvi. As they land on Rho Scorvi, Jack, Draycos, and Alison leave the ship and start to explore the planet. Suddenly, Uncle Virgil's voice shouts that the Malison ring is on his tail and that he has no where to go. An explosion and flashes of light make all three of them cringe with fear. What if Uncle Virgil and the ship have not survived? How would they make it off the planet? Would the Malison Ring catch up with them? Was Alison friend or foe? Award winning writer Timothy Zahn has created a novel that has the potential to zigzag you all over Rho Scorvi without a clear picture of what to expect or where the story is going to end. Even then, the end will leave you shocked and ready to read the next book in the "Dragonback" novels so you know whether Jack and Draycos will survive.
VOYA
In Dragon and Thief (Starscape/Tor, 2005/VOYA October 2005), young Jack Morgan lived on a spaceship with only his scallywag AI, Uncle Virge, for companionship until he hooked up with Draycos, warrior-poet of the K'da, a nearly extinct alien race. Draycos's people live symbiotically with a host species. Every few hours they must retreat to their willing hosts' bodies, becoming what looks like two-dimensional tattoos of dragons. Draycos was the only survivor of a mission to find a haven for his species. Ambushed by mercenaries in the employ of the K'da's enemies, Draycos, near death, asked Jack to become his host. The K'da refugee fleet is fast approaching, and as the Dragonback series progresses, Jack and Draycos must uncover the conspiracy against Draycos's people and warn them of their impending danger. In this fourth volume in the Dragonback series, Jack is captured while breaking into a mercenary base to search their computers. He is freed by an old companion, Alison Kayna, and the two travel to the planet Rho Scorvi where, by an odd coincidence, they discover a primitive branch of the K'da species. When the mercenaries arrive, Jack, Draycos, and Alison, must flee into the wilderness, taking the lost K'da along with them. Why the mercenaries want Jack alive remains a mystery, but it soon becomes clear that Alison is something other than she seems. The novel is a routine SF adventure, but the growing relationship between Jack and Draycos is fun. The book should appeal to teens already hooked on the series. VOYA CODES: 3Q 3P J S (Readable without serious defects; Will appeal with pushing; Junior High, defined as grades 7 to 9; Senior High, defined as grades 10 to 12). 2006,Starscape/Tor, 299p., Ages 12 to 18.
—Michael Levy
School Library Journal
Gr 5-8-Jack Morgan, a 14-year-old orphaned thief on a distant planet, is the symbiont (biological partner) of Draycos, a wise, dragonlike alien. Jack and Draycos are on the run from a squadron of bad guys called the Malison Ring after Jack tries to break into their computer system. They, along with their sometime-friend Alison, temporarily escape to the wilderness of the planet Rho Scorvi, where they encounter a herd of beasts, the Phookas, very much like Draycos's K'da people, but with seemingly little intelligence. When the Malison Ring arrives and starts tearing up the forest in pursuit of Jack, he must become a herdsman of the Phookas while trying to save their lives and his own. Each volume in this adventure saga reveals a little more about the reticent K'da and about Jack, who grows from a heedless boy to a true hero. Great escape reading for classic sci-fi fans.-Walter Minkel, New York Public Library Copyright 2006 Reed Business Information.
From the Publisher

"Well paced and smoothly narrated. Jack and Draycos learn to trust each other--and discover they have enemies in common."
--Kirkus Reviews on Dragon and Thief

"This start to a new SF adventure series from Hugo Award-winner Zahn will appeal to young readers . . . Zahn keeps the story moving at breakneck speed."
--Publishers Weekly on Dragon and Thief

"A space opera for all ages."
--Locus on Dragon and Thief

"Recently I was asked if anyone was still writing the kind of grand space adventure like Heinlein's juveniles or Andre Norton's tales that enticed so many people into science fiction fandom. Now I have the answer and it is a resounding yes! Zahn rocks!"
--Genrefluent on Dragon and Soldier

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Product Details

  • ISBN-13: 9781429915762
  • Publisher: Tom Doherty Associates
  • Publication date: 4/1/2007
  • Series: Dragonback Series , #4
  • Sold by: Macmillan
  • Format: eBook
  • Edition description: First Edition
  • Edition number: 1
  • Pages: 304
  • Sales rank: 174,264
  • Age range: 10 - 18 Years
  • File size: 1,016 KB

Meet the Author

Timothy Zahn

Timothy Zahn has written over twenty-five SF novels, including Dragon and Thief (an A.L.A. Best Book for Young Adults), Dragon and Soldier, and Dragon and Slave, the first three Dragonback novels, as well as Heir to the Empire, the all-time bestselling Star Wars spinoff novel. Winner of the Hugo Award, he lives in Oregon.
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Read an Excerpt


Chapter One
A light breeze was blowing softly through the streets of Avrans City on the world of Bigelow, making the cold night air feel that much colder. Huddled in a darkened doorway, Jack Morgan shifted restlessly in his sleep, pressing himself a little deeper back against the ancient stonework here at the edge of the city's Old Town.

Draycos, pressed in two-dimensional form against the boy's back, arms, and legs, felt yet another shiver ripple through the skin beneath him. Reflexively, he lifted himself slightly away from the skin, turning part of himself three-dimensional. That would at least create a thin insulating layer to protect Jack from the worst of the cold.

"Uh-uh," Jack murmured.

So he wasn't asleep after all. "Sorry," Draycos murmured back as he lowered himself flat again. He was a poet-warrior of the K'da, and part of his job was to protect his host as best he could. It bothered him terribly that he hadn't been able to lift a claw to ease Jack's discomfort these past few nights.

But as usual in these matters, Jack was right. If he was going to play the part of a homeless street kid, he had to play the part completely. Huddled against the night in the shadow of a mercenary recruitment center, they couldn't take the chance that someone with sharp eyes would notice something odd. And a fourteen-year-old boy sleeping all warm and peaceful in thin shirt and slacks would definitely be odd.

Shifting his position on Jack's skin, Draycos peered out through the open shirt collar toward the recruitment center, a one-story white building across the street and two doors down. If the pattern of the past six nights was repeated, two men wearing the uniforms of the Malison Ring mercenaries would arrive soon to get the center ready for the morning's activities.

Three nights ago, Jack had begun shambling over to them as they arrived, trying to beg some spare change. The men had, naturally, told him to get lost. Last night one of them had added to the script by aiming a kick at Jack's rear that had nearly connected.

Tonight, the script was going to change completely.

Draycos shifted his gaze back down the street, marveling yet again at the delicious irony the universe had played. For the past three months, ever since this unlikely partnership had been thrust upon them, he had been trying to teach Jack the way of the K'da warrior. The way of honor, and service, and trust.

It hadn't been easy. Jack had been raised by his uncle Virgil since the age of three to be a thief and con man, taught to care only about himself. The concept that there were standards of right and wrong that didn't change with mood or situation was completely new to him. But Draycos had kept at it, showing in both word and deed that a true warrior tried always to do what was right, whether it gained him anything or not.

Down deep, Draycos knew Jack had a good heart. But eleven years of habit were hard to break.

Making it that much harder was the presence and influence of Uncle Virge, the shadow personality that Uncle Virgil had left imprinted on the Essenay's computer before he died a year ago. Uncle Virge had the same me-first philosophy as the real Uncle Virgil, and he'd been fighting Draycos's efforts every step of the way.

And then, even as Jack began making his first genuine progress in the K'da way of thought, the universe had handed them a gift. In the midst of Jack's ordeal as a slave on the planet Brum-a-dum, a small and nearly forgotten act of mercy had unexpectedly paid off. It had paid off big.

Now, at last, they had all the pieces of the puzzle. It was members of the Malison Ring mercenary group who had intercepted and destroyed Draycos's advance team of K'da and their symbiotic hosts, the Shontine. They were working with the assistance and financial support of the powerful Brummgan Chookoock family, with the whole conspiracy under the direction of the renegade Arthur Neverlin, once second-in-command of the megacorporation Braxton Universis.

And lurking behind them all were the Valahgua, the deadly enemies whom the K'da and Shontine had left their homes to escape in the first place.

Neverlin wanted to destroy Cornelius Braxton and take over Braxton Universis. The Malison Ring and Chookoock family presumably wanted a share of the plunder from the approaching refugee ships.

All of them wanted the K'da and Shontine dead. And unless Draycos and Jack could find out where the refugee fleet was supposed to rendezvous with the now-destroyed advance team, the Valahgua and their allies were going to get their wish.

In the distance down the street, a pair of headlights winked into view. "Here we go," Jack said. "Uncle Virge?"

"Ready at this end, Jack lad," the computerized voice replied from the comm clip fastened out of sight beneath the boy's shirt collar. Uncle Virge didn't sound exactly happy, but he sounded much less frustrated than he had for most of the past three months. He hadn't liked Jack signing up to be a soldier with the Whinyard's Edge mercenary group. He'd absolutely hated the boy's brief taste of slavery.

This time, Jack was only going to have to be a thief. For him, that would be like a walk in the park.

"Draycos?" Jack asked.

Again, the K'da shifted around on Jack's skin, slithering down his right leg. He touched the two items stuffed into the boy's sock, confirmed they were ready to grab and throw. "Set," he said.

"When I tap my toe," Jack reminded him, getting a little unsteadily to his feet. Maneuvering himself to where he could peek out from beneath the right-leg cuff of Jack's slacks, Draycos saw the approaching car come to a halt in front of the Malison Ring office. Still moving like someone weak from hunger, Jack headed across the street.

The two men saw him coming, of course. "Oh, great," Draycos heard one of them mutter.

"Spare coins, mister?" Jack asked as he reached them.

"Listen, kid--"

Inside his low boot, Jack tapped his toe.

Lifting one front paw slightly from Jack's ankle, Draycos plucked the money clip from its hiding place inside Jack's sock. He flicked it outward from beneath the cuff, sending it to land in the grass beside the mercenary office door.

"--if you don't get out of my sight in the next two seconds--"

"Holy--" Jack broke off in a strangled gasp and started to duck around behind the men.

He didn't get far. He'd barely made it around one man's side when there was the sound of a hand on cloth and the boy was jerked to an abrupt halt. "Hey, hey, hey," the mercenary growled. "Where do you think you're going?"

"Hey, Chips," the other man said. "Look."

"I saw it first!" Jack snarled, and from the movement of his arms Draycos could tell he was beating his fists weakly against his captor's shoulder. "Get away. I saw it first."

"How much is in there?" Chips asked, ignoring both Jack's protests and his attack as he dragged the boy over to where the other man was examining the money clip.

"Gotta be at least three hundred," the other said. "Make that four hundred."

"It's mine," Jack insisted. "Come on--I saw it first."

"Don't be ridiculous," Chips said severely. "Four hundred auzes? Somebody's gotta be missing this."

"It's got an ID plate," the other man said. "Shouldn't be any trouble to get it back to its proper owner."

Draycos felt a surge of disgust. There was no ID on the money clip, which meant the mercenaries had no intention of giving the lost money to anyone. A quiet fifty-fifty split, and they would go about their business with no feeling other than satisfaction over their unexpected bonus.

"But I saw it first," Jack repeated plaintively. Shifting his stance, he moved his right leg right beside the door and tapped his toe.

Again lifting his front paw from Jack's skin, Draycos plucked the small button-shaped sensor from inside Jack's sock. With the mercenaries' full attention on the money clip, the K'da risked pushing his paw out from beneath the cuff. A flick of his claws, and the sensor sailed upward.

Because he was listening for it, he heard the soft clink as the sensor's magnet connected it solidly to the lower part of the door.

"Get lost," Chips ordered. There was the sound of a light slap, and Jack staggered back a couple of steps. "Or I'll tell the cops you were the one who stole it in the first place."

"It's not fair," Jack muttered as he shuffled away. "Not fair."

He crossed the street again and headed toward his doorway. But instead of settling back down for what was left of the night, he continued on along the street. "Uncle Virge?" he asked softly. "Did you get it?"

"I got it," Uncle Virge said with dark satisfaction. "Even with Draycos's sensor a little lower than where I'd wanted it."

Draycos grimaced. That was Uncle Virge, all right. He never missed a chance to try to make the K'da look bad in Jack's presence. "The low weight of the sensor makes it difficult to throw very far," Draycos pointed out stiffly.

"And I'm sure Uncle Virge was able to compensate," Jack soothed. Fortunately, he'd long since figured out what the other was trying to do. "Right, Uncle Virge?"

"I already told you I got it."

"Good," Jack said. "And for the record, Draycos, that money clip toss was perfect. Right where I wanted it."

"Thank you," Draycos said, feeling somewhat mollified. "Where exactly did you put the third sensor, if I may ask?"

"I slipped it up onto the back of Chips's holster," Jack told him. "So now the big question, Uncle Virge: can you code me a data tube that'll match their key well enough to get me inside?"

"Absolutely," Uncle Virge assured him. "And as a bonus, I can also make a blocker to get you through the cavity-wave alarm system just inside the door. Unless you'd rather disarm that one yourself."

"No, that's all right," Jack assured him. "Package deals are good."

"I just thought you might enjoy the challenge," Uncle Virge said. "It's clear you've still got the magic touch."

"Thank you kindly," Jack said dryly. "Just don't forget that that touch goes into retirement the minute Draycos's people are safe."

Uncle Virge gave a theatrical sigh. "I understand," he said. "Just a moment . . . ah. They've taken the money and dropped the clip into a wastebasket."

"Perfect," Jack said. "We'll be able to eavesdrop on the whole office."

"At least until they empty the trash," Uncle Virge said. "I presume you want me to get started coding the key?"

"Right," Jack said. "We'll spend the rest of today getting organized, and tonight we do it."

"You make it sound so easy," Draycos said.

"This time it will be," Jack assured him.

"That'll be a first," Uncle Virge muttered.

Copyright © 2006 by Timothy Zahn
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