Drama Education With Digital Technology / Edition 1

Drama Education With Digital Technology / Edition 1

by Michael Anderson
     
 

An innovative insight into the ways in which digital gaming technology can be used in drama teaching to make the student learning experience truly memorable.See more details below

Overview

An innovative insight into the ways in which digital gaming technology can be used in drama teaching to make the student learning experience truly memorable.

Product Details

ISBN-13:
9781847062666
Publisher:
Bloomsbury Academic
Publication date:
10/01/2009
Series:
Education and Digital Technology Series
Edition description:
New Edition
Pages:
252
Product dimensions:
6.20(w) x 9.30(h) x 1.00(d)

Table of Contents

Foreword \ Introduction \ 1. Potential to Reality: Drama, Technology and Education David Cameron and Michael Anderson \ 2. When Worlds Collude: Exploring the Relationship Between the Actual, the Dramatic and the Virtual Julie Dunn and John O'Toole \ 3. Lip Sync: Performative Placebos in The Digital Age Paul Sutton \ 4. Mashup: Digital Media and Drama Conventions David Cameron \ 5. Open The Loop Peter O'Connor \ 6. Point of View: Linking Applied Drama and Digital Games John Carroll \ 7. Audio Drama and Museums: Informal Learning, Drama and Technology Anna Farthing \ 8. Digital Storytelling and Drama: Language, Image and Empathy Kirsty McGeoch and John Hughes \ 9. 'A blog says i am here!': Encouraging Reflection on Performance-Making and Drama Practice Through Blogs Jo Raphael \ 10. Interactive drama using cyberspaces Sue Davis \ 11. Digital Theatre and Online Narrative Rebecca Wotzko and John Carroll \ 12. Enter The Matrix: The Relationship Between Drama and Film Miranda Jefferson and Michael Anderson \ 13. Second Life/Simulation: Online Sites for Generative Play Kim Flintoff \ Afterword \ Index

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