An innovative insight into the ways in which digital gaming technology can be used in drama teaching to make the student learning experience truly memorable.
Table of Contents
Foreword \ Introduction \ 1. Potential to Reality: Drama, Technology and Education David Cameron and Michael Anderson \ 2. When Worlds Collude: Exploring the Relationship Between the Actual, the Dramatic and the Virtual Julie Dunn and John O'Toole \ 3. Lip Sync: Performative Placebos in The Digital Age Paul Sutton \ 4. Mashup: Digital Media and Drama Conventions David Cameron \ 5. Open The Loop Peter O'Connor \ 6. Point of View: Linking Applied Drama and Digital Games John Carroll \ 7. Audio Drama and Museums: Informal Learning, Drama and Technology Anna Farthing \ 8. Digital Storytelling and Drama: Language, Image and Empathy Kirsty McGeoch and John Hughes \ 9. 'A blog says i am here!': Encouraging Reflection on Performance-Making and Drama Practice Through Blogs Jo Raphael \ 10. Interactive drama using cyberspaces Sue Davis \ 11. Digital Theatre and Online Narrative Rebecca Wotzko and John Carroll \ 12. Enter The Matrix: The Relationship Between Drama and Film Miranda Jefferson and Michael Anderson \ 13. Second Life/Simulation: Online Sites for Generative Play Kim Flintoff \ Afterword \ Index
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