Drawing Dynamic Comics

( 2 )

Overview

A fresh, up-to-date approach to creating comics shows artists of all ages and talent levels how to build basic figures into stylized characters, set them in action, and add the backgrounds needed to complete the visual storytelling process.

Chapters include instruction on basic shapes and perspective; human anatomy, figure drawing, and stylizing the basic figure; the head and comic facial expressions; and backgrounds and inking techniques. Terrific tips of the trade are provided...

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Overview

A fresh, up-to-date approach to creating comics shows artists of all ages and talent levels how to build basic figures into stylized characters, set them in action, and add the backgrounds needed to complete the visual storytelling process.

Chapters include instruction on basic shapes and perspective; human anatomy, figure drawing, and stylizing the basic figure; the head and comic facial expressions; and backgrounds and inking techniques. Terrific tips of the trade are provided by prominent young professionals in the comic book industry who share their insiders’ overviews of the business, giving aspiring cartoonists a decided edge in becoming savvy newcomers as they prepare to enter a very competitive field.

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Editorial Reviews

Library Journal
These volumes cover the two broadest categories of cartooning, the "Disney" style and the action hero genre. Hart, a successful contributor to MAD magazine, the Blondie cartoon strip, film, and TV, deftly covers the world of cartoon animals, animation, and "edgy 'toons." This and Robin Hall's The Cartoonist's Workbook: Drawing, Writing Gags, Selling (LJ 11/15/97) are the best available for basic cartooning. Smith has been art director for top comic book publishers, including Marvel, DC Comics, and Acclaim, and has contributed to X-Men, Gen X, Green Lantern, and others. He begins with form and structure, moves to building basic figures, and then sets them in motion. Unlike similar books, his makes good use of posed human models as a basis for both average human figures and muscled superheroes. Five other cartoonists contributed to his "Inking with Experts" section. Recommended, along with Tom Alvarez's comprehensive How To Create Action, Fantasy and Adventure Comics (LJ 11/15/96). Copyright 2000 Cahners Business Information.
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Product Details

  • ISBN-13: 9780823003129
  • Publisher: Ten Speed Press
  • Publication date: 6/28/2000
  • Pages: 144
  • Sales rank: 672,313
  • Product dimensions: 8.51 (w) x 10.96 (h) x 0.36 (d)

Meet the Author

Andy Smith, whose own comic books are published by Image Comics, has worked as a penciler, inker, and art director for several top companies, including Marvel, DC, and Acclaim Comics. He lives in Orlando, Florida.
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Customer Reviews

Average Rating 5
( 2 )
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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted June 23, 2004

    Best Comic Drawing Book Out

    The author of this book is a great artist and takes a serious approach to showing the reader how to draw comics. He shows the basic geometry of the characters and the proportions, and then shows the details. He also goes though the character poses and how to draw the pages in a more exciting manner.

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  • Anonymous

    Posted July 11, 2004

    This is the best drawing book ever!

    This is like the best drawing book ever! I never knew how to draw muscles or anything on a person but now I do. I mean I drew manga real good but when I used this book I learned how to draw muscles. It has a good price too. When I picked it up I thought it would be like $40 but it wasn't. It was only $20!

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