Drawing the Landscape / Edition 3

Drawing the Landscape / Edition 3

by Chip Sullivan
     
 

This elegant Third Edition of Chip Sullivan's classic Drawing the Landscape shows how to use drawing as a path towards understanding the natural and built environment. It offers guidance for tapping into and exploring personal creative potential and helps readers master the essential principles, tools, and techniques required to prepare professional graphic… See more details below

Overview

This elegant Third Edition of Chip Sullivan's classic Drawing the Landscape shows how to use drawing as a path towards understanding the natural and built environment. It offers guidance for tapping into and exploring personal creative potential and helps readers master the essential principles, tools, and techniques required to prepare professional graphic presentations in landscape architecture and architecture. From quick sketches to highly finished works, from convincing perspective drawings to innovative freehand techniques, Drawing the Landscape introduces a broad range of methods and media that help students and professionals communicate key design ideas as they express their own unique visions. Landscape architecture professionals, architects, designers, artists, illustrators, and students turn to Drawing the Landscape for the skills and confidence to realize their creative potential.

Product Details

ISBN-13:
9780471430353
Publisher:
Wiley
Publication date:
01/09/2004
Edition description:
Older Edition
Pages:
352
Product dimensions:
8.43(w) x 11.08(h) x 0.84(d)

Meet the Author

CHIP SULLIVAN is Professor of Landscape Architecture at the University of California at Berkeley. Numerous articles have been written by and about Mr. Sullivan, who continues to show his work in galleries across the country. He is the recipient of many prestigious awards, including the Rome Prize, and earlier in his career he taught at Harvard University and worked at Sasaki Associates.

Table of Contents

Introduction.

1. The Essence of Drawing.

Definition of Drawing.

Drawing as Conceptualizing.

Drawing as Seeing.

Freedom and Structure.

The Power of Drawing.

The Spirit of Drawing.

2. The Daybook.

Types of Daybooks.

Media.

Mixed Media.

Doodles.

Daybook Variations.

3. The Creative Environment.

The Studio.

The Artistic Community.

Inspiration.

The Creative Process.

4. Equipment and Drawing Instruments.

Equipment.

The Pencil.

Drawing Paper.

Soft Media.

Pen and Ink.

Technical Pens.

Colored Pencils.

Watercolor.

5. Preliminary Drawing Exercises.

Holding the Drawing Instrument.

6. Tone and Texture.

Light, Shade, and Shadow.

Tone and Value.

Hatching.

Crosshatching.

Chiaroscuro.

Light.

Shadow.

Basic Solids in Tone.

Texture.

7. Drawing Techniques for Trees and Plants.

Contour Drawing.

Gesture.

Plant Forms.

Plant Structure.

Foliage.

Shadow.

Tree and Plant Massing.

8. Composing the Landscape Drawing.

The Picture Plane.

Drawing Paper.

The Classic Landscape Composition.

Optical Devices.

9. Freehand Perspective Drawing.

Linear Perspective.

Freehand Landscape Perspective.

Horizon Line.

Viewpoints and Vanishing Points.

Proportional Relationships.

Developing the Gestural Quality of Freehand Perspective.

Architectural Perspective.

10. Drawing the Landscape in Plan, Elevation, and Section.

The Landscape Plan.

Frame of Reference.

Scale.

The Freehand Conceptual Plan.

The Measured Plan.

Ground Plane Treatments.

Ground Plane Textures.

Water.

Architecture.

Trees and Vegetation.

Shadows.

The Elevation.

The Section.

Illustrating the Elevation and Section.

Elevation Perspective.

11. Axonometric and Isometric Landscape Drawing.

The Axonometric.

The Isometric.

Freehand Bird’s-Eye.

The Exploded View.

Illustrating the Axonometric and Isometric.

Composing the Paraline Drawing.

12. The Figure in the Landscape.

Drawing the Figure.

The Life-Drawing Session.

The Skeleton.

The Muscles.

Proportional Systems.

Drawing the Figure in Gesture.

Fashion Illustration.

Conclusion.

13. Animating the Landscape: Drawing with Vim, Vigor, and Vitality.

The Storyboard.

Animating and Embellishing the Wireframe.

Overlays.

The Gesture as a Design Tool.

The Design File.

The Portfolio.

14. Composing the Final Drawing.

The Mock-up.

Lettering.

The Competition Drawing.

Experimental Media: A Gallery of Ideas.

Conclusion.

Afterword.

References.

Index.

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