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by Stephen King

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Twenty-five years after saving a Down's-syndrome kid from bullies, Beav, Henry, Pete, and Jonesy -- now men with separate lives and separate problems -- reunite in the woods of Maine for their annual hunting trip. But when a stranger stumbles into their camp, disoriented and mumbling something about lights in the sky, chaos erupts. Soon, the four friends are plunged


Twenty-five years after saving a Down's-syndrome kid from bullies, Beav, Henry, Pete, and Jonesy -- now men with separate lives and separate problems -- reunite in the woods of Maine for their annual hunting trip. But when a stranger stumbles into their camp, disoriented and mumbling something about lights in the sky, chaos erupts. Soon, the four friends are plunged into a horrifying struggle with a creature from another world where their only chance of survival is locked in their shared past -- and in the Dreamcatcher.

Editorial Reviews

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The Barnes & Noble Review
In one of his most haunting and suspenseful works to date, Stephen King proves once again why he is the reigning master of dark fiction. Dreamcatcher is King's first full length novel since Bag of Bones, and it marks his return to his own style of spellbinding horror as he tells a story of four men, the defining moment of their childhood, and how that act bound them together for the rest of their lives.

I have a simple warning for you: Do not start Dreamcatcher late at night unless you're prepared to read straight through until daybreak. I learned this the hard way. With just the first few carefully crafted pages King had captured me in his grasp, and I knew I was trapped. The prose is beautiful, haunting, and terrifying all at the same time. This novel is Stephen King at the top of his game, and I just couldn't put it down.

Every November, like clockwork, four men reunite at a cabin in the Maine woods to hunt and reminisce about their past. As children in Derry they stood up against an appalling attack. They also made a special friend who would change their lives forever.

This year's reunion is like any other until the storm comes, and with it arrives a man named Richard McCarthy, who is lost and delirious. Not only does he have a strange red mark on his face, but his teeth are falling out and he's lost all sense of how long he's been wandering. Although the men do not know it yet, McCarthy has brought something with him. Something that is very hungry.

The storm also brings reports of strange lights in the sky and rumors of a downed spacecraft in the woods. The military is quickly involved, led by a man who just might be insane. His troops come to kill the aliens and clean up the mess as quickly as possible, but once the existence of the "gray men" is confirmed, it becomes obvious that no one involved in the project will ever be the same again.

If they even live, that is.

Readers who enjoyed It (and The Tommyknockers) will find some familiar themes in Dreamcatcher, but those ideas are explored by an author with 15 additional years of writing and living under his belt. Most of all, the personal details gleaned from King's firsthand experience with alcoholism and his terrifying accident in the summer of 1999 help bring the book's characters to life.

In classic fashion, Dreamcatcher is a powerful tale of the battle between good and evil on an epic scale. There are scenes of gut-wrenching horror blended with a quiet sophistication that only King can achieve.

In many ways Stephen King has returned to his roots with Dreamcatcher. Fans of horror and his Constant Readers will not be disappointed. (Brian Freeman)

Brian Freeman is a novelist and online publicist who also runs one of the most popular Stephen King web sites and fan lists on the Internet.

SSDD (Same S*!t, Different Day), is the ironic motto of the main characters populating Stephen King's latest thriller, Dreamcatcher, in which five friends must pull together to save themselves and the world from an alien invasion.

The plot itself is nothing new: Evil aliens land and try to take over, and humans must fight to stop them. Yet King's take on this old story is what turns the tale fascinating. Most of the characters here develop telepathy, so we see events from the minds of several characters at the same time.

As young teenagers, Beaver, Pete, Jonesy, and Henry did a good thing -- "their best moment" -- by protecting Duddits, a mentally disabled boy, from the maliciousness of others. This good deed binds them to Duddits for the rest of their lives, and mysteriously, the boys become empowered with the ability to "see the line," meaning they can hear other people's thoughts, find missing items, and envision the future. Twenty-five years after their first encounter with Duddits, the men learn the true nature of their relationship and strange abilities.

By far, the three most fascinating characters in the novel are Jonesy, Duddits, and Henry. The story of Jonesy, who was hit by a car and flat-lined twice before he was stabilized, is of central importance to the story. (King himself was nearly killed by a passing car while taking a walk near his home.) Henry, the intelligent and inventive hero, learns how to use his powers and recruits others to help him save humanity and his friend. Duddits, the catalyst and the focal point of the novel, is the only character who remains a mystery.

Set in the author's favorite locale -- the malignant Derry, Maine -- Dreamcatcher feels, at times, like a throwback to King's earlier, great books, such as It (my all-time favorite), The Stand, and The Tommyknockers. In addition to his deft use of multiple points of view, King expertly employs flashbacks, internal monologues, and convincing characterization. Because this fascinating story concerns itself with the power of the mind, the internal monologues are particularly powerful and of key importance.

My main complaint is that the book is not long enough. The novel seems to end rather abruptly, but perhaps that was the way King planned it. It begins and ends in the middle of the men's lives. Maybe they still have stories to tell. -- Deirdre Logan

Janet Maslin
King supplies enough spooky effects and space aliens to meet his usual quota of weird frissons . . . But beneath all that, there is also a new urgency. . . . It makes for great midnight reading.
New York Times
This is King's first novel since his near-fatal car accident, and it is characterized not only by the author's gift for suspense, but by an awareness of the vulnerabilities and strengths of the human spirit. The story centers on the lives of four disillusioned, middle-age friends, including a psychiatrist, Henry, who is preoccupied with the varied ways of committing suicide, and Jonesy, a history professor recovering from a car accident that nearly took his life. When the men embark on their annual, much-anticipated hunting trip to Maine, it soon becomes evident that they should have stayed home. This hunting season, aliens have landed on earth with plans to take over the world. The friends' struggle to fight off the invasion turns these flawed men into unlikely heroes. As the plot progresses, the dreamcatcher that hangs from the rafters of their Maine lodge takes on increasing significance, representing the bond between friends and the twisted progression of their lives.
—Jennifer Braunschweiger

(Excerpted Review)
Publishers Weekly - Publisher's Weekly
In an author's note to this novel, the first he's written since his near-fatal accident, King allows that he wrote the first draft of the book by hand. So much for the theory that it's word-processing alone that leads to logorrhea. Yet despite its excessive length, the novel one of the most complex thematically and structurally in King's vast output dazzles and grips, if fitfully. In its suspenseful depiction of an alien invasion, it superficially harkens back to King's early work (e.g., the 1980 novella "The Mist"), but it also features the psychological penetration, word-magic and ripe imagination of his recent stuff (particularly Bag of Bones). The action shuttles between present and past, following primarily the tribulations of a band of five males four regular guys from Derry, Maine (setting of King's It and Insomnia), and their special friend, Duddits, a Down's child (then man) with telepathic abilities. The first chunk of the text offers a tour de force of terror bound in darkest humor, depicting the arrival at the four guys' remote hunting cabin of a man who's fatally ill because he harbors in his bowels an alien invader. Yet the ferocious needle-toothed "shit-weasel" that escapes from him is only one of three varieties of invader the protagonists, and eventually a black-ops containment force, face: the others are Grays, classic humanoid aliens, and byrus, a parasitical growth that threatens to overtake life on Earth. The presence of the aliens makes humans telepathic, which leads to various inspired plot complications, but also to an occasional, perhaps necessary, vagueness of narration is there anything more difficult to dramatize than mind-to-mind communication? Numerous flashbacks reveal the roots of the connections among the four guys (one of whom is hit by a car and nearly dies), Duddits and even the aliens, while the last part of the book details a race/chase to save the world a chase that goes on and on and that's further marred by the cartoonlike presence of the head of the black ops force, who's as close to a caricature as King has strayed in several novels. The book has flaws, then, and each of them cries "runaway author." Is anyone editing King these days? But, then, who edited, say, Mahler at his most excessive? The genius shines through in any case, in the images and conceits that blind with brilliance, in the magnificent architecture, in the wide swaths of flat-out riveting reading and, most of all, in the wellsprings of emotions King taps as he plumbs the ties that bind his characters and, by extension, all of us to one another. Copyright 2001 Cahners Business Information.
King has done it again. This time four boyhood friends from Maine (where else?) reunite in adulthood for a visit to their favorite backwoods haunt. Since childhood, these four—Henry, Pete, Jonsey, and Beav—have been telepathically linked. Now in middle age, they are replete with mid-life crises. Henry flirts with suicide, Pete is drowning in beer, Beav has problems in love, and Jonsey is having premonitions that are freaking him out. Isolated in their cabin in the woods, the four become prey for an invasion of aliens—not sylph-like Spielberg creations but squirmy, furry, eel-like creatures with a nest of teeth that makes a shark look toothless. These aliens take over the bodies of humans and use them as zombie hosts. But the catch is that in order to do this they must share the mind of the host and struggle for control. There is lots of weirdness here as the aliens deal with strange human emotions and constructs and as humans struggle against the quite alien minds trying to gain control. Lucky we are, then, that these four dysfunctional buddies are telepathically linked. That is what saves the day. There is plenty of mayhem and murder, lots of blood and gore—everything a King fan desires. Few will be disappointed. KLIATT Codes: A—Recommended for advanced students and adults. 2001, Pocket Books, 882p., DeMarco
Library Journal
Four childhood friends, each laboring under the burden of their own midlife crisis, agree to take their annual hunting trip to the north Maine woods. There they are quickly and violently drawn into the immediate aftermath of an invasive landing by a viral/fungal/parasitic alien race. Though one of the friends has always been slightly telepathic, "infection" by the aliens has the side effect of enhancing mind-reading ability in humans. The story becomes a race to prevent the aliens from conquering Earth by viral contamination of the water supply. On this journey, King demonstrates his prodigious writing skills, character development, and storytelling abilities, while leaving his audience more than slightly bewildered by some of the metaphysical and psychic aspects of the action and conclusion. Jeffrey DeMunn does a great job with an extremely diverse range of characters and some unusual vocal gymnastics. Dreamcatcher is a solid purchase on its literary and audio merits and will be extremely popular. For all fiction collections. Kristen L. Smith, Loras Coll. Lib., Dubuque, IA Copyright 2001 Cahners Business Information.
From the Publisher
The New York Times Book Review Fascinating...A frenzied, multilayered, ever-accelerating nightmare.

Chicago Tribune A tour de force — has more passages of power and imagination than some writers produce in a lifetime...[An] entertaining must-read.

The Miami Herald Prime King at his most engrossing...[he] has lost none of his ability to mine terror from the ordinary.

Product Details

Pocket Books
Publication date:
Product dimensions:
4.10(w) x 6.70(h) x 1.50(d)

Read an Excerpt

Chapter 6: Duddits, Part Two

When they get to the driveway — not much of a driveway, weeds are growing even in the gravelly wheelruts now — Beaver is in the lead. Beaver is, indeed, almost foaming at the jaws. Henry guesses that Pete is nearly as wrought-up, but Pete is holding it in better, even though he's a year younger. Beaver is...what's the word? Agog. Henry almost laughs at the aptness of it, and then the Beav stops so suddenly Pete almost runs into him.

"Hey!" Beaver says. "Fuck me Freddy! Some kid's shirt!"

It is indeed. Red and white, and not old and dirty, as if it had been there a thousand years. In fact, it looks almost new.

"Shirt, schmirt, who gives a shit?" Jonesy wants to know. "Let's just — "

"Hold your horses," the Beav says. "This is a good shirt."

Except when he picks it up, they see that it isn't. New, yes — a brandnew Derry Tigers shirt, with 19 on the back. Pete doesn't give a shit for football, but the rest of them recognize it as Richie Grenadeau's number. Good, no — not anymore. It's ripped deeply at the back collar, as if the person wearing it had tried to run away, then been grabbed and hauled back.

"Guess I was wrong," the Beav says sadly, and drops it again. "Come on."

But before they get very far, they come across something else — this time it's yellow instead of red, that bright yellow plastic only a kid could love. Henry trots ahead of the others and picks it up. It's a lunchbox with Scooby-Doo and his friends on it, all of them running from what appears to be a haunted house. Like the shirt it looks new, not anything that's been lying out here for any length of time, and all at once Henry is starting to have a bad feeling about this, starting to wish they hadn't detoured into this deserted driveway by this deserted building at all...or at least had saved it for another day. Which, even at fourteen, he realizes is stupid. When it comes to pussy, he thinks, you either go or you don't, there's no such thing as saving it for another day.

"I hate that fuckin show," Pete says, looking over Henry's shoulder at the lunchbox. "They never change their clothes, did you ever notice that? Wear the same fuckin thing, show in and show out,"

Jonesy takes the Scooby-Doo lunchbox from Henry and turns it to look at something he's seen pasted on the end. The wild look has gone out of Jonesy's eyes, he's frowning slightly, and Henry has an idea Jonesy is also wishing they'd just gone on and played some two-on-two.


Henry opens his mouth to say the lunchbox and the shirt must belong to a kid who goes to The Retard Academy — he's sure of it just looking at the sticker, which is almost like the tag their fucking dog wears — but before he can, there is a scream from the far side of the building, over where the big kids play baseball in the summer. It's full of hurt, that scream, but what starts Henry running before he can even think about it is the surprise in it, the awful surprise of someone who has been hurt or scared (or both) for the very first time.

The others follow him. They run up the weedy right rut of the driveway, the one closest to the building, in single file: Henry, Jonesy, the Beav, and Pete.

There is hearty male laughter. "Go on and eat it," someone says. "Eat it and you can go. Duncan might even give you your pants back."

"Yeah, if you — " Another boy, probably Duncan, begins and then he stops, staring at Henry and his friends.

"Hey you guys, quit it!" Beaver shouts. "Just fucking quit it!"

Duncan's friends — there are two of them, both wearing Derry High School jackets — realize they are no longer unobserved at their afternoon's entertainment, and turn. Kneeling on the gravel amid them, dressed only in underpants and one sneaker, his face smeared with blood and dirt and snot and tears, is a child of an age Henry cannot determine. He's not a little kid, not with that powdering of hair on his chest, but he has the look of a little kid just the same. His eyes have a Chinese tilt and are bright green, swimming with tears.

On the red brick wall behind this little group, printed in large white letters which are fading but still legible, is this message: NO BOUNCE, NO PLAY. Which probably means keep the games and the balls away from the building and out in the vacant lot where the deep ruts of the basepaths and the ragged hill of the pitcher's mound can still be seen, but who can say for sure? NO BOUNCE, NO PLAY. In the years to come they will say this often; it will become one of the private catch-phrases of their youth and has no exact meaning. Who knows? perhaps comes closest. Or What can you do? It is always best spoken with a shrug, a smile, and hands tipped up to the sky.

"Who the fuck're you?" one of the big boys asks the Beav. On his left hand he's wearing what looks like a batting glove or maybe a golf glove...something athletic, anyway. In it is the dried dog-turd he has been trying to make the mostly naked boy eat.

"What are you doing?" Jonesy asks, horrified, "You tryin to make him eat that? The fuck's wrong with you?"

The kid holding the dog-turd has a wide swatch of white tape across the bridge of his nose, and Henry utters a bark of recognition that is half surprise and half laughter. It's too perfect, isn't it? They're here to look at the pussy of the Homecoming Queen and here, by God, is the Homecoming King, whose football season has apparently been ended by nothing worse than a broken nose, and who is currently passing his time doing stuff like this while the rest of the team practices for this week's game.

Richie Grenadeau hasn't noticed Henry's look of recognition; he's staring at Jonesy. Because he has been startled and because Jonesy's tone of disgust is so completely unfeigned, Richie at first takes a step backward. Then he realizes that the kid who has dared to speak to him in such reproving tones is at least three years younger and a hundred pounds lighter than he is. The sagging hand straightens again.

"I'm gonna make him eat this piece of shit," he says. "Then he can go. You go now, snotball, unless you want half"

"Yeah, fuck off," the third boy says. Richie Grenadeau is big but this boy is even bigger, a six-foot-five hulk whose face flames with acne. "While you got the — "

"I know who you are," Henry says.

Richie's eyes switch to Henry. He looks suddenly wary...but he also looks pissed off "Fuck off, sonny. I mean it."

"You're Richie Grenadeau. Your picture was in the paper. What do you think people will say if we tell em what we caught you doing?"

"You're not gonna tell anyone anything, because you'll be fuckin dead," the one named Duncan says. He has dirty-blond hair falling around his face and down to his shoulders. "Get outta here. Beat feet."

Henry pays no attention to him. He stares at Richie Grenadeau. He is aware of no fear, although there's no doubt these three boys could stomp them flat; he is burning with an outrage he has never felt before, never even suspected. The kid kneeling on the ground is undoubtedly retarded, but not so retarded he doesn't understand these three big boys intended to hurt him, tore off his shirt, and then —

Henry has never in his life been closer to getting good and beaten up, or been less concerned with it. He takes a step forward, fists clenching. The kid on the ground sobs, head now lowered, and the sound is a constant tone in Henry's head, feeding his fury.

"I'll tell," he says, and although it is a little kid's threat, he doesn't sound like a little kid to himself. Nor to Richie, apparently; Richie takes a step backward and the gloved hand with the dried turd in it sags again. For the first time he looks alarmed. "Three against one, a little retarded kid, fuck yeah, man, I'll tell. I'll tell and I know who you are!"

Duncan and the big boy — the only one not wearing a high-school jacket — step up on either side of Richie. The boy in the underpants is behind them now, but Henry can still hear the pulsing drone of his sobs, it's in his head, beating in his head and driving him fucking crazy.

"All right, okay, that's it," the biggest boy says. He grins, showing several holes where teeth once lived. "You're gonna die now."

"Pete, you run when they come," Henry says, never taking his eyes from Richie Grenadeau. "Run home and tell your mother." And, to Richie: "You'll never catch him, either. He runs like the fucking wind."

Pete's voice sounds thin but not scared. "You got it, Henry."

"And the worse you beat us up, the worse it's gonna be for you," Jonesy says. Henry has already seen this, but for Jonesy it is a revelation; he's almost laughing. "Even if you really did kill us, what good would it do you? Because Pete does run fast, and he'll tell."

"I run fast, too," Richie says coldly. "I'll catch him."

Henry turns first to Jonesy and then to the Beav. Both of them are standing firm. Beaver, in fact, is doing a little more than that. He bends swiftly, picks up a couple of stones — they are the size of eggs, only with jagged edges — and begins to chunk them together. Beav's narrowed eyes shift back and forth between Richie Grenadeau and the biggest boy, the galoot. The toothpick in his mouth jitters aggressively up and down.

"When they come, go for Grenadeau," Henry says. "The other two can't even get close to Pete." He switches his gaze to Pete, who is pale but unafraid — his eyes are shining and he is almost dancing on the balls of his feet, eager to be off "Tell your ma. Tell her where we are, to send the cops. And don't forget this bully motherfucker's name, whatever you do." He shoots a district attorney's accusing finger at Grenadeau, who once more looks uncertain. No, more than uncertain. He looks afraid.

"Richie Grenadeau," Pete says, and now he does begin to dance. "I won't forget."

"Come on, you dickweed," Beaver says. One thing about the Beav, he knows a really excellent rank when he hears it. "I'm gonna break your nose again. What kind of chickenshit quits off the football team cause of a broken nose, anyhow?"

Grenadeau doesn't reply — no longer knows which of them to reply to, maybe — and something rather wonderful is happening: the other boy in the high-school jacket, Duncan, has also started to look uncertain. A flush is spreading on his cheeks and across his forehead. He wets his lips and looks uncertainly at Richie. Only the galoot still looks ready to fight, and Henry almost hopes they will fight, Henry and Jonesy and the Beav will give them a hell of a scrap if they do, hell of a scrap, because of that crying, that fucking awful crying, the way it gets in your head, the beatbeat-beat of that awful crying.

"Hey Rich, maybe we ought to — " Duncan begins.

"Kill em," the galoot rumbles. "Fuck em the fuck up."

This one takes a step forward and for a moment it almost goes down. Henry knows that if the galoot had been allowed to take even one more step he would have been out of Richie Grenadeau's control, like a mean old pitbull that breaks its leash and just goes flying at its prey, a meat arrow.

But Richie doesn't let him get that next step, the one which will turn into a clumsy charge. He grabs the galoot's forearm, which is thicker than Henry's bicep and bristling with reddish-gold hair. "No, Scotty," he says, "wait a minute."

"Yeah, wait," Duncan says, sounding almost panicky. He shoots Henry a look which Henry finds, even at the age of fourteen, grotesque. It Is a reproachful look. As if Henry and his friends were the ones doing something wrong.

"What do you want?" Richie asks Henry. "You want us to get out of here, that it?"

Henry nods.

"If we go, what are you gonna do? Who are you going to tell?"

Henry discovers an amazing thing: he is as close to coming unglued as Scotty, the galoot. Part of him wants to actually provoke a fight, to scream EVERYBODY! FUCKING EVERYBODY! Knowing that his friends would back him up, would never say a word even if they got trashed and sent to the hospital.

But the kid. That poor little crying retarded kid. Once the big boys finished with Henry, Beaver, and Jonesy (with Pete as well, if they could catch him), they would finish with the retarded kid, too, and it would likely go a lot further than making him eat a piece of dried dog-turd.

"No one," he says. "We won't tell anyone."

"Fuckin liar," Scotty says. "He's a fuckin liar, Richie, lookit him."

Scotty starts forward again, but Richie tightens his grip on the big galoot's forearm.

"If no one gets hurt," Jonesy says in a blessedly reasonable tone of voice, "no one's got a story to tell."

Grenadeau glances at him, then back at Henry. "Swear to God?"

"Swear to God," Henry agrees.

"All of you swear to God?" Grenadeau asks.

Jonesy, Beav, and Pete all dutifully swear to God.

Grenadeau thinks about it for a moment that seems very long, and then he nods. "Okay, fuck this. We're going."

"If they come, run around the building the other way," Henry says to Pete, speaking very rapidly because the big boys are already in motion. But Grenadeau still has his hand clamped firmly on Scotty's forearm, and Henry thinks this is a good sign.

"I wouldn't waste my time," Richie Grenadeau says in a lofty tone of voice that makes Henry feel like laughing...but with an effort he manages to keep a straight face. Laughing at this point would be a bad idea. Things are almost fixed up. There's a part of him that hates that, but the rest of him nearly trembles with relief.

"What's up with you, anyway?" Richie Grenadeau asks him. "What's the big deal?"

Henry wants to ask his own question — wants to ask Richie Grenadeau how he could do it, and it's no rhetorical question, either. That crying! My God! But he keeps silent, knowing anything lie says might just provoke the asshole, get him going all over again.

There is a kind of dance going on here; it looks almost like the ones you learn in first and second grade. As Richie, Duncan, and Scott walk toward the driveway (sauntering, attempting to show they are going of their own free will and haven't been frightened off by a bunch of homo junior-high kids), Henry and his friends first move to face them and then step backward in a line toward the weeping kid kneeling there in his underpants, blocking him from them.

At the corner of the building Richie pauses and gives them a final look. "Gonna see you fellas again," he says. "One by one or all together."

"Yeah," Duncan agrees.

"You're gonna be lookin at the world through a oxygen tent!" Scott adds, and Henry comes perilously close to laughing again. He prays that none of his friends will say anything — let done be done — and none of them do. It's almost a miracle.

One final menacing look from Richie and they are gone around the corner. Henry, Jonesy, Beaver, and Pete are left alone with the kid, who is rocking back and forth on his dirty knees, his dirty bloody tearstreaked uncomprehending face cocked to the white sky like the face of a broken clock, all of them wondering what to do next. Talk to him? Tell him it's okay, that the bad boys are gone and the danger has passed? He will never understand. And oh that crying is so freaky. How could those kids, mean and stupid as they were, go on in the face of that crying? Henry will understand later — sort of — but at that moment it's a complete mystery to him.

"I'm gonna try something," Beaver says abruptly.

"Yeah, sure, anything," Jonesy says. His voice is shaky.

The Beav starts forward, then looks at his friends. It is an odd look, part shame, part defiance, and — yes, Henry would swear it — part hope.

"If you tell anybody I did this," he says, "I'll never chum with you guys again."

"Never mind that crap," Pete says, and he also sounds shaky. "If you can shut him up, do it!"

Beaver stands for a moment where Richie was standing while he tried to get the kid to eat the dog-turd, then drops to his knees. Henry sees the kid's underwear shorts are in fact Underoos, and that they feature the Scooby-Doo characters, plus Shaggy's Mystery Machine, just like the kid's lunchbox.

Then Beaver takes the wailing, nearly naked boy into his arms and begins to sing....

Copyright © 2001 by Stephen King

Meet the Author

Stephen King is the author of more than thirty books, all of them worldwide bestsellers. Among his most recent are On Writing, Hearts in Atlantis, The Girl Who Loved Tom Gordon, Bag of Bones, and The Green Mile. He lives in Bangor, Maine, with his wife, novelist Tabitha King.

Brief Biography

Bangor, Maine
Date of Birth:
September 21, 1947
Place of Birth:
Portland, Maine
B.S., University of Maine at Orono, 1970

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Dreamcatcher 4 out of 5 based on 0 ratings. 369 reviews.
songcatchers More than 1 year ago
It took major effort on my part to actually put this book down once I picked it up. I just lost myself in this story! Dreamcatcher contains a lot of thrills to say the least. There are UFO's, aliens, a strange virus and an even stranger parasite that flourishes in the human intestines. There's a wonderful boy with Down's Syndrome and four boys (who grow to be men) who are connected to him telepathically. The plot of Dreamcatcher is marvelously strange and it works! The character of Duddits (boy with Down's Syndrome) is one I will never forget. He is so beautifully innocent and sweet and yet he holds the weight of the world on his shoulders. Stephen King, without a doubt, shows off his knack for storytelling in Dreamcatcher. A word of warning: beware those of the sensitive stomachs.
Guest More than 1 year ago
i thought this book was very good. some parts were funny, some graphic, sometimes it actually made me itchy. i liked needful things, but i think this was better. it slowed a bit between pages 400 and 500, introducing some new people to the story but then picks right back off non stop to the ending. great book
Anonymous More than 1 year ago
This is a really great story. It is intense, interesting. And like most of kings novels makes you stretch out the borders of your mind a bit to fit everything all in. For those of you who have only seen the movie version of this story, it was a pretty good appoximation of the story. If you even liked it at all you will love the book. Lets face it folks, if you like reading King novels, you know its going to be long. He packs his worlds with so much detail that i live there while im reading his stories. If a long book scares you off, why are you reading a novel in the first place?
Guest More than 1 year ago
Eight Hundred Ninety Six pages is a troubling length of pages to finish. After around three weeks i finally finished it. This is a great book and should be treasured by many readers to come. ANd certainly not my final Stephen King. Probably just one of my first!
Anonymous More than 1 year ago
There is no confusion, just an incredible book. So sit back grab some coffee and enjoy.
harstan More than 1 year ago
Though at times the world seems more like a place filled with terrible marmalade, unselfish acts occur to remind everyone that good exists. Take the town of Derry where high school bullies regularly pick on Duddits, humiliating him in nasty ways like stripping him of his clothes and making him sit on or eat dog excrement. Four younger lads (Harry, Beaver, Jonesy, and Pete) rescue the Downs Syndrome boy from his tormentors and realize they like Duddits. For years afterward, the quintet formed a tight knight group to protect Duddits, who can telepathically communicate with them.

When the awesome foursome grow up, they leave town and Duddits behind, but get together every year for hunting (minus Duddits). However, this time their get together is filled with danger as a spaceship containing unfriendly and dangerous passengers has landed. The government quarantines the area, planning to kill any living creature isolated in the infected zone. However one alien has snatched the body of Henry with plans to spread his fungi race around the globe.

Stephen King provides his zillion fans with another exciting tale centering on hostile aliens threatening to take over the planet. DREAMCATCHER stars heroic people especially Duddits, who is willing to die to stop the destruction of humanity so that his friends can live. Mr. King has written an entertaining suspense thriller that shows he remains a force in fiction.

Harriet Klausner

loonyluna1 10 months ago
Okay so I wasn't entirely sure how many stars to give this because as I was reading, it was feeling like 3 stars for part of the book then 4 then back to 3. So I guess, 3? lol To me, this book was suspenseful but not on-the-edge-of-your-seat suspenseful. It wasn't an "I couldn't put this book down" sort of situation but it wasn't an "I don't feel like finishing this book" situation either. The story line was pretty interesting which is what made it enjoyable. I liked how each character has their own personality, from the main characters all the way down to a character that's there for two seconds. I also really liked how the most important character here was someone with Down's syndrome. Not many books even include people with any sort of disability, whether it's developmental or physical. So that was kind of refreshing. However, I had a few issues with this book. 1. There were almost too many details. "Details" isn't the word I'm looking for but I'm completely blanking so I'll just use that. There were a bunch of scenes/chapters that were just... fluff. They weren't really needed in the story, or that's how it seemed to me anyway. 2. Pacing. Sometimes it felt like the story was just being so drawn out to the point where it was almost boring. And then there were other parts that almost moved too quickly. Which leads me to 3. the ending. The entire book led up to a super interesting ending but it basically flashed by and then that was it. It was a little disappointing. Yeah, there were some things I didn't like about this book. But it was still pretty good. It's just not something I'll go back and read again.
Anonymous More than 1 year ago
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Anonymous More than 1 year ago
Good read but the ending was a disapointment.
Anonymous More than 1 year ago
I liked the bit where Henry came to take Duddits with him to stop the alien.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
The book is more scary than the movie
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Illdohair4u More than 1 year ago
Stephen King is brilliant once again!
Anonymous More than 1 year ago
Anonymous More than 1 year ago
This book was an incredible read. Once i started reading i hated to put the book down. King has an interesting take on aliens.
Anonymous More than 1 year ago
travis41 More than 1 year ago
It was good book. I really like this book. A long time ago, in a haunted city of Derry for boy stood together. They did something that changes them. Twenty -five years later they live separate lives and have separate troubles. Each hunting season the foursome reunites. The theme of the book is Man vs. thing, and it holds my attention throughout the story. The book was good, and I really like this book. I recommend this book for young readers; people will really enjoy this book.
Anonymous More than 1 year ago
I loved this book it was way better then the movie.
Anonymous More than 1 year ago
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