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In the war ravaged countries of Europe, at the turn of the nineteenth century, an ancient secret society called the DreamStalkers used their magical powers to create a playground for children.
It was a world their children travelled to, while they slept. A world where the child gained magical powers, could fly, even meet children from their own street, or another country. Play endlessly under cloudless skies and swim in the bluest waters.
The children called it Plagarma.
For a hundred years Plagarma remained stable, but the magic that had held it together was weakening, the DreamStalkers now only ghosts from the distant past, needed someone to return to the Timeless Chamber in the centre of the world to restore the magic. A journey that only one child could undertake, alone and through worlds outside Plagarma where the magic every child possessed no longer works. But to take such a journey, the child must leave its earthly body behind, face creatures born from mythology and others that enter your mind, feeding on your memories until you no longer remember who you are and where you came from. This child was to be known throughout the worlds as a DreamStalker.
Anonymous
Posted June 29, 2008
Bought this book on a whim, because I liked the title and really really enjoyed it. So if you like to read about mythical creatures, your characters to fly without broomsticks and just have adventures, then this is the book for you. It's a book where the kids rule, the adults don't exist and they look after their own world. Don't think it's that childish. They have boyfriends and girl friends, go to discos and ride on a really cool toboggan run meet creatures of the night, Fire Dragons and all manner of strange animals. But it's so believable, that you think you can go there as well, when you close your eyes at night. Keep it away from the adults though, mum pinched my copy!
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Overview
In the war ravaged countries of Europe, at the turn of the nineteenth century, an ancient secret society called the DreamStalkers used their magical powers to create a playground for children.
It was a world their children travelled to, while they slept. A world where the child gained magical powers, could fly, even meet children from their own street, or another country. Play endlessly under cloudless skies and swim in the bluest waters.
The children called it Plagarma.
For a hundred years Plagarma remained stable, but the magic that had held it together was weakening, the ...