Dreamweaver(R) 4 Fireworks(R) 4 Studio

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Overview

Essential skills for first-time Web developers! This easy-to-use book explains the fundamentals of this hot Web development tool. You'll learn to design,build,and deploy dynamic Web sites with the Dreamweaver 4 Fireworks 4 Studio and get a comprehensive introduction to all the new features and functionality. The modular approach of this series—including drills,sample projects,and mastery checks—makes it easy to learn to use this powerful tool quickly and easily.

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Overview

Essential skills for first-time Web developers! This easy-to-use book explains the fundamentals of this hot Web development tool. You'll learn to design,build,and deploy dynamic Web sites with the Dreamweaver 4 Fireworks 4 Studio and get a comprehensive introduction to all the new features and functionality. The modular approach of this series—including drills,sample projects,and mastery checks—makes it easy to learn to use this powerful tool quickly and easily.

Essential Skills for First-Time Designers Prepare yourself for unlimited growth in the world of Web design by building a rock-solid foundation in two of the most significant applications in the industry—Dreamweaver and Fireworks. Learn Internet fundamentals,get a primer on HTML,and plan your first Web site,then use the powerful tools in this studio to design and build more robustly functioning,professional-looking Web sites. Written by a Macromedia expert with vast experience as a trainer and curriculum developer,this complete learning guide will help everyone—from beginners to the most experienced Web authors—combine Dreamweaver and Fireworks to produce beautiful results.

This Beginner's Guide Is Designed for Easy Learning:

  • Modules—Each concept is divided into logical modules (chapters),ideal for individualized learning
  • Goals—Each module opens with the specific skills you'll have by the end of the module
  • Ask the Experts—Q;A sections throughout are filled with extra information and interesting commentary
  • 1-Minute Drills—Quick self-assessment sections to check your progress
  • Annotated Syntax—Example codeannotated with commentary that points to the particular technique illustrated
  • Projects—Exercises contained in each module show how to apply what you are learning
  • Mastery Checks—End-of-module reviews that test your knowledge using short-answer,multiple-choice,fill-in-the-blank,and simple coding questions
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Product Details

  • ISBN-13: 9780072192605
  • Publisher: McGraw-Hill/OsborneMedia
  • Publication date: 9/10/2001
  • Pages: 612
  • Product dimensions: 1.27 (w) x 7.50 (h) x 9.25 (d)

Meet the Author

Kim Cavanaugh is the Technology Coordinator and Web Design Instructor at Congress Middle School of Math, Science, and Technology in Boynton Beach Florida.

Mr. Cavanaugh achieved a life-long ambition in 1995 when he became certified as a teacher and began working at Congress Middle School. In 1999 he was appointed as the school Technology Coordinator and began working exclusively in instructing students in the use of the Internet for research, training members of the school staff on the use of technology in their classrooms, and developing curriculum for multimedia, business, and design software applications. In addition, he has also served as an instructor for the School District of Palm Beach County, covering such diverse topics as Windows 3.1, 95, and 98, Microsoft Word and PowerPoint, Internet Explorer, Netscape Communicator, and has presented numerous workshops on the instructional use of technology. Mr. Cavanaugh is also a Master Trainer for FloridaLeaders.netan initiative funded by the Gates Foundation to train school principals on the use of computer-based instructional and productivity tools.

Mr. Cavanaugh began developing a groundbreaking course in web design in 1999 with the goal of teaching the three primary web authoring titles from Macromedia-Dreamweaver, Flash, and Fireworks-to middle school students. The lessons presented in this book are a result of his vast experience as trainer, teacher, and curriculum developer.

Mr. Cavanaugh lives in West Palm Beach, Florida with his wife and daughter and loves all things associated with life in South Florida-especially warm weather, the Miami Dolphins, inshore fishing, and Jimmy Buffett tunes.

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Read an Excerpt

Excerpt from
Module 9:

Automating Your Work: Tools for Consistent Content

2. The process of adding content to this page is very simple. Click inside the name of the editable region that is contained by the curly brackets and go to work! This area is set as a placeholder for the cell that is editable. Once you begin adding content, you should be sure to remove the curly brackets and the text they contain or it will appear on your page.

3. From the Exercises folder for this module, locate the simple text file called sponsors text.txt. Open this file using a simple text editor on your computer (such as WordPad or SimpleText) and copy and paste the text into the sponsor links editable area for this first page. As noted back in Module S, copying text removes all formatting that was previously applied. To get this area into shape, you could format the fonts based on your site design with HTML or CSS formatting, and create links to the fictional businesses that are listed here. Since this area is editable, you have complete control over the appearance of the content.

4. You may have noticed as you moved your cursor around the Document window that the small universal "no" symbol (&) appears in certain areas. Dreamweaver uses this symbol as a reminder that the area is not available for editing.

5. You now have all the tools you need to finish an important task-completing the index pages for the subfolders you created throughout the site. To do this, create new pages from the basic template, and then add content as you see fit. If you wish to add text, you can type it in the body section of the template yourself, or you can choose the generic text.txt file from the Exercises folder for this module and use the copy and paste function to put the exciting prose that you'll find there into your documents.

6. When you are done with each document, choose File I Save As, navigate to the subfolder for each document, and save the file there. When Dreamweaver asks if you want to replace the existing documents, choose Yes.

Updating pages that are created from a template couldn't be an easier task. Suppose that, due to growth on your site, you need to add additional links to the navigation bar on all of your pages. Without templates, you would have to open and modify each individual page. However, since the core of the pages is built with a template, you could simply open the template from the Templates folder on your site, make your changes, and then choose Modify I Templates I Update Pages, and all the pages that are linked to the template would be modified automatically.

Templates are important tools for any site designer to be familiar with because of the consistency they lend to the overall site design, and because of their ease of use and their inherent ability to make automatic modifications site-wide.

In addition to the three primary tools for creating consistent content covered in this section-the Assets panel, library items, and templates-Dreamweaver also includes a History panel, which lets you track and duplicate changes that you make to individual documents, and a sophisticated Find and Replace feature, which automatically looks for particular text or objects and then makes changes that you specify. Although those features aren't covered here, you are encouraged to delve into the Dreamweaver Help files for descriptions of how they work. Both are highly intuitive and provide you with additional tools that make working with your documents easier and move you that much closer to providing the types of well-designed web sites that are the hallmark of professional design.

Controlling Content Presentation with Behaviors

Now that you know how to create web pages that contain consistent design features, you are still faced with the fundamental problem that all web designers must overcome-what to do about browser compatibility. As discussed for both Flash buttons and cascading style sheets, if you build an entire site around those objects, a person with an older browser or without the proper plug-in may never see them. Your choice in using those features, and others, may be limited by what type of browser Aunt Tillie in Tupelo has installed on her browser. Luckily, Dreamweaver includes tools for those situations in a new panel, called Behaviors.

Behaviors is the term that Dreamweaver uses to describe a set of interactions between the viewer and the web page. First, the viewer does something, called an event, which may be as simple as loading the page or as complicated as dragging a special layer of the web page across their screen. In any case, once this event takes place, pages built with Dreamweaver have the capability to trigger an action based on the event. This combination of event followed by action is created through the magic of JavaScript, and dramatically extends the capabilities of a simple page built in HTML in such profound ways that an entirely new term is applied to it: Dynamic Hypertext Markup Language (DHTML). Note
Technically, a page is said to be written in DHTML only if it contains the regular vanilla HTML combined with both behaviors created by JavaScript and elements designed with CSS.

Behaviors are an extremely powerful set of tools that can dramatically change a web page from a simple document into an interactive powerhouse that interacts with viewers in ways that no other medium of communication can. Consider, for instance, that behaviors can change the appearance of an image as the user passes their mouse over it (as you saw when you worked with rollover buttons), but can also be set to load a predetermined series of images and run an interactive slide show instead. In addition to affecting images, Dreamweaver comes with built-in behaviors to play sounds, change to a new URL, open a new browser window, display a pop-up message, and even have different portions of the page load at different times, among many others. Behaviors are one of the most complicated design elements available, and fully understanding the different ways that they can be utilized in the creation of dynamic web pages goes far beyond the scope of this book.

The main focus of this module has been on creating a consistent experience for your viewers, and thus you will concentrate on the behaviors that support that goalautomatically checking the viewer's browser version for the presence or absence of a plug-in. In the process, you will gain a basic understanding of behaviors and the way that Dreamweaver allows you to define them. Project 9-5: Using Behaviors to Check Browser Versions Throughout the course of this book, many instances have been noted in which certain elements of web design are restricted by the browser type and version that a viewer might have installed on their computer. Cascading style sheets, in particular, are problematic because while they present fantastic opportunities for controlling the appearance of a web page, their lack of support in older browsers means that viewers who have not upgraded may have an entirely different experience than what you intended. To alleviate this problem, you will use a Dreamweaver behavior to automatically detect the viewer's browser version, and, if they are using an older browser, redirect them to special pages built without CSS. While this sounds complicated, by combining the easy way that Dreamweaver allows you to define behaviors with a template created for the purpose of building these alternative pages, the process moves along more quickly than you might think.

Step-by-Step

1. You need to copy two templates from the Exercises folder for this module into the Templates folder for the Poinciana Beach web site: basic with css.dwt and basic no css.dwt,

2. Create a new document from the basic with css template by choosing File I New From Template and then clicking it in the Select Template dialog box.

3. Save this new document as css test.htm and place it in the root folder of your site.

4. Follow the same steps to create a new document using the basic no css template. Save this file as no css test.htm in the root folder as well.

5. The document css test.htm appears with the text in the navigation bar at the top formatted with a CSS style that removes the underline, bolds the text, and changes the rollover colors to ones that match the color scheme of the site. If possible, preview this page in both Internet Explorer and Netscape Navigator. While they look great in Microsoft's browser, Netscape does not support this CSS feature. Viewers who use the Netscape browser will probably deduce that the text at the top of the page contains links, but by using a behavior, you can direct them to another page where these links will be more evident....

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Table of Contents

Part 1: Dreamweaver 4 and the World Wide Web
1: Fundamentals of the World Wide Web ..... 3
2: Planning and Organizing Your Web Site ..... 23
3: Understanding the Dreamweaver Interface ..... 49
4: Layouts and Alignments: Building Your First Web Page ..... 79
5: The Printed Word: Working with Text ..... 103
6: Adding Visual Interest: Working with Images ..... 143
7: Controlling Page Layout ..... 183
8: Advanced Page Design: Frames and Cascading Style Sheets ..... 217
9: Automating Your Work: Tools for Consistent Content ..... 249
10: Forms and Functions: Interactivity in Web Design ..... 279
Part 2: Graphics Creation and Optimization with Fireworks 4
11: An Introduction to Fireworks 4 ..... 315
12: Working with Bitmap Images ..... 335
13: Creating and Modifying Objects with Fireworks Panels ..... 361
14: Working with Text and Text Effects ..... 389
15: Creating and Organizing Complex Objects ..... 409
16: Optimizing and Exporting Fireworks Files ..... 431
17: Creating Animated Files with Fireworks ..... 453
Part 3: Bringing It All Together
18: Creating Interactive Images ..... 483
19: Integrating Fireworks and Dreamweaver ..... 511
20: Getting it Out There ..... 523
Appendix: Answers to Mastery Checks ..... 537
Glossary ..... 549
Index ..... 559
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Introduction

Introduction

In 1999, as I began developing a course for middle school students on the principles of web design, and specifically on the terrific Dreamweaver and Fireworks programs available from Macromedia, I was increasingly frustrated by my inability to find one book that presented web design principles in a thoughtful, sequential, and thorough manner. Certainly there were (and are) any number of well-written books available that cover the software and all that it is capable of, and yet none of them presented their material in a manner that was consistent with what 1 knew to be sound educational principles.

This book fills that need for a web design reference that begins with the basics, then leads you through a series of step-by-step tutorials to build your skills and comfort level to the point that you can confidently use the software to create unique and dynamic web sites of your own. In addition, because this book is written by a teacher, as opposed to someone who is an expert on the software but who knows nothing about the way people really learn, you can be sure that the lessons and tutorials make sense and anticipate your questions every step of the way.

Who Should Read This Book

Macromedia's Dreamweaver and Fireworks programs are the industry leaders in the creation of web sites and graphics for use on the Web, and yet they come with the undeserved reputation as being too difficult for the average user to learn on their own-what I call the "Macromedia Myth." Although the software is unparalleled in its ability to quickly and efficiently develop entire web sites, to visually design pages that are compliant with standard HTML code, and to produce graphics that look great while being small enough to load quickly, many new users are put off by the way that the tools for doing those things are organized, and choose to settle for less capable software as a result.

This book is designed for the person who wants to use what is considered to be the best "What You See Is What You Get" visual web-authoring tool available today-Dreamweaver 4, and its companion graphics creation and optimization program Fireworks 4-without giving any credence to the myth that the software is too hard to understand. Anyone who has basic experience in using computers can easily follow the exercises in this book and in a surprisingly short time can be designing and posting their own creations to the World Wide Web.

What This Book Covers

Many books claim to present an approach that is like being in a classroom setting, but few actually deliver on that promise. Throughout the development of this book, my approach has been to literally imagine myself in front of a classroom full of bright, motivated students (no dummies here!), who are eager to learn about Dreamweaver and Fireworks, and who are excited by the possibilities that the Internet affords. You can think of this book as a combination of lectures and hands-on activities, presented in self-contained modules and projects that support new concepts and tools as they are introduced.

Part 1, "Dreamweaver 4 and the World Wide Web," contains ten modules that lead you through a series of projects covering not only how the program is used, but also covering many of the fundamental principles required for a full understanding of how the Web works, including both technical and practical considerations in web design.

In Module 1, "Fundamentals of the World Wide Web," you will learn how the Internet and the World Wide Web are organized, how the coding structure that makes web pages possible actually works, and how the Internet browsers function to read the code that you will create with Dreamweaver. You might consider this module as "Internet 101," as it explains the basic underlying structure of the computer coding language, HTML, which makes it possible for web pages stored on a computer halfway around the world to display on your computer at home.

Module 2, "Planning and Organizing Your Web Site," explains why the planning process for creating web sites is actually more important than the design of the pages themselves. At the conclusion of Module 2, you will understand why the simple question, "What is the goal of my web site?" drives almost every design, layout, and site management decision you will make in defining your web site, and how Dreamweaver is used to help you focus on both the practical and technical aspects of site design.

In Module 3, "Understanding the Dreamweaver Interface," you will be introduced to the Dreamweaver authoring environment and the primary tools that are used for designing your web pages. The Properties Inspector and the Objects panel are the two primary tools for inserting and modifying content, and in this module you will come to appreciate how efficient this interface is and how quickly you can use it to lay out your pages.

Module 4, "Layout and Alignments: Building Your First Web Page," delves into the actual creation of your first web pages, and provides you with an understanding of how files are named and titled and how the properties of the page are defined in Dreamweaver, including text and page colors. Included in this module is a guide to the use of colors in web design, with some practical tips for creating pages that are easy to read and that make the maximum possible impact.

"The Printed Word: Working With Text" is the topic of Module 5, and in this section you will begin adding text to your pages and gain an understanding of the capabilities and limitations of text for the Web. This module will teach you not only how text is entered on a page, but will also show you how formatting can affect the viewer's experience, and present some of the issues involved with text alignment and how it displays in different browsers.

In Module 6, "Adding Visual Interest: Working with Images," you will learn how the use of graphics and images can lead to a more dynamic experience for your intended Internet audience. You'll learn in this module not only how to insert basic images, but also how to create sophisticated rollovers that respond to a viewer's mouse pointer, and be introduced to one of the newest features of Dreamweaver-Flash text and buttons-that continues the tight integration between the Macromedia family of products.

Module 7, "Controlling Page Layout," covers the use of the new layout tools in Dreamweaver 4, and introduces you to the concepts that are fundamental to creating pages that look great on any computer. By understanding the way that tables are used for page layout and alignment, and the advanced features available with objects such as tracing images, you will be able to produce web pages that have an interface that is easy for your viewers to navigate.

In "Advanced Page Design: Frames and Cascading Style Sheets," which is Module 8, you will learn how web page design can be taken to the next level through the use of the more advanced techniques afforded by frames, and get a peek into the future of the Web by working with cascading style sheets.

Module 9, "Automating Your Work: Tools for Consistent Content," covers another new feature of Dreamweaver 4, the Assets panel, and how it is used to keep track of all of the items that you have employed in your site-from links, to colors, to library items and templates that can be used over and over not only to make your work easier, but also to assist in branding your site so your viewers find a consistent experience when they visit.

Module 10, "Forms and Functions: Interactivity in Web Design," explores the use of programming techniques and the requirements for creating interactive elements in your site design. At the end of this final Dreamweaver-only module, you will understand how forms are created, the programming required to make your forms function properly, and be introduced to some of the capabilities of the Extension Manager-Dreamweaver's tool for extending the capabilities of the program by offering free extensions at the Macromedia web site.

In Part 2, "Graphics Creation and Optimization with Fireworks 4," you will find seven modules that introduce you to all of the capabilities of the fabulously easy-to-use graphics program, Fireworks 4.

Module 11, "An Introduction to Fireworks 4," explores the Fireworks interface and explains in detail how the program works and how to access the features of the software through the panels that organize tasks based on their function.

In Module 12, "Working with Bitmap Images," you will learn how GIF and JPEG files, the two most common formats in use on the Web, are created and how you can modify existing photographs and graphics in new and exciting ways.

Module 13, "Creating and Modifying Objects with Fireworks Panels," takes you further into the many uses of the software by exploring vector-based drawing tools, how objects are arranged and combined, and how special effects such as drop shadows, glows, and bevels are applied.

Module 14, "Working with Text and Text Effects," details the different ways that text can be created and converted to graphical images with the Fireworks Text Editor, and how advanced techniques such as attaching text to different shaped objects is possible.

"Creating and Organizing Complex Objects," which is Module 15, explores more advanced techniques available through the use of masks, and Fireworks' Styles, Symbols, and Layers. By using these tools you will be able to compose highly sophisticated graphics in a short period of time.

In Module 16, "Optimizing and Exporting Fireworks Files," you will learn essential skills required for preparing your images for the Web by discovering how Fireworks allows you to fine-tune your images to achieve the fastest download times possible while maintaining image quality.

Module 17, "Creating Animated Files with Fireworks," covers in-depth both the practical and technical aspects of the creation of animated images. You will learn not only how animations are created, but also be introduced to the new animated symbols features of Fireworks 4.

In Part 3, "Bringing It All Together," the exceptionally well-integrated features of Fireworks and Dreamweaver are explored as one, with an emphasis on how the two programs work together to create dynamic content for the Web.

Module 18, "Creating Interactive Images," leads you step-by-step through some of the more complicated and exciting ways that the two programs can be used together. Not only will you learn how the programs easily create the JavaScript necessary for advanced features such as rollovers and image maps, but you will also be introduced to one of the cutting-edge features of Fireworks 4, pop-up menus.

Module 19, "Integrating Fireworks and Dreamweaver," continues to explore some of the ways that the two programs can be used together, including how you can optimize and edit an image created in Fireworks directly from within Dreamweaver.

Finally, in Module 20, "Getting It Out There," the Dreamweaver interface for transferring files from your own computer to the server where they will be accessible on the World Wide Web is the focus. In this module you will learn how Dreamweaver is set up for file transfers, and information important for you to know when it comes time to choose a web-hosting service.

How to Read This Book

Much like taking a class, the modules in this book build on the knowledge you gain as you work through the projects. For the true beginner, the best approach is to work through the modules and projects in order so that you can gain an understanding of the underlying concepts as they are applied to the Web, and how Dreamweaver and Fireworks put theory into practice. For more advanced users, the information in each module can be easily accessed as a reference based on the primary tools and ideas covered in each. If, for instance, you only want to brush up on the new features of the software, you can read only those sections that contain the information you need.

Special Features

As with the other books in the Osborne/McGraw-Hill Beginner's Guide series, this book contains a number of special features that assist your learning. Throughout each module you will find Tips, Notes, and "Ask the Expert" sections that take you beyond simply understanding how the software works. In all of those special inserts, I have tried to anticipate your questions and provide answers for problems that often puzzle beginners. Additionally, "1-Minute Drills" are used to emphasize the important concepts covered in each section of the book, and "Mastery Checks" are included at the end of each module as a way to ensure that you understand the most important elements covered. (The answers for the "Mastery Checks" are found in the appendix at the end of the book.)

Almost all of the modules in this book are supported by free files that you can download from www.osborne.com. These files include not only basic HTML files for use with Dreamweaver, but also templates, graphics, and photographs that support your learning as you move through the book. To access those files simply navigate to the link for this book and download the free files that you will find there. Because the files are in the ZIP format, you will need an unzipping utility such as WinZip for Windows or Stuffit for the Mac. Clear instructions for how files are downloaded and uncompressed are included along with the files themselves.

You can also find these project files, plus on-line resources, frequently asked questions, and a forum for making suggestions on how to improve this book at my own web site-www.dw-fw-beginners.com. If you are a teacher or instructor using this book as a resource, you will also find at this site lesson plans and ideas for using the book in your courses.

A Note for Macintosh Users

As a long-time fan of Apple products and the Macintosh OS, I appreciate how loyal Mac users often feel a little left out by books that seem to be targeted only for the PC world. Although all of the illustrations in this book were captured from a PC, each and every project that was developed was simultaneously tested on a Mac. In fact, many of the graphics and web pages were developed on a Mac and then transferred to a PC.

Significant differences (and there are very few) that were found between the two operating systems are noted in the text. However, so as not to clutter the book unnecessarily with hundreds of "right-click-command-click" notations, it is assumed that Macintosh users know that their computer thinks differently and will be able to make the necessary adjustments as they work through the projects.

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Customer Reviews

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  • Anonymous

    Posted October 9, 2001

    A must have for developers and educators!

    As a school library media specialist, I found the structure of this book to be really helpful for developing lessons based on the content. With this book, the author has broken down the hefty job of building a web site into manageable tasks, projects and modules, which is particularly helpful to the educator. There are even worksheets available online that correspond with specific projects. This book is a must have for any web site developer or instructor who has been given the task of creating a web site or teaching a web design class!

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  • Anonymous

    Posted October 3, 2001

    Step by Step - Easy to Follow

    This book is written to make learning Dreamweaver and Fireworks easy. The book is huge, but it's because it takes the time to explain steps and make each process easily understood. Obviously written by someone that not only knows the Macromedia products, but also how to teach them. I'd recommend this book for beginners and for those that are looking for some great tricks to use in both Dreamweaver and Fireworks. GREAT JOB!

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    Posted March 19, 2010

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