Dungeons and Dragons Monster Manual

Dungeons and Dragons Monster Manual

3.5 11
by Skip Williams, Monte Cook, Jonathan Tweet
     
 

From mundane to the the magical, from the meek to the mighty, the Monster Manual brings the monsters of the Dungeons & Dragons game to life with statistics, descriptions, full-color illustrations, and player character information. This book is essential for every Dungeon Master who wants to keep players on their toes!  See more details below

Overview

From mundane to the the magical, from the meek to the mighty, the Monster Manual brings the monsters of the Dungeons & Dragons game to life with statistics, descriptions, full-color illustrations, and player character information. This book is essential for every Dungeon Master who wants to keep players on their toes!

Product Details

ISBN-13:
9780786915521
Publisher:
Wizards of the Coast
Publication date:
10/01/1900
Series:
Dungeons and Dragons Series
Edition description:
REV
Pages:
224
Product dimensions:
8.51(w) x 11.17(h) x 0.61(d)

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Dungeons and Dragons Monster Manual 3.5 out of 5 based on 0 ratings. 11 reviews.
Guest More than 1 year ago
While I don't think I could go back to DMing without this book, it's lacking in substance. The monster descriptions focus mostly on appearance (which is a bit silly, considering practically every monster has an illustration), and usually lack any real information on the monster's habits and environment. My main concern, though, was the complete absence of all the really fun and odd monsters from the 2nd Ed. Monster Manual. Ju Ju Zombies, Zombie Lords, Beholder-kin... Nothing. Nearly a third of the book is Demons, Devils, and Dragons. While the dragons make sense, the demons and devils don't. I've fought one demon in all my experience playing D&D. While I wouldn't mind more, the MM takes way too much space for creatures like this and stilts us on the really fun ones. I hope the MMII is a little better--though it's frustrating that I'll have to buy another $30 book just to get some better monsters. I'd rather spend my money on the Book of Challenges and munchies for my next gaming session. Still, it's certainly extremely helpful, and the monster templates can be fun for making the occasional really weird PC. It's also well-organized, for the most part, and most of the illustrations are incredibly done. It's worth it--if you can find it on sale.
Guest More than 1 year ago
I started to play Dungeons and Dragons two years ago when my friend brought The Starters Set back from a vacation. At first I thought it was so stupid. Then I started to get sucked into all of the imagination and idea that you put into this game and me and my two friends played all summer long until we finished the it adn we stopped playing for some time. Then one day I was shopping at some boook store and I found a copy of the Players handbook and had to beg my dad to buy it for me. Me and my roll playing buddies got to work and invented some characters. But we couldn't use our charaters until we all got the other two books. And out of all the the three Core Rulebooks I would have to say this one is the best of all. I enjoyed how it give a good description and a picture for every monster. The only problem is the outrageous price. My mom almost didn't buy it for me.
Guest More than 1 year ago
This is an okay book. But I wouldn't recommend it.
Guest More than 1 year ago
It helps with converting from 2nd ed, but it lacks any other developments. They should release a new one...
Guest More than 1 year ago
The Monster Manual for 3rd edition is a very useful book. The artwork is great, the descriptions are also detailed and not confusing. Another thing that makes the book so good, is that the book has such a wide selection of monsters that are cool and easy to read.
Guest More than 1 year ago
All the 3rd edition rules do is simplify the game so it becomes easy but uninteresting. Wizards of the Coast utilize a confusing layout for their artwork and text, making it difficult to find where one section starts and another begins. The artwork is nice, but the quality for gameplay is minimal.
Guest More than 1 year ago
Great art and good mechanics but often lacking in detail. Too many creatures lack details necessary for use. Still, it is gorgeous and somewhat usefull.
Guest More than 1 year ago
This book is great! The artwork is fantastic, and the information is really creative and fantastic. Who would have known that there could be so many different, interesting and incredible creatures just waiting to be used and appreciated. If you love D&D, or just want to know about some great monsters that are out there for D&D, buy this book NOW!!!!!
Guest More than 1 year ago
I am quite fond of all the books in the D&D series, and this one is great too! The pictures are fabulous, and I love all of the awesome new monsters they've created! If you love D&D, then you'll love this book too!
Guest More than 1 year ago
The artwork is fantastic. The selection of old/new monsters is good. And I like the new concept of templates for the monsters. However all the information on the individual monsters is lacking and the flow of information is choppy. It is hard to tell were the description of one monster ends and another begins. The placement of the artwork distracts and hinders the flow of information considerably. Considering the quality of the Players Handbook and the DM Guide I expected a little more from the Monster Manual. The book does have some good information if you can find it.
Guest More than 1 year ago
This book didn't grab me as much as other books in the tsr series did. This wasn't as helpful as the previous monster manual. I wouldn't recomend it.