Dungeons and Dragons Player's Handbook: Core Rulebook I

Dungeons and Dragons Player's Handbook: Core Rulebook I

4.2 54
by Wizards of the Coast, Skip Williams, Monte Cook, Wizards of the Coast Staff
     
 
The Key To Endless Adventure!

Here is the indispensable manual of fantasy roleplaying. The Player's Handbook includes everything you need to create and play your ideal Dungeons & Dragons character.

Pick up this book and join the millions of other players who have made the D&D game the world's most popular fantasy

Overview

The Key To Endless Adventure!

Here is the indispensable manual of fantasy roleplaying. The Player's Handbook includes everything you need to create and play your ideal Dungeons & Dragons character.

Pick up this book and join the millions of other players who have made the D&D game the world's most popular fantasy roleplaying game!

Product Details

ISBN-13:
9780786915507
Publisher:
Wizards of the Coast
Publication date:
08/05/2000
Series:
Dungeons and Dragons Series
Pages:
292
Product dimensions:
8.34(w) x 11.06(h) x 0.81(d)

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Dungeons and Dragons Player's Handbook 4.2 out of 5 based on 0 ratings. 54 reviews.
Guest More than 1 year ago
its the best thats all that can be said I GIVE IT *******************
Guest More than 1 year ago
I read this book,and it helped me start out my D&D adventure! To bad it didn't tell me everything. This is the must have for D&D begginers
Guest More than 1 year ago
I had been roleplaying online for about two years when some friends of mine introduced me to D&D 3e. It was so infinitely better than what I was used to! Online, everyone either takes themselves way too seriously, or acts like it's a big joke. There were no rules, no guidlines to follow. The near-perfect attention to detail and all the specific options available makes 3e a great alternative. I also enjoy being able to see who I'm playing with. I have never played 2e, but I have read my friends' old 2e phb's. I must say that 3e seems a vast improvement. Though 2e did have alot more detail, I think the simplified version of 3e is alot easier to understand. The tables are usually very relevant. The only complaint I could have is that the Nature based classes (Druids and rangers)tend to be less powerful than the other classes. I bought my phb online from this site, and I was very pleased with the service I received. My book came in a few days and was in perfect condition.
Guest More than 1 year ago
I've played first and second addition and yes I did injoy both, but I must say third is the best. For the die hard first and second addition people hey it's just different and no you may not like is at first because of that. Play a few and then after you get comfortable with it then make a choice. Another nice thing is that it is D20 which means you can easily mix and match games and put single ideas from other games. Also the system does take a little stress off the DM. Also I recommend buying the books online at Barnes & Noble because you pay about the same or less in price including the book's delivery and you don't impulse buy mass amounts of other stuff that you don't really need in game stores.
Guest More than 1 year ago
Wow. Where to begin? I think overall Third Edition is better. Second Edition, while rich and complex, became overcomplicated with its rules. Calculating THAC0s, figuring out initiative order for actions ("So lemme get this straight--my Initiative is 7, but my sword doesn't actually hit until 10?") and trying to deal with spell consequences ("Wish" left a lot open for interpretation) became a heck of a hassle. Third Edition made the entire battle system ridiculously easy--a monkey could figure it out. Initiative, AC, attack rolls, all of it is so easy it's almost sad. My biggest beef with Third Edition is spells. Spells in 2e were rife with possibilites. Wizards, with their small range of spells to start, could find new and unique ways to use them (I've actually seen someone use first-level spells to burn down a town). In 3e, spells are simplified and rule-bound so that they're merely a list of tools. It makes being a spellcaster much less appealing. I do love the fact that classes are far more accessible now. Before, you had to roll ridiculously well to get the more intriguing classes, such as the Ranger or Druid, but now you can basically play the class you want to play. It offers much more party diversity. Multiclassing is pretty much pointless in 3e, but it does allow you to focus your skills in your chosen class. Overall, while a bit oversimplified, 3e is a little more fun to play. Certainly spending twenty minutes on a battle as opposed to four hours (no joke) is a strong selling point. Even if you're a hardcore 2e player, 3e is at least a fun occasional jaunt.
Guest More than 1 year ago
i like the 3rd edition i think its fun and attratcs new players 3rd edition from what ive seen i might be wrong but is alot of Multiclassing which is allright but i do love the fact the monks here and not bein wiped out of the book because its (to overpowering) well neyways i think its a good book all the same and u can complain how its not the orginal cause its not or you can sit down live with it and play
Guest More than 1 year ago
To be totaly honest I loved this book. Before I got it I realy never thought much about Dungeons and Dragons. One of my freinds kept telling me that i should just try it, so i did. When i picked up the book it looked amazing, the pictures, the fun facter is amazing. with this book once you get the hang of it you will never want to stop playing.
Guest More than 1 year ago
I think this book is great. But like some guy said earlier it does dump a lot of imformation at one time. If you have never played before then you should have someone explain the basics before you dive into this one. If you have never played before and you just read 3rd edition then you probably won't get it. Awesome book though great new rules and whoever said its stupid obviously doesn't like the game. I have been playing since 1986. And since then I have loved it. Its time consuming but great all in all. Keep up the good work whoever writes these books. ( you'd think I know after 16 years )
Guest More than 1 year ago
Battle your way through feilds of battle with your player built of wits. This book is the best book for newbie D&D players and for the more advaced players. Some new rules and charcter models. This book is great .
Guest More than 1 year ago
Everything looks promising at first, but then you read it. First let me address my personal pet peeves. Number 1 on my list, is its written in a female POV. Like for instance, they'll say 'When the fighter rolls 1d20, she has to make....'. They even do this when addressing the DM. 'When the DM says to do this, she rolls her....'. Its all very annoying because it stands out in my mind very loudly. This is the worst choice of the 4 ways you could write this, and only shows me they must have done it consiously cause they thought it would attract more female gamers or something, but all it does is piss me off. Im the DM, Im not a female and it doesnt come off as natural when I read it. They couldve done 'When the DM makes their decision...' Or 'As the DM, it is your...', or lastly, the gramatically correct but not as PC as the other two, ' As the DM, he should...'. Think Im nitpicking? Read it. Also, the Characters advancing at the same speed is a big mistake, weakening the rogues and strengthening the spellcasters. Next, the artwork is very out of place for D&D. Apparently it is no longer a medieval fantasy RPG but a post-apocalyptic fantasy mad max D&D. The clerics look like marilyn manson for christs sake. Some of the rules dont make sense, terms arent described clearly or in fact at all, the skills and feats need a lot of work, and Im undecided about the combat modifier system, but otherwise I like reading the book and the enthusiasm it will bring to rpgs. Needs work to actually play it though. Overall: A decent v.1 that needs a v.2 soon. WOTC has made the 'mistake' they said they were going to avoid about 2nd ed. and released tons of supplements they want you to buy. I guess with this company, you should expect nothing nothing but $$ in their eyes. Artwork obviously there to make you think of magic: the gatering and too many supplements. TSR we will miss you.
Guest More than 1 year ago
First, regarding the comment that you need to the DMG to play: Not true for basic play, but definitely for more than that. That's the nature of the game. Rather like saying 'Yes, the CD for this game is awesome looking, but I still need a computer to play it'. As far as the 'too many rules comment'. Puh-lease. The rules are quite simple, and all share a basic, common theme. The game has been simplified, and made more sensible, such as improvments to armor class cause an increase in that number, as opposed to a decrease. The rules are straightforward, and highly readable. I don't know what book the reviewer that said PHB was full of tables was reading. I felt it could use a few more. Oh well, maybe he/she only read the first chapter, and quit. If you have been turned off in the past by the rules of D&D, particularly the complexity and size of the ruleset in the second edition, you will be pleasantly suprised in this game. The rules are clear, concise, and understandable, even to non-gamers. The complexity of the game has been reduced, while the richness of the game has swelled. A well done production, a well done system, and a well done book.
Guest More than 1 year ago
this is a real good book to have while trying to make a charactor for D&D GET THIS BOOK!!!!!!!
Guest More than 1 year ago
I dont understand why people are saying bad things about these books, the first two versions are terribled to version 3.
Guest More than 1 year ago
It's great but to play you need to have the dungeon master's guide.
Guest More than 1 year ago
The new Players Handbook is supposed to be the flag ship of the New & Improved, Easier to Use D&D game. In fact, this book is so important that the authors didn't even bother writing a prologue or meaningful introduction of any kind. It just starts... and goes on and on and on, fumbling over itself with so many rules, charts, and explanations that very little room is left for imagination. For individuals new to the tabletop RPG genre, this book will turn them off instantly. On the other hand, most experienced players have long ago decided what types of rules work and what works only in theory. And unfortunately, this book includes a lot of rules that will never be fully incorporated into most player's campaigns-not because they're necessarily bad rules, but rather because there's too darn many rules. In short, if you're happy with the RGP you're playing now, don't bother with this one.
Guest More than 1 year ago
The artwork is simply buitiful. While the book is filled with tables it can get a little confusing.I bought the book not knowing you have to have the dice or you cant build your character. I think its a nice idea to put a cd-rom in the back, its just a demo but helped me alot. The books can be pricey but worth it. I RECOMMEND THIS. I have a wish to be a dungeon master some day so Im am in an aprrentice ship with our cities best DM and he is teaching me his ways. I think you you want to be a DM do this to. ALSO YOU MUST HAVE THE DUNGEON MASTERS GUIDE AND THE MONSTER MANUAL. THE DM SCREEN IS NOT A NESSESITY BUT IT HELPS YOU ALOT.
Guest More than 1 year ago
This book is very useful and less confusing than 1st Edition, but it seems that the books are now geared to a younger audience who cares less for believability and true quality than for some interesting pictures, which is a shame. P.S. I am outraged that the broadsword was eliminated from the game. It's like having small and large without medium!
Guest More than 1 year ago
Well I have been playing for 20 years and I thing this book simplifies the game the best I have seen. exspecially after the misguided attempt at the second edition. I would recommend this to any player or would be player of the role playing world.
Guest More than 1 year ago
Why ruin a classic? This is simply Palladium disguised as D&D. Without G.G. D&D is just a shadow of its former self.
Guest More than 1 year ago
The third edition rules are absolutely terrific! I've been playing D&D since 1979 (I got a Basic D&D set as a gift. It came in a box with a dragon on the cover - my aunt thought it was a jigsaw puzzle). This edition blows the AD&D second ed. away. The artwork, game mechanic, everything. The only drawback is that it dumps a lot of information all at once with little explanation. A forward, summary, or example of gameplay would have helped. I recommend that you download a manual from Wizards of the Coast web site (wizards.com) called the Conversion Manual. It summarizes all the changes (in character development) since the 2d edition. It contains the most succinct explanation of the changes, and should have been included in the PHB. All in all, though, it is excellent, and well worth the low cost. Bravo!
Guest More than 1 year ago
The new rules are really great.It is easy to learn,ýt looks better than any other role playýng rulebook.The artwork is just great. New character creatýng is very realýstýc
Guest More than 1 year ago
I've played D&D first sencond and now third and you need to have the players handbook for everyone. Thanks to wizards doing this, instead of your average TSR lots of rules with few pretty pictures you get simplified rules and lots of pretty pictures. I must say I like first edition the best but this is defenatly the best edition for a begginer.
Guest More than 1 year ago
I just started playing D&D a few weeks ago, and trust me; the best book you can get to start your game is The Players Handbook. The art is the best, they have some really cool pictures. the only thing is that they expect you to get a map, dice, and people to play with automatically. Still a great book!
Guest More than 1 year ago
When first introduced to the game I was sent a word document with all the necessary information to become a character. After the words started blurring together on my computer screen I decided to go out and purchase a copy of the players handbook. This is what I found; -The Player's handbook is beautifully illustrated with wonderfully exhilarating pictures that stimulate the eye for hours on end. -Although I have never played D&D's before I purchased the Players Handbook I found It spurred my imagination into a part-time day dreamer like never before. All of those boring classes get filled with ideas for my next upcoming adventure. -Some of the rules and instructions are a bit confusing. But if I become stuck I can usually find the answer I'm looking for on the net or a fellow player. *All and all I enjoy having this book as part of my collection and am pleased I purchased it. I recommend it to anyone with a imagination or a feel for adventure. I think I'm permanently hooked! : )
Guest More than 1 year ago
I think the book is good for if you are just a beginner in Dungeons and Dragons beacuase it says all the characters and ll the races.I would recommend it to people that wanna be good with dungeons and dragons and are beginning.