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Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter
     

Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter

4.0 7
by Wizards RPG Team
 

The best way to start playing the 4th Edition Dungeons & Dragons® Fantasy Roleplaying Game - in the classic D&D Red Box.

Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a

Overview

The best way to start playing the 4th Edition Dungeons & Dragons® Fantasy Roleplaying Game - in the classic D&D Red Box.

Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been so easy!
 
Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3.
 
Game components:
 
• 32-page book for players, with rules for character creation and a solo adventure
• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content
• 2 sheets of die-cut tokens for characters and monsters
• Cardstock character sheets and power cards
• Double-sided dungeon map
• 6 polyhedral dice

Product Details

ISBN-13:
9780786956296
Publisher:
Wizards of the Coast
Publication date:
09/07/2010
Series:
4th Edition D&D Series
Pages:
96
Product dimensions:
11.96(w) x 11.28(h) x 2.06(d)

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Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter 4 out of 5 based on 0 ratings. 7 reviews.
Alex_Ciszewski More than 1 year ago
I picked this product up as a first time D&D player, but long time RPG fan. When I approached my friends with it, they were skeptical at first, but all that was put to rest once we opened the character book. Excitement filled the room as we went through the "choose your own adventure" style book. The character book was detailed and taught you the basics of 4th edition D&D in an easy to remember way. The pre made quest is blossoming into side quests and tasks, the battlemat is amazing and detailed, even the tokens are a work of art. The only things I wish I could've received in this product are the other 4th edition classes that you have to buy in other player books, and a couple extra monster tokens that are required in some encounters. Otherwise this is a must have product for all those looking to start Dungeons and Dragons.
GrandPoohbah More than 1 year ago
I just bought this for myself and I am extremely pleased with the workmanship and attention to minute details. The tokens are beautifully made and the power cards included make using spells a breeze. Definitely recommended for those looking to get into D'n'D or those who just need some nice power cards, tokens, and a battlemat.
CougarSquad More than 1 year ago
An excellent introduction not only to the 4th edition of Dungeons and Dragons but to traditional roleplaying games in general. This set comes complete with dice, adventures, power cards, character and monster tokens, maps for the adventure, and an engaging walkthrough to help you make your first character. Some experienced players scoff at the "choose your own path" story used to create your character, but this set isn't primarily intended for those experienced players. As someone who has played RPGs for years, I enjoyed playing this set with new players.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Nolgroth More than 1 year ago
What's In the Box Like the original Red Box, the D&D Starter Set is meant to teach new players the basic concepts of roleplaying in general and D&D mechanics in specific. To that end, the box includes; Players Book- This is a brilliant concept. Take one of the old Choose Your Own Adventure style solo modules and layer in concepts with each choice/section of the book. How could it go wrong? Well it is a cute idea, but it bears with it one serious flaw. Once you run through it, the process becomes tedious to do so several times in order to try new characters. What I really would have liked to see is a book that allows expansion up to level 5 and some basic explanation of the rules. The solo adventure could have been included in addition to give a practical example of how to implement those rules. Dungeon Master's Book- Whereas the Players' Book is a somewhat neat gimmick that wears quickly, the Dungeon Master's book is truly golden. Inside are some basic concepts for running an adventure, combat rules, some monsters, a sample encounter and then a whole sample adventure. For the fledgling Dungeon Master/GM, this is about the right balance of theory versus practical information. Spell and Item Cards- Another cute idea, but the driving marketing purpose behind them is pretty apparent; "with the expansion of your rules collection, you should buy more cards." Personally I think I'll stick to 3x5 index cards and print them out myself as needed. The card packs seem too much like D&D the Gathering to me. Poster Map- Maps are always a plus and this one can be folded in different ways to get a slightly different "set" of maps. Pretty nifty concept. I would have preferred something a little more cardstock in construction and tileable. Character Sheets - I like the simplicity and brevity of these Essential Character sheets. My only complaint is that there were only four. Dice- A pretty standard set of polyhedral dice. Of note, many purchased sets include an extra ten-sided dice for percentile rolls and the lack of that extra die was pretty glaring. Ads & Misc- There is an ad to download another solo adventure in PDF format and then the ads for the rest of the Essentials line. Overall Impressions I really wanted to like this product. Instead I feel like my nostalgia has been played by Wizards of the Coast. It would not have been too much of a stretch to include an actual abbreviated players guide with progression to around 4th or 5th level. Even the Quickstart rules included with Keep on the Shadowfell had examples out to 3rd level. Despite this disappointment, the product did manage to "hook" me into buying the Rules Cyclopedia and Heroes of the Fallen Lands supplements. I have been wanting to play with the D&D 4 rules anyway, and $28 at Barnes & Noble for those two books is much more reasonable than the full hard bound book rules that I will not likely use that often. If I were just getting into the game, I don't know that the new Red Box would hold my attention though. Sure, the gimmick is neat but it doesn't have any staying power. The whole setup has too much marketing and too little usefulness in the long term. Also, the multiple player adventure "Twisting Halls" is simply put, too difficult for starting players. The target market is "new players" and the overly difficult encounters are frustrating. Players already familiar with the ba