Dungeons & Dragons: Monster Manual: A 4th Edition Core Rulebook

( 29 )

Overview

The second of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and ...

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Overview

The second of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.

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Product Details

  • ISBN-13: 9780786948529
  • Publisher: Wizards of the Coast
  • Publication date: 6/6/2008
  • Series: D&D Core Rulebook Series
  • Edition number: 4
  • Pages: 224
  • Sales rank: 70,898
  • Product dimensions: 8.46 (w) x 11.02 (h) x 0.73 (d)

Customer Reviews

Average Rating 4
( 29 )
Rating Distribution

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(11)

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See All Sort by: Showing 1 – 20 of 29 Customer Reviews
  • Anonymous

    Posted August 7, 2008

    Outstanding

    For an oldschool player who played the original dnd back in the late 70s, and early 80s, this is very refreshing and helps all of us oldschool 'real' players wanting to get back into a game we all loved, but stopped playing for real life break, and are back organizing groups w/ mature groups. :)

    5 out of 5 people found this review helpful.

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  • Anonymous

    Posted August 21, 2008

    Don't let the whiny old school players fool you

    Don't get me wrong, 4th Edition isn't perfect. It has it's flaws. But it's not as bad as all these hardcore players say. Every time a new D&D edition has been released, some of the hardcore fanbase was lost to the previous editions. It happens. 4th Edition is presently a lot more combat oriented than 3.5 has been. However, that has hardly kept my campaign from being both details and immersive outside of combat. The combat has been immersive and entertaining. In my opinion and experience, the game rules should never hold you back from RP. The monsters in the book are fine, but I'll admit that I miss some of the 3.5 detail. 4th Edition is good, but not perfect. I'll continue to use it.

    3 out of 4 people found this review helpful.

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  • Posted June 26, 2011

    Good for Beginner to Intermediate

    The DM's Guide to D&D 4th Edition is well put together and well constructed for a fledgling Dungeon Master to begin to run sessions. For the more advanced Dungeon Master's out there, it may not be as helpful. This is true of any edition DM book however, and it is a wonderful introduction for DM's on how to run a game and tips for experienced DM's. It is worth a read through and not a bad companion to have on your shelf. For people who are criticizing the new edition, I would encourage them to try being a player character in a 4E game with a 4E friendly DM. D&D has gone through changes in the past with much resistance (or we'd still be using THAC0) but it has emerged for the better.

    1 out of 1 people found this review helpful.

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  • Posted December 5, 2009

    Long Time Player

    Hey!!

    I have been playing D&D since the first Basic Edition in the 80's. Played Expert and finally AD&D. The 4th Edition Rules take little getting used to, but they play very well. Very informative and well thought out. Great addition to the other core tombs...

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted January 21, 2008

    A reviewer

    Looks wonderful! I am so excited about the next generation of Dungeons and Dragons that I had to right a review, even if it doesnt come out until June {the year now is 2008, and the month is January}. Its too long away, but, to anyone who's not into D&D and reading this, its a good time to start, because you'll be getting the very best of the expeirence. D&D is a tabletop roleplaying game set in a magical medieval world where monsters run amoke and you play as the hero. Just thought I clue people in on that.

    1 out of 1 people found this review helpful.

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  • Posted May 16, 2010

    I Also Recommend:

    Good, but not great

    This is very useful for any Dungeon Master. It provides all the info you need to run a campaign. However, it is very badly arranged and therefore hard to find what you need without the index.

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  • Posted May 16, 2010

    I Also Recommend:

    Good addition, but could use more for the price

    This book has a nice variety of monsters to use in the Dungeons and Dragons game, but for $35 it's a bit expensive for how small it is. It should really be coupled with the second Monster Manual for the same price.
    It is nice how the monsters are arranged in alphabetical order, and how well the monsters' stats and such are arranged. It would be nice if the provided more monster bio, however.

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  • Posted March 27, 2010

    I Also Recommend:

    Very Good

    This is a very good book that you can use to create encounters and adventures. Orcus is AWESOME!!

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  • Anonymous

    Posted June 15, 2008

    Waste of money!

    What was wrong with the last edition that they needed to make this one!

    0 out of 8 people found this review helpful.

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  • Anonymous

    Posted June 19, 2008

    What the?!?!

    It's fast. That's about all I can say that would be considered positive. Nearly every thing that made your character unique is gone. The publishers have over-simplified the game - crushing out most of the flavor. Why shoe-horn the video-game into D&D table top?!? Wizards of the coast flubbed this one good. By trying to attract gamers they have betrayed their loyal fan base, or most of it anyway. The thing is video gamers will play video games. It`s a digital addiction, which means for the vast majority it is all they are going to play. And for pen and paper enthusiasts - why play 4.0 when there is countless MMOs that offer what 4.0 is trying to mimic. It fails on both sides. My estimates says 3.5 will be around for a very long time to come. Too bad replacing your books will be a scavenger hunt come three or four years from now. Perhaps wizards will pull the old Coke Classic maneuver. Nonetheless I can¿t help but Wonder which mega-corporation will buy this property now. What will it be called? Dungeons and dragons: fixed? Plan and simple - it¿s a fiasco.

    0 out of 6 people found this review helpful.

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  • Anonymous

    Posted June 7, 2008

    This didn't need to be written

    Not only is this D&D edition a money grab from the Wizards of the Coast, it is a poorly written book that turns an original RPG system into a poor man's World of Warcraft. The rules are dumbed down, designed to bog a group down in combat and promote the ever obnoxious power gamer. Thanks, but 3.0 was enough.

    0 out of 5 people found this review helpful.

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  • Anonymous

    Posted June 10, 2008

    A reviewer

    If you're a longtime fan of Dungeons & Dragons, this isn't the game for you. Much of the game's rich history and iconic elements have been sacrificed in an effort to simplify the game to attract new gamers. The game is far less flexible than 3rd Edition. Many of the iconic monsters have been drastically altered to fit into a new, unnecessary cosmology and core setting. Succubi are now devils, despite always being demons, and demons as a whole are now related to elementals. Angels are no longer exemplars of good. This is just the tip of the iceberg. Most of the iconic monsters have had their abilities stripped down to just a handful of powers, and nearly all non-combat abilities are gone. The names of many of the new creatures and variants are bland. The flavor text is nearly nonexistant. Monsters can only improve in a few cookie-cutter roles, such as 'skirmisher', rather than truly advanced to become better at what makes them unique. Worst of all, many iconic monsters (for example, frost giants) have been left out of the first Monster Manual and reserved for later books. If you're a fan of the past editions of the game, save your money and wait until next year for Paizo's Pathfinder RPG, which looks more like the heir apparent to the D&D throne.

    0 out of 3 people found this review helpful.

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  • Anonymous

    Posted October 26, 2008

    No text was provided for this review.

  • Anonymous

    Posted December 19, 2008

    No text was provided for this review.

  • Anonymous

    Posted April 29, 2009

    No text was provided for this review.

  • Anonymous

    Posted April 29, 2009

    No text was provided for this review.

  • Anonymous

    Posted January 26, 2010

    No text was provided for this review.

  • Anonymous

    Posted January 26, 2010

    No text was provided for this review.

  • Anonymous

    Posted September 21, 2010

    No text was provided for this review.

  • Anonymous

    Posted February 11, 2010

    No text was provided for this review.

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