Dungeons & Dragons: Dungeon Masters Guide: A 4th Edition Core Rulebook

Dungeons & Dragons: Dungeon Masters Guide: A 4th Edition Core Rulebook

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by Wizards RPG Team
     
 

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The third of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay

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Overview

The third of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.

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Product Details

ISBN-13:
9780786948802
Publisher:
Wizards of the Coast
Publication date:
06/06/2008
Series:
D&D Core Rulebook Series
Pages:
224
Sales rank:
363,830
Product dimensions:
8.46(w) x 11.02(h) x 0.73(d)

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Dungeons & Dragons: Player's Handbook: A 4th Edition Core Rulebook 3.7 out of 5 based on 0 ratings. 22 reviews.
Guest More than 1 year ago
For an oldschool player who played the original dnd back in the late 70s, and early 80s, this is very refreshing and helps all of us oldschool 'real' players wanting to get back into a game we all loved, but stopped playing for real life break, and are back organizing groups w/ mature groups. :)
Guest More than 1 year ago
Don't get me wrong, 4th Edition isn't perfect. It has it's flaws. But it's not as bad as all these hardcore players say. Every time a new D&D edition has been released, some of the hardcore fanbase was lost to the previous editions. It happens. 4th Edition is presently a lot more combat oriented than 3.5 has been. However, that has hardly kept my campaign from being both details and immersive outside of combat. The combat has been immersive and entertaining. In my opinion and experience, the game rules should never hold you back from RP. The monsters in the book are fine, but I'll admit that I miss some of the 3.5 detail. 4th Edition is good, but not perfect. I'll continue to use it.
veritates More than 1 year ago
The DM's Guide to D&D 4th Edition is well put together and well constructed for a fledgling Dungeon Master to begin to run sessions. For the more advanced Dungeon Master's out there, it may not be as helpful. This is true of any edition DM book however, and it is a wonderful introduction for DM's on how to run a game and tips for experienced DM's. It is worth a read through and not a bad companion to have on your shelf. For people who are criticizing the new edition, I would encourage them to try being a player character in a 4E game with a 4E friendly DM. D&D has gone through changes in the past with much resistance (or we'd still be using THAC0) but it has emerged for the better.
SilverDragon3 More than 1 year ago
Hey!! I have been playing D&D since the first Basic Edition in the 80's. Played Expert and finally AD&D. The 4th Edition Rules take little getting used to, but they play very well. Very informative and well thought out. Great addition to the other core tombs...
Guest More than 1 year ago
Looks wonderful! I am so excited about the next generation of Dungeons and Dragons that I had to right a review, even if it doesnt come out until June {the year now is 2008, and the month is January}. Its too long away, but, to anyone who's not into D&D and reading this, its a good time to start, because you'll be getting the very best of the expeirence. D&D is a tabletop roleplaying game set in a magical medieval world where monsters run amoke and you play as the hero. Just thought I clue people in on that.
Anonymous More than 1 year ago
Codex_of_Wisdom More than 1 year ago
This is very useful for any Dungeon Master. It provides all the info you need to run a campaign. However, it is very badly arranged and therefore hard to find what you need without the index.
Anonymous More than 1 year ago
39-DND-Mystery More than 1 year ago
This is a very good book that you can use to create encounters and adventures. Orcus is AWESOME!!
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Guest More than 1 year ago
If you're a longtime fan of Dungeons & Dragons, this isn't the game for you. Much of the game's rich history and iconic elements have been sacrificed in an effort to simplify the game to attract new gamers. The game is far less flexible than 3rd Edition. Many of the iconic monsters have been drastically altered to fit into a new, unnecessary cosmology and core setting. Succubi are now devils, despite always being demons, and demons as a whole are now related to elementals. Angels are no longer exemplars of good. This is just the tip of the iceberg. Most of the iconic monsters have had their abilities stripped down to just a handful of powers, and nearly all non-combat abilities are gone. The names of many of the new creatures and variants are bland. The flavor text is nearly nonexistant. Monsters can only improve in a few cookie-cutter roles, such as 'skirmisher', rather than truly advanced to become better at what makes them unique. Worst of all, many iconic monsters (for example, frost giants) have been left out of the first Monster Manual and reserved for later books. If you're a fan of the past editions of the game, save your money and wait until next year for Paizo's Pathfinder RPG, which looks more like the heir apparent to the D&D throne.
Guest More than 1 year ago
Not only is this D&D edition a money grab from the Wizards of the Coast, it is a poorly written book that turns an original RPG system into a poor man's World of Warcraft. The rules are dumbed down, designed to bog a group down in combat and promote the ever obnoxious power gamer. Thanks, but 3.0 was enough.
Guest More than 1 year ago
It's fast. That's about all I can say that would be considered positive. Nearly every thing that made your character unique is gone. The publishers have over-simplified the game - crushing out most of the flavor. Why shoe-horn the video-game into D&D table top?!? Wizards of the coast flubbed this one good. By trying to attract gamers they have betrayed their loyal fan base, or most of it anyway. The thing is video gamers will play video games. It`s a digital addiction, which means for the vast majority it is all they are going to play. And for pen and paper enthusiasts - why play 4.0 when there is countless MMOs that offer what 4.0 is trying to mimic. It fails on both sides. My estimates says 3.5 will be around for a very long time to come. Too bad replacing your books will be a scavenger hunt come three or four years from now. Perhaps wizards will pull the old Coke Classic maneuver. Nonetheless I can¿t help but Wonder which mega-corporation will buy this property now. What will it be called? Dungeons and dragons: fixed? Plan and simple - it¿s a fiasco.
Guest More than 1 year ago
What was wrong with the last edition that they needed to make this one!