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The Dusk Society
     

The Dusk Society

by Mark Jones, Sidney Williams (From an Idea by), Naresh Kumar (Illustrator)
 

In three days the world will end...

Pembleton was the most boring place in the world until Count Dracula, Doctor Frankenstein, and a whole host of terrifying monsters moved in. They are under the leadership of an evil man known as Pierceblood. The only thing stopping Pierceblood, and his creatures of darkness, from destroying the world is the Dusk Society.

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Overview

In three days the world will end...

Pembleton was the most boring place in the world until Count Dracula, Doctor Frankenstein, and a whole host of terrifying monsters moved in. They are under the leadership of an evil man known as Pierceblood. The only thing stopping Pierceblood, and his creatures of darkness, from destroying the world is the Dusk Society.

A secret organization created after World War I, the Dusk Society was formed to ensure that ancient, magical weapons do not fall into the wrong hands. Pierceblood is their greatest enemy, and they have waged a secret war against him for decades—battles have been fought in Paris Egypt, and London.

Now the conflict has come to small-town America and the fate of the world lies in the hands of the Dusk Society's newest recruits. But will they be able to overcome their differences, and combine their newly-discovered talents, to stop Pierceblood's evil plan?

The final battle will take place on Halloween.

Editorial Reviews

Publishers Weekly
The eponymous society is a team of scientific and spiritual masters, formed in the early 20th century to combat a dark sorcerer conveniently named Pierceblood, just in case you forget he's the villain. Working with Pierceblood is a team of classic literary villains, including Frankenstein's monster and Dracula. The story takes place in the modern era at a smalltown high school and focuses on four students. Barbara, Nick, Ronnie, and Ishita—a psychic, a hacker, a slacker, and a chemistry whiz, respectively—are chosen by a mysterious Dusk Society recruiter, Miss Raven, to fight against Pierceblood. Ishita is the only memorable one in the bunch thanks to her quirky personality; the rest feel like the sort of cookie-cutter teen personalities you see in educational videos. In fact, the story's tone has an air of middle school library fiction. What's worse is that the all-star cast is never used effectively, with Dracula and the monster barely getting any face time. On the bright side, Kumar's artwork is enjoyable, and the characters are likable in spite of their flatness. Tweens stuck on a long car ride may find this serviceable fare. (June)
School Library Journal
Gr 7 Up—A secret organization called The Dusk Society has been fighting evil for generations. More than half of the book is filled with the tale of how its newest recruits fight an army of monsters led by the evil Mr. Pierceblood in the small town of Pembleton. The mysterious and beautiful Miss Raven appears at the beginning and the end of the book as a kind of narrator ex machina. She addresses readers directly, explaining that they need to hear about the dangers of membership in The Dusk Society before signing a contract pledging their lives to the cause. She also appears as a teacher at Pembleton High and tells a group of students who show up for detention that they are the newest recruits. After they fend off an attack by Pierceblood's minions (including Dracula and Dr. Frankenstein), Miss Raven then tells the teens about the history of the society, and they learn about some of its more famous members. Kumar's colorful illustrations employ a creative use of frames, lines, and angles to give a unique perspective to the action. This stand-alone story will be most appreciated by teens who enjoy tales that are suspenseful but not terrifying.—Andrea Lipinski, New York Public Library
From the Publisher
"Kumar’s colorful illustrations employ a creative use of frames, lines, and angles to give a unique perspective to the action. This stand-alone story will be most appreciated by teens who enjoy tales that are suspenseful but not terrifying."
–Andrea Lipinski, New York Public Library


“A fast-paced, fun teen paranormal adventure . . . The story was intense without being very creepy or gross . . . A good read.” — Nicola Manning, Back to Books

"I highly recommend Campfire’s comics. They do what they are intended to do and do it in  a way that excites kids about classic literature."
— Chris Wilson, The Graphic Classroom (a resource for teachers and librarians)

Product Details

ISBN-13:
9789380028637
Publisher:
Steerforth Press
Publication date:
06/07/2011
Series:
Campfire Graphic Novels Series
Pages:
88
Product dimensions:
6.53(w) x 10.24(h) x 0.21(d)
Age Range:
8 - 12 Years

Meet the Author

Mark Jones hails from Leigh, on the outskirts of Greater Manchester, England. He has carried out various jobs over the years, but has always enjoyed writing in his spare time. He has been a member of the Campfire team for over two years now, working as both an editor and a script writer.

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