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Dylan Programming: An Object-Oriented and Dynamic Language

Overview

Dylan is a new programming language invented by Apple Computer and developed with Harlequin and other partners. The language is both object-oriented, like C++ and Java, and dynamic, like Smalltalk. Dylan is designed to deliver applications that run efficiently on a wide range of platforms. It also facilitates the rapid development and incremental refinement of prototype programs. Dylan is a good choice for any application, but you will find it particularly useful for complex object-oriented programs, and for ...
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Overview

Dylan is a new programming language invented by Apple Computer and developed with Harlequin and other partners. The language is both object-oriented, like C++ and Java, and dynamic, like Smalltalk. Dylan is designed to deliver applications that run efficiently on a wide range of platforms. It also facilitates the rapid development and incremental refinement of prototype programs. Dylan is a good choice for any application, but you will find it particularly useful for complex object-oriented programs, and for programs that may need to be changed "on the fly." Public-domain implementations of Dylan are available for most popular computer systems. Harlequin has developed the first complete, commercial implementation of the language - including both compiler and development environment. Dylan Programming gets you started quickly, with a simple but complete program that lets you experiment with the language. It then leads you progressively through the development of a sample application, illustrating advanced topics such as macros, modules, libraries, inheritance, performance, and exceptions. This book is appropriate for any Dylan implementation. It assumes you can program in a conventional language, but requires no prior knowledge of object-oriented or dynamic techniques.
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Editorial Reviews

Booknews
A tutorial on the new programming language, leading readers through experiments with a complete program and the development of a sample application, and illustrating advanced topics such as macros, modules, libraries, inheritance, performance, and exceptions. Assumes experience with a conventional programming language, but no knowledge of object-oriented or dynamic techniques. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Product Details

  • ISBN-13: 9780201479768
  • Publisher: Addison Wesley Professional
  • Publication date: 7/19/1996
  • Edition number: 1
  • Pages: 412
  • Product dimensions: 7.42 (w) x 9.12 (h) x 1.11 (d)

Table of Contents

Preface
1 Introduction 3
2 Quick Start 11
3 Methods, Classes, and Objects 27
4 User-Defined Classes and Methods 39
5 Class Inheritance 53
6 Multimethods 75
7 Modularity 83
8 A Simple Library 99
9 Nonclass Types 109
10 Slots 117
11 Collections and Control Flow 137
12 Functions 161
13 Libraries and Modules 187
14 Four Complete Libraries 221
15 Design of the Airport Application 237
16 Definition of a New Collection 245
17 The Airport Application 255
18 Multiple Inheritance 287
19 Performance and Flexibility 309
20 Exceptions 339
21 Macros 359
Appendix A Resources of Dylan 375
Appendix B Dylan Object Model for C and C++ Programmers 381
Glossary 391
Index 405
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