Table of Contents
Introduction 1
Part I: The Theory Behind Sketching and Dynamic Prototyping 15
Chapter 1: Why Sketching and Prototyping Are Important 17
Chapter 2: Design Process 27
Chapter 3: Patterns and Practices for Innovation 41
Part II: Let’s Build a Prototype 59
Chapter 4: Getting Started 61
Chapter 5: Importing and Creating Content 79
Chapter 6: Sharing Your Project and Getting Feedback 93
Chapter 7: Basic Animation with SketchFlow Animation 109
Chapter 8: Basic Navigation 127
Chapter 9: Basic Animation Using States 135
Chapter 10: Working with Data 151
Chapter 11: Bringing It All Together 165
Part III: Understanding SketchFlow 175
Chapter 12: The SketchFlow Interface 177
Chapter 13: Assets, Styles, and Components 213
Chapter 14: SketchFlow Animation on and States 225
Chapter 15: SketchFlow Behaviors 247
Chapter 16: Data 259
Chapter 17: Annotating Your Work, Getting Feedback, and Creating Documentation 277
Part IV: Applied Knowledge 293
Chapter 18: Project Brief and Sketches 295
Chapter 19: Navigation Via Component Screens 307
Chapter 20: Adding Animation 311
Chapter 21: Client Feedback 319
Chapter 22: Set Up for Behaviors 325
Chapter 23: Refining States 331
Chapter 24: Refining Animation and Interactivity 337
Chapter 25: Incorporating Data 347
Chapter 26: Refining Data 355
Chapter 27: Advancing Fidelity 365
Chapter 28: Advanced Fidelity with Templates and States 375
Chapter 29: Post Mortem 385
Part V: Reference 389
Appendix A: What Is .NET? 391
Appendix B: What Is XAML? 401
Appendix C: What Is C#? 419
Appendix D: What Is WPF? 445
Appendix E: What Is Silverlight? 455
Appendix F: Additional Resources 469
Index 481