E-Learning Games: Interactive Learning Strategies for Digital Delivery / Edition 1

E-Learning Games: Interactive Learning Strategies for Digital Delivery / Edition 1

by Kathleen M. Iverson Ph.D.
     
 

E-Learning Games is a tool or resource for trainers and teaching professionals that guides the design of engaging and interactive e-learning courses. The strategies described here will engage learners in a way that will make them want to learn. Wide ranges of effective techniques are offered for a variety of circumstances from interviewing to goal setting

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Overview

E-Learning Games is a tool or resource for trainers and teaching professionals that guides the design of engaging and interactive e-learning courses. The strategies described here will engage learners in a way that will make them want to learn. Wide ranges of effective techniques are offered for a variety of circumstances from interviewing to goal setting through problem solving and team building and more!

Product Details

ISBN-13:
9780130979438
Publisher:
Prentice Hall
Publication date:
05/25/2004
Series:
Neteffect Ser.
Edition description:
New Edition
Pages:
208
Product dimensions:
7.00(w) x 9.00(h) x 0.60(d)

Related Subjects

Meet the Author

Kathleen Iverson is Associate Professor of Training and Development at Roosevelt University located in Chicago, Illinois, where she designs and delivers both online and traditional courses to graduate students in e-learning and training design, delivery, and evaluation. Dr. Iverson helped initiate Roosevelt University's highly successful, fully online master's degree program to prepare students for careers in training, e-learning, and organization development. She holds a Ph.D. from Loyola University, Chicago, in Training and Organization Development. In addition to her academic work, she has published both theoretical and empirical studies relating to distance learning and has consulted to major corporations including Hotel Sofitel, Marriott, Alliant, Chicago Convention and Tourism Bureau, and McDonald's Corporation.

Table of Contents

1. Welcome to Active E Learning.

2. Interactive E Learning,

3. Constructivist E Learning Design,

4. Session Openers.

5. Scenario Learning Activities.

6. Peer Learning.

7. Content Review and Practice.

8. Group Discussion.

9. Idea Generation.

10. Closers.

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