Learn to program graphical user interfaces from a college professor and established author with over 25 years of teaching experience.
This book presents an introduction to GUI programming in Python. Topics include the basics of window layout, widget configuration, and responding to user events. The book uses a toolkit, breezypythongui, to explore GUI concepts and resources within a simple coding framework.
A gentle, just-in-time approach, where no concept is introduced before it is needed
A discussion of the model/view/controller pattern for organizing GUI programs
Realistic applications, including numerical computation, text-based computation, and graphics
End-of-chapter programming exercises to try out the ideas presented in each chapter
Complete program examples, from the simple to the complex, also available on the author’s Web site
Access to an open-source toolkit for easy GUI programming in Python
Brief Table of Contents
Chapter 1: The Hello World Program
Chapter 2: Windows, Layouts, and Window Components
Chapter 3: Command Buttons and Responding to Events
Chapter 4: Input and Output with Data Fields
Chapter 5: Error Handling and Message Boxes
Chapter 6: The Model/View/Controller Pattern
Chapter 7: Check Buttons, Radio Buttons, and Menus
Chapter 8: Scrolling List Boxes
Chapter 9: Text Areas and File Dialogs
Chapter 10: Dialogs
Chapter 11: Canvases and Graphics Operations
Chapter 12: Responding to Mouse Events in Canvases
Appendix: Basic Python Programming
Kenneth A. Lambert is a professor of Computer Science at Washington and Lee University. He has taught college courses in computer programming for over 25 years.
He is the author, with Douglas Nance and Thomas Naps, of a series of programming textbooks in C++. He is the author, with Martin Osborne, of a programming textbook in Smalltalk, a series of programming textbooks in Java, and a series of programming textbooks in Python.
For more information on Professor Lambert’s teaching and research interests, visit his Web site at http://home.wlu.edu/~lambertk.