Edda

Edda

4.7 17
by Conor Kostick
     
 

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Everyone in the virtual universe of Edda is made of pixels-except Penelope. While her body is kept alive in a hospital bed, her avatar runs free, able to go anywhere and do anything, including create deadly weapons for Edda's ruler, her guardian, Lord Scanthax. When Scanthax decides he wants to invade another virtual world, Erik/Cindella from Epic and Ghost from… See more details below

Overview

Everyone in the virtual universe of Edda is made of pixels-except Penelope. While her body is kept alive in a hospital bed, her avatar runs free, able to go anywhere and do anything, including create deadly weapons for Edda's ruler, her guardian, Lord Scanthax. When Scanthax decides he wants to invade another virtual world, Erik/Cindella from Epic and Ghost from Saga become part of the story-and soon the virtual universes are alive with fighting, alight with bombs, and brought together by three teenagers who want peace and understanding. This is the third and final book in Conor Kostick's trilogy.

Editorial Reviews

From the Publisher
STARRED REVIEW Just as Saga (2008) exploded beyond opener Epic (2007), this third volume ratchets up this science-fiction gaming series to a whole new level.Inside electronic world Edda, created and once played but now long deserted by humans, sentient Lord Scanthax rules all. He vanquishes other electronic realms via portal, killing everyone—sentient or not, he doesn't care. But Scanthax, lacking DNA, can't script new weapons. For that, he's preserved the life of the only human left on the uninhabitable planet that houses Edda's servers. Scanthax-controlled robots tend 15-year-old Penelope'sunderused physical body inside an airlock. Penelope's brain and consciousness are healthy and angry: Her avatar, Princess, has the run of Edda, but only as long as Penelope scripts the weapons Scanthax demands. Penelope wants, as Princess, to search other electronic worlds for avatars with humans behind them; having known only Scanthax her entire life, she craves human connection. Meanwhile, across this chain of worlds that were once games, electronic but very real Ghost from Saga sets out with human Erik from New Earth—as avatar Cindella—to find the conqueror threatening Saga's sentient inhabitants. Combatants clash; worlds clash (techno/punk, traditional fantasy, military); philosophies clash (pacifism, preservation, revenge); loyalties hold steady.Humans, electronic beings and servers are separated by light years and metaphysics, but Kostick's action-filled series conclusion is immediate and relevant. (Science fiction. 13 & up)
VOYA - Lucy Schall
Fifteen-year-old Penelope seeks independence from the evil Lord Scanthax, a now sentient being from a world conquest electronic game. Scanthax seeks to conquer Saga, a world he fears has technological superiority. Penelope copies his enemies' weapons and ensures his dominance. His couriers draw the attention of Saga's leader, Ghost; her trusted human companion, Erik; and his female avatar, Cindella. Ghost and Erik journey to Edda with armed volunteers. Their cunning, skill, and loyalty enable them to foil a series of mythological obstacles while Penelope strengthens her human body and uses her Princess avatar to explore the kingdom and her past. Eventually, the team and Penelope join forces to confront Scanthax. As in Epic (Penguin, 2008/VOYA June 2007) and Saga (Penguin, 2009/VOYA April 2008), Kostick creates a character willing to challenge her controller, seek adventure, and reach beyond self-interest to the greater community. Battles, exotic monsters, magical devices, and inventions dominate the action, but character reflections on plot events consider prejudices, loyalty, love, justification of violence, and the meaning of being human. Gamers and fans of the first two volumes will embrace Edda even though the messages are often didactic and the battles somewhat predictable. New readers will have enough exposition to follow the plot and understand the relationships of these diverse characters, but a map or maps would help. Penelope will probably be the latest member of a team ready to explore the unknown in the next sequel. Reviewer: Lucy Schall
Children's Literature - Kris Sauer
Teen gamers and science fiction addicts will find a lot to love in this final installment of the "Avatar Chronicles" trilogy. Princess Penelope, whose gaunt body lies in a hospital bed while her avatar lives freely in Edda, has started to question whether her loyalty should lie with her longtime guardian, Lord Scanthax. Tasked with scripting yet another round of advanced weaponry to aid yet another invasion of still another virtual world, the fifteen-year-old human begins plotting to free herself from her virtual prison. Meanwhile, when Lord Scanthax's latest invasion creates a portal into Saga, Erik's avatar Cindella comes to the aid of Ghost, Saga's new ruler, as they explore what this new development might mean for their worlds. Teenagers all, they band together with other avatars and EI (electronic intelligence) members of Saga to try find a way to save Saga from invasion and return other virtual worlds to peace and prosperity. How Penelope's plans to rid Edda of Lord Scanthax and all his manifestations merges with the efforts of Erik/Cindella and Ghost makes for a satisfying conclusion to this acclaimed series by the designer of the world's first live fantasy role-playing game. Equal parts adventure, science fiction, action, suspense, mystery and magic, this book is sure to get teenagers familiar with the ins and outs of computer gaming to turn away from their terminals and turn on to a book. There is little objectionable content here—no drugs or sex—but there is violence, although it is neither gratuitous nor graphic. Some of the protagonists believe in nonviolence, and their struggle with the complexities of decisions made and action taken in the heat of battle adds value to this well-written tome. Reviewer: Kris Sauer
School Library Journal
Gr 8 Up—This book continues in the same adventurous world in which Epic (2007) and Saga (2008, both Viking) took place. The protagonist of Edda is Penelope, the lone human in a computer world, whose avatar lives freely while her human body lies nearly immobile. When war in her universe is imminent, the characters from the previous two novels become part of the story and the three, Erik, Ghost, and Penelope, work together to bring peace. The novel is action-packed, exciting, and full of moral quandaries. For gamers, lovers of fantasy, and readers of the previous books, it's not to be missed.—Sharon Senser McKellar, Oakland Public Library, CA
Kirkus Reviews

Just as Saga (2008) exploded beyond opener Epic (2007), this third volume ratchets up this science-fiction gaming series to a whole new level.

Inside electronic world Edda, created and once played but now long deserted by humans, sentient Lord Scanthax rules all. He vanquishes other electronic realms via portal, killing everyone—sentient or not, he doesn't care. But Scanthax, lacking DNA, can't script new weapons. For that, he's preserved the life of the only human left on the uninhabitable planet that houses Edda's servers. Scanthax-controlled robots tend 15-year-old Penelope'sunderused physical body inside an airlock. Penelope's brain and consciousness are healthy and angry: Her avatar, Princess, has the run of Edda, but only as long as Penelope scripts the weapons Scanthax demands. Penelope wants, as Princess, to search other electronic worlds for avatars with humans behind them; having known only Scanthax her entire life, she craves human connection. Meanwhile, across this chain of worlds that were once games, electronic but very real Ghost from Saga sets out with human Erik from New Earth—as avatar Cindella—to find the conqueror threatening Saga's sentient inhabitants. Combatants clash; worlds clash (techno/punk, traditional fantasy, military); philosophies clash (pacifism, preservation, revenge); loyalties hold steady.

Humans, electronic beings and servers are separated by light years and metaphysics, but Kostick's action-filled series conclusion is immediate and relevant. (Science fiction. 13 & up)

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Product Details

ISBN-13:
9781101529331
Publisher:
Penguin Young Readers Group
Publication date:
08/04/2011
Sold by:
Penguin Group
Format:
NOOK Book
Pages:
464
Sales rank:
163,278
File size:
0 MB
Age Range:
12 Years

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