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Effective C++: 50 Simple Ways to Improve Your Programs and Designs / Edition 1

Effective C++: 50 Simple Ways to Improve Your Programs and Designs / Edition 1

by Scott Meyers

ISBN-10: 0201563649

ISBN-13: 9780201563641

Pub. Date: 02/28/1992

Publisher: Addison Wesley Professional

Product Details

Addison Wesley Professional
Publication date:
Professional Computing Series
Edition description:
Older Edition
Product dimensions:
7.39(w) x 9.21(h) x 0.63(d)

Table of Contents

Shifting from C to C++.
Item 1: Use const and inline instead of #define.
Item 2: Prefer iostream.h to stdio.h.
Item 3: Use new and delete instead of malloc and free.
Item 4: Prefer C++-style comments.

Memory Management.
Item 5: Use the same form in corresponding calls to new and delete.
Item 6: Call delete on pointer members in destructors.
Item 7: Check the return value of new.
Item 8: Adhere to convention when writing new.
Item 9: Avoid hiding the global new.
Item 10: Write delete if you write new.

Constructors, Destructors, and Assignment Operators.
Item 11: Define a copy constructor and an assignment operator for classes with dynamically allocated memory.
Item 12: Prefer initialization to assignment in constructors.
Item 13: List members in an initialization list in the order in which they are declared.
Item 14: Make destructors virtual in base classes.
Item 15: Have operator= return a reference to *this.
Item 16: Assign to all data members in operator=.
Item 17: Check for assignment to self in operator=.
Classes and Functions: Design and Declaration.
Item 18: Strive for class interfaces that are complete and minimal.
Item 19: Differentiate among member functions, global functions, and friend functions.
Item 20: Avoid data members in the public interface.
Item 21: Use const whenever possible.
Item 22: Pass and return objects byreference instead of by value.
Item 23: Don't try to return a reference when you must return an object.
Item 24: Choose carefully between function overloading and parameter defaulting.
Item 25: Avoid overloading on a pointer and a numerical type.
Item 26: Guard against potential ambiguity.
Item 27: Explicitly disallow use of implicitly generated member functions you don't want.
Item 28: Use structs to partition the global namespace.

Classes and Functions: Implementation.
Item 29: Avoid returning "handles" to internal data from const member functions.
Item 30: Avoid member functions that return pointers or references to members less accessible than themselves.
Item 31: Never return a reference to a local object or a dereferenced pointer initialized by new within the function.
Item 32: Use enums for integral class constants.
Item 33: Use inlining judiciously.
Item 34: Minimize compilation dependencies between files.

Inheritance and Object-Oriented Design.
Item 35: Make sure public inheritance models "isa".
Item 36: Differentiate between inheritance of interface and inheritance of implementation.
Item 37: Never redefine an inherited nonvirtual function.
Item 38: Never redefine an inherited default parameter value.
Item 39: Avoid casts down the inheritance hierarchy.
Item 40: Model "has-a" or "is-implemented-in-terms-of" through layering.
Item 41: Use private inheritance judiciously.
Item 42: Differentiate between inheritance and templates.
Item 43: Use multiple inheritance judiciously.
Item 44: Say what you mean; understand what you're saying.

Item 45: Know what functions C++ silently writes and calls.
Item 46: Prefer compile-time and link-time errors to runtime errors.
Item 47: Ensure that global objects are initialized before they're used.
Item 48: Pay attention to compiler warnings.
Item 49: Plan for coming language features.
Item 50: Read the ARM.


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