Electronic Games for the Evil Genius

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Overview

LET THE GAMES BEGIN! 35 ELECTRONIC GAMES AND GADGETS YOU CAN EASILY BUILD YOURSELF

You can have a wicked amount of fun on your way to becoming a game master! In Electronic Games for the Evil Genius, popular how-to author Tom Petruzzellis gives you everything you need to build 35 exciting games and gadgets. You get complete, easy-to-follow plans, with clear diagrams and schematics, so you know exactly what's involved before you begin. Packed with fun projects that you'll love to ...

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Overview

LET THE GAMES BEGIN! 35 ELECTRONIC GAMES AND GADGETS YOU CAN EASILY BUILD YOURSELF

You can have a wicked amount of fun on your way to becoming a game master! In Electronic Games for the Evil Genius, popular how-to author Tom Petruzzellis gives you everything you need to build 35 exciting games and gadgets. You get complete, easy-to-follow plans, with clear diagrams and schematics, so you know exactly what's involved before you begin. Packed with fun projects that you'll love to build and play with, this guide develops game expertise one simple step and project at a time. You get:

  • Illustrated instructions and plans for 35 amazing pre-tested game and gadget projects, many of which assume no prior experience with electronics
  • Explanations of the science and math behind each project
  • Projects that progress in difficulty — from simple ones that may inspire science fair entries — all the way to sophisticated ones including microprocessor-controlled games
  • Frustration-factor removal — needed parts are listed, along with sources

Electronic Games for the Evil Genius provides you with complete plans, instructions, parts lists, and sources for these games and gadgets:
Alien Attack * Working Lie Detector * Racquetball * Reaction Timer * Electronic Siren * Musical Organ * Wheel of Fortune * Quiz Master * Roulette * Mood Meter * Skin Tingler * Infrared Target * Much more!

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Product Details

  • ISBN-13: 9780071475563
  • Publisher: McGraw-Hill Professional Publishing
  • Publication date: 10/28/2006
  • Series: Evil Genius Series
  • Pages: 290
  • Product dimensions: 8.40 (w) x 10.70 (h) x 0.50 (d)

Meet the Author

Thomas Petruzzellis is an electronics engineer currently working at the geophysical laboratory at the State University of New York, Binghamton. Also an instructor at Binghamton, with 30 years' experience in electronics, he is a veteran author who has written extensively for industry publications, including Electronics Now, Modern Electronics, QST, Microcomputer Journal, and Nuts & Volts. Tom wrote five previous books, including an earlier volume in this series, Electronic Sensors for the Evil Genius. He is also the author of Create Your Own Electronics Workshop; STAMP 2 Communications and Control Projects; Optoelectronics, Fiber Optics, and Laser Cookbook; Alarm, Sensor, and Security Circuit Cookbook, all from McGraw-Hill.

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Table of Contents

Acknowledgments
Introduction
Chapter 1: Identifying Electronic Components
Chapter 2: Reading Schematics
Chapter 3: Soldering
Chapter 4: Wonky Wire Game
Chapter 5: Lie Detector
Chapter 6: Macho Meter
Chapter 7: Mood Meter Project
Chapter 8: Super-Reaction Time Tester
Chapter 9: Touch Sensitive Coin Tosser/Decision Maker
Chapter 10: The Tingler Project
Chapter 11: Xenon Flasher Project
Chapter 12: Siren Project
Chapter 13: Rolling Dice Project
Chapter 14: Game Show Quiz Buzzer
Chapter 15: Wheel-of-Fortune Game
Chapter 16: Skeet-Shooting Game
Chapter 17: Grab-the-Gold Game
Chapter 18: Stairway-to-Heaven Game
Chapter 19: Electronic Cricket
Chapter 20: Filtered Blacklight Project
Chapter 21: Mini-Electronic Organ
Chapter 22: 3-Channel Color Organ
Chapter 23: 8-Watt Power Audio Amplifier
Chapter 24: Infrared Target Game
Chapter 25: Electronic Hourglass
Chapter 26: Electronic Windmill/Propeller
Chapter 27: Electronic Roulette Game
Chapter 28: Hangman Game
Chapter 29: Cliff Hanger Game
Chapter 30: Alien Attack Game
Chapter 31: Starburst Light Display
Chapter 32: Electronic Voice Changer
Chapter 33: Racquetball Game
Chapter 34: Theremin Project
Chapter 35: Multi-Chip Programmer
Chapter 36: Simon Memory Game
Chapter 37: Tetris Game Project
Chapter 38: Tic-Tac-Toe Game
APPENDIX: ELECTRONIC KITS SUPPLIERS
INDEX

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