The Elements of User Interface Design

Overview

". . . a book that should be forced on every developer working today.

If only half the rules in this book were followed, the quality of most programs would increase tenfold." -Kevin Bachus, praising Theo Mandel's The GUI-OOUI War

A total guide to mastering the art and science of user interface design

For most computer users, the user interface is the software, and in today's ultracompetitive software markets, ...

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Overview

". . . a book that should be forced on every developer working today.

If only half the rules in this book were followed, the quality of most programs would increase tenfold." -Kevin Bachus, praising Theo Mandel's The GUI-OOUI War

A total guide to mastering the art and science of user interface design

For most computer users, the user interface is the software, and in today's ultracompetitive software markets, developers can't afford to provide users and clients with anything less than optimal software ease, usability, and appeal.

The Elements of User Interface Design is written by a cognitive psychologist and interface design specialist with more than a decade's research and design experience. Writing for novices and veteran developers and designers alike, Dr. Mandel takes you from command-line interfaces and graphical-user interfaces (GUIs) to object-oriented user interfaces (OOUIs) and cutting-edge interface technologies and techniques. Throughout, coverage is liberally supplemented with screen shots, real-life case studies, and vignettes that bring interface design principles to life.

Destined to become the bible for a new generation of designers and developers, The Elements of User Interface Design

Arms you with a "tested-in-the-trenches," four-phase, iterative design process
* Analyzes well-known interfaces, including Windows 95, Windows NT, OS/2 Warp, Microsoft Bob, Visual Basic, Macintosh, and the World Wide Web
* Schools you in object-oriented interface (OOUI) design principles and techniques
* Offers practical coverage of interface agents, wizards, voice interaction, social user interfaces, Web design, and other new and emerging technologies

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Product Details

  • ISBN-13: 9780471162674
  • Publisher: Wiley
  • Publication date: 2/21/1997
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 464
  • Product dimensions: 9.25 (w) x 7.50 (h) x 0.94 (d)

Meet the Author

THEO MANDEL, PhD, is a consultant, author, educator, and industry seminar speaker. He is the founder and principal of Interface Design and Development in Austin, Texas. Dr. Mandel worked for IBM for more than twelve years in the areas of software user interface architecture, product interface design, usability testing, software vendor consulting, and technical education. Dr. Mandel is also the author of The GUI-OOUI War: The Designer's Guide to Human-Computer Interfaces.

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Table of Contents

FOUNDATIONS OF USER INTERFACE DESIGN.

Designing Quality Software User Interfaces.

What is a User Interface?

User Interface Models.

The Psychology of Humans and Computers.

The Golden Rules of User Interface Design.

Computer Standards and User Interface Guidelines.

Software Usability Testing.

User Interface Evolution: Command-Lines and Menus.

User Interface Evolution: Graphical User Interfaces.

OBJECT-ORIENTED USER INTERFACES.

Object-Oriented User Interfaces: The New World.

Object-Oriented User Interfaces: Meeting User Needs.

THE USER INTERFACE DESIGN PROCESS.

An Iterative User Interface Design Process.

ADVANCED USER INTERFACE TECHNIQUES AND TECHNOLOGIES.

The Interface Designer's Toolkit.

Help, Advisors, Wizards, and Multimedia, Social User Interfaces andIntelligent Agents.

The New World of PC-Internet User Interfaces.

Index.

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  • Anonymous

    Posted December 26, 2001

    Focuses on 'Desktop', not 'Web' UIs

    Mandel's book was one of several UI books I got when I was trying to implement a process for designing Web user interfaces at my workplace. Mandel has an entire chapter on it, 'The User Interface Design Process', which on flipping through the pages seems quite comprehensive.<br><br> It turns out, however, that Mandel's intention in this book is to introduce the theory and practice of Object Oriented User Interfaces (OOUIs), through a brilliant 'foundations' part that covers the concepts and evolution of user interfaces, two OOUI parts that profile and detail OOUIs, and an 'Advanced' part that looks at evolving user interface concepts and issues.<br><br> Unfortunately, not only are Web interfaces covered in but a single chapter in the last part of the book, but the chapter merely explores, without a conclusion, how the Web interface is strikingly different from the traditional PC desktop interface. OOUI principles are in no way applicable to building Web applications (Consider what impact the OOUI tenet 'Users must Understand Direct Manipulation (Drag and Drop)' would have on download time and cross-browser development costs in a Web project).<br><br> Overall, the book is a great read, a necessary reference for any UI designer, but avoid it if you're looking for solutions, especially for Web-based applications.

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