Elissa's Odyssey (Phoenix Rising Trilogy #2)

Elissa's Odyssey (Phoenix Rising Trilogy #2)

4.9 20
by Erica Verrillo

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IT’S HARD FOR Elissa to comprehend everything that has happened to her. In Elissa’s Quest, she discovered the truth about her father, and she and her new friend, Maya, just barely escaped a madman’s clutches. And Elissa’s Gift is not only growing in power . . . it’s changing. Elissa could always speak to animals, but nowSee more details below


IT’S HARD FOR Elissa to comprehend everything that has happened to her. In Elissa’s Quest, she discovered the truth about her father, and she and her new friend, Maya, just barely escaped a madman’s clutches. And Elissa’s Gift is not only growing in power . . . it’s changing. Elissa could always speak to animals, but now she’s able to control other things in the natural world. But when Elissa becomes separated from her friend and her faithful donkey, she embarks on a perilous voyage that introduces her to others who have special Gifts, too. It’s almost as if an unseen hand is guiding her to the pieces of the prophecy . . . the Prophecy of the Phoenix. The climax is building! In Book 2 of the Phoenix Rising trilogy, Erica Verrillo manages to make us laugh while falling even more deeply in love with a fabulous, strong, girl coming of age.

From the Hardcover edition.

Editorial Reviews

Children's Literature - Judy Crowder
Elissa is a remarkable young woman. After her adventures in Verrillo's first [of the trilogy] book, Elissa's Quest, Verrillo's heroine has managed to escape from the Citadel of Kahn. Now, guided by the Blue People, she and her new friend Maya, plus a donkey named Gertrude, are hoping to reach Gravesport and sea passage back home to Castlemar and her father Falk. But her traveling is not all that makes this character compelling. Elissa has gifts: she can communicate with any animal, and now she discovers she can coax a flower bud to bloom as well as empathize with plants and trees. When Elissa is separated from Maya and Gertrude, she works her way to Gravesport by cooking for the crew of the Swamp Maiden. There, she makes more friends—the ship's captain, Doc, Billy, and Favian, a mysterious aristocrat. Then there is the friend she rescues after reuniting with Maya and Gertrude—Aesha the Windsinger. Elissa faces dangers and mysteries as well: Serena, the child-ghost who sends her to Mama Red Flag; the gypsy; shadowy, hooded figures who possess steel weapons that belch lightning; and a one-eyed man with a grudge. The book is an absorbing page-turner. Verrillo's characters are finely drawn and this second book manages to leave the reader hanging with its final line. Young adult readers are bound to enjoy this second title of the "Phoenix Rising Trilogy" and, while this book is a good read, they will get much more out of it if they read Elissa's Quest first. Reviewer: Judy Crowder
School Library Journal

Gr 5-8

Having escaped from the Khan and traveled across the desert, Elissa continues her journey to be reunited with her father. She and her friend Maya arrive in the strange city of Alhamazar and board a ship bound for Gravesport. However, when Elissa sneaks ashore, she becomes lost in the marketplace and is left behind. Rescued by a kindhearted sailor, she is promised safe passage and a job as cook aboard the ramshackle Swamp Maiden . Along the way, Elissa and the crew help a mysterious young noble displaced from his country, elude gun smugglers, outrun a dangerous one-eyed man, and free a captive Windsinger (who can raise the wind with her voice). Throughout, Elissa feels her magical abilities growing: she can now communicate with plants as well as animals and uses this newfound knowledge to help her friends. The ending sets up the sequel nicely. This adventure story is filled with humor, endearing characters, and mild fantasy elements. However, children unfamiliar with Elissa's Quest (Delcoarte, 2007) will want to read it first in order to better understand the characters.-Ginny Collier, Dekalb County Public Library, Decatur, GA

Kirkus Reviews
Elissa's (endless) quest, which just kind of...stopped at the end of Book One, continues at a stately pace in Book Two. She leaves the desert and the protection of the Blue People but misses her own boat and must voyage on the Swamp Maiden with its cast of colorful characters. Elissa discovers that her Gift of understanding the speech of animals extends to plants, and she saves herself and her companions from evil men with firesticks by bidding the vines to bind them. The young Count Favian and Elissa dance around each other's shyness and arrogance, and when, finally, they come to meet Elissa's father Lord Falk once again and are about to go home-well, that's for Book Three. While tiresome and plodding, with little characterization and clunky dialogue, anyone who got through the first part of the story will probably want to know what happens next (although they can probably guess). (Fantasy. 9-12)

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Product Details

Random House Children's Books
Publication date:
Phoenix Rising Trilogy Series , #2
Sold by:
Random House
Sales rank:
File size:
631 KB
Age Range:
9 - 12 Years

Read an Excerpt

The Ancient One sat before her hearth, waiting. It had been eight months since she had sent the Seeker into the world. The Ancient One threw another log on the fire, measuring with her eyes the length of time it took to turn the brown tree flesh into white bone. As she watched the flames devour the wood, she counted silently: One, two, three, four, five. She did not know, or care, what she was counting–minutes, months, miles. What did measurements matter if one was cold?
What is taking her so long? she wondered. I haven’t got all millennium.
She jabbed her crooked stick impatiently into the fire.
“Here!” she said, dredging the stick through the tiny mountains and valleys of glowing cinders. “Go here, and here!”
But even as she mapped the long, meandering route–southward and then eastward–it was covered under a desert of shifting ash.
The Ancient One shook her head. “You’ll go where I tell you to go,” she muttered. And with a patience born of desperation, she traced the Seeker’s path again . . . and again, and again.

Some say the world is flat, like a plate, while others insist the world is round, like a bean pot. However, as all properly educated people know, the world is actually shaped like a bowl, gently sloping downward and inward, cupping the land and sea securely within its edges. At the far northern rim of this bowl lies a ring of mountains so high that no human being has ever scaled them. These mountains hold up the sky, preventing it from falling down and crushing the earth. All the lands in which people dwell are beautiful, from the tiniest forest glade to the loftiest mountain, for any land that provides a home is lovely to the eye–with the possible exception of the Great Desert.
Those who have never lived among its shifting sands say that the Great Desert has a face only a mother could love. Pocked, pitted, strewn with boulders, creased with barren gullies and ravines, bruised by the hot sun, and scarred by fierce sandstorms, the desert is a land loved by few and feared by many. But those who do love the ugliest of Nature’s faces do so with all their hearts. They are known as the Blue People, a people whose spirits are as vast and unyielding as the desert they defend, for, like the desert, they cannot be conquered.
Anyone choosing to cross the desert may do so only with the permission, and usually in the company, of the Blue People. To attempt such a journey alone is to risk a slow, agonizing death, as the desert likes to hide its life-giving waters from strangers. The other risks–being captured by slave traders or bitten by poisonous snakes–pale in comparison to death by thirst. The Blue men are unsurpassed as guides and invincible as warriors, for life in the desert is harsh and a knowledge of where and how to strike is as useful for a Blue man as it is for a cobra. Most people prefer to avoid both.
Elissa was not in a position to avoid either.
The Blue People were leading her and Maya to safety, and the snakes liked to cuddle up with her at night. Being chased across the desert, bombarded by sandstorms, nearly dying of thirst, and having to confront the Khan single-handedly–not to mention his army–was far more trying than this relatively dull journey to Alhamazar. Nevertheless, after weeks of eating sand, shaking affectionate reptiles out of her boots, and being jostled around on top of Ralph’s swaying hump, Maya and Elissa were both ready for a change. Even more so Gertrude, who, in the absence of fresh pasture, had lapsed into a determined, sullen silence. The miserable donkey hardly gave Ralph a twitch of her tail in spite of the camel’s many hopeful, but completely futile, attempts to lure her into conversation.
“How much farther?” Elissa had not meant to ask the question aloud, but Ralph, with his sharp ears, had heard her. The camel craned his neck around and turned his gorgeous eyes to Elissa.
“We are not far from our destination,” he said. “Are you ladies sufficiently comfortable? Would you like me to halt?”
Elissa answered quickly, before Ralph could offer them a picnic, a brisk walk, a game of cards, some tea. “No, don’t stop. Please. We’re fine. Really.”
Ralph continued on, but the truth was that they were not fine. Maya had not looked well since they had left the oasis. As Maya leaned her cheek against the pommel, Elissa could see that her eyes were closed. But Elissa knew she was not sleeping. Looking at her little companion, Elissa could plainly see the toll the dry desert heat had taken on Maya over the last few weeks. Her eyes had sunken into dark little pockets, and they had lost their shine. For Maya’s sake, she hoped that Ralph had an accurate sense of distance.

From the Hardcover edition.

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