Embedded Programming with the Microsoft . NET Micro Framework

Overview

Get the information you need for programming applications in the rich, managed-code environment of the Microsoft .NET Micro Framework. You’ll learn how to extend your experience with the .NET Framework and Microsoft Visual C# through real-world examples, expert insights, and code samples—and efficiently build robust applications for the smallest devices.

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Overview

Get the information you need for programming applications in the rich, managed-code environment of the Microsoft .NET Micro Framework. You’ll learn how to extend your experience with the .NET Framework and Microsoft Visual C# through real-world examples, expert insights, and code samples—and efficiently build robust applications for the smallest devices.

Discover how to:

  • Use an object-oriented approach for programming embedded devices
  • Create input and output port objects
  • Develop detailed text and graphical displays that support complex user interactions
  • Add Windows SideShow functionality into your application
  • Implement functionality from existing applications to embedded applications
  • Bind physical hardware events to Windows Presentation Foundation elements
  • Establish embedded-network connections using TCP/IP
  • Use emulation techniques for rapid-prototyping, experimentation, testing, and debugging
  • Optimize performance of resource-constrained devices

PLUS—Get code samples in Visual C# on the Web

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Product Details

  • ISBN-13: 9780735623651
  • Publisher: Microsoft Press
  • Publication date: 6/27/2007
  • Edition description: REV
  • Pages: 288
  • Product dimensions: 7.40 (w) x 8.98 (h) x 0.87 (d)

Meet the Author

Donald Thompson is Director of Engineering for Microsoft Research. He is responsible for overseeing the software, protocols, and technology strategy that fueled the Smart Personal Objects Technology (SPOT) initiative. He also helped build the system that places advertisements on all MSN Web properties.

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Table of Contents

Acknowledgments;
Foreword;
Introduction;
Who This Book Is For;
System Requirements;
Code Samples;
Support for This Book;
Part I: Preliminaries;
Chapter 1: Small, Connected Devices Built on the .NET Micro Framework;
1.1 Why Did Microsoft Create the .NET Micro Framework?;
1.2 How Does the Framework Fit with Microsoft's Embedded Products?;
1.3 What Is the .NET Micro Framework?;
1.4 Conclusion;
Chapter 2: Introduction to .NET and the .NET Micro Framework;
2.1 .NET and the .NET Micro Framework;
2.2 Conclusion;
Chapter 3: Getting Started;
3.1 Integrating with Visual Studio;
3.2 Installing the .NET Micro Framework SDK;
3.3 Creating a New Project;
3.4 Project Settings;
3.5 The Default C# Code;
3.6 Building, Deploying, and Executing;
3.7 Interactive Debugging;
3.8 Deploying to a Target Device;
3.9 Conclusion;
Part II: Making the .NET Micro Framework Work for You;
Chapter 4: Building a Device;
4.1 The Ultimate Flashlight;
4.2 Driving the Output;
4.3 An Input-Port Object;
4.4 A Complete Program—Our First Flashlight;
4.5 Inputs with Events;
4.6 A Complete Program—A Flashlight Using Interrupts;
4.7 Implementing a Flashlight-Finder Feature Using Threads;
4.8 Implementing a Flashlight-Finder Feature Using a Timer;
4.9 A Data-Logging Flashlight;
4.10 Conclusion;
Chapter 5: Developing for the .NET Micro Framework;
5.1 Retaining Data;
5.2 Building Device Software Components;
5.3 Programming for Performance;
5.4 Conclusion;
Chapter 6: Networking;
6.1 Getting Connected;
6.2 Client/Server Model;
6.3 Peer-to-Peer Model;
6.4 Microsoft.SPOT.Net;
6.5 TCP/IP Programming with Sockets;
6.6 The System.Net Namespace;
6.7 System.Net.Sockets Namespace;
6.8 Building a Connected Flashlight;
6.9 Conclusion;
Chapter 7: Creating an Interface Display;
7.1 The Bitmap Class;
7.2 Drawing Shapes;
7.3 Adding Resources to a .NET Micro Framework Project;
7.4 Image Drawing;
7.5 Image Scaling;
7.6 Drawing Text;
7.7 The Application Class;
7.8 Windows and Display Elements;
7.9 The Display Element Hierarchy;
7.10 Displaying Text;
7.11 Displaying Images;
7.12 User Input and Events;
7.13 Creating a Working User Interface;
7.14 Conclusion;
Chapter 8: Using SideShow as a User Interface;
8.1 What Does a SideShow Device Do?;
8.2 SideShow Device Management;
8.3 SideShow Devices and Gadget Applications;
8.4 Creating and Deploying SideShow Applications;
8.5 SideShow Content and Endpoints;
8.6 Displaying Notifications;
8.7 Creating a SideShow Menu Page;
8.8 A Pop-up Menu Display;
8.9 Creating a SideShow Dialog Page;
8.10 SideShow Device Events;
8.11 Using SideShow Devices;
8.12 Conclusion;
Chapter 9: Developing with the Emulator;
9.1 The Extensible Emulator;
9.2 Conclusion;
Part III: Projects;
Chapter 10: Controlling a Robot;
10.1 The Hardware Platform;
10.2 A Robot-Control Project;
10.3 Conclusion;
Chapter 11: From Prototype to Product: Case Studies;
11.1 Case Study 1: EmbeddedFusion Ball-In-Maze Game;
11.2 Case Study 2: Vista SideShow;
11.3 Conclusion;
Glossary;
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