Embedded Systems Design / Edition 2

Embedded Systems Design / Edition 2

by Steve Heath
     
 

Steve Heath's design masterclass covers the practical hardware and software issues, and the design trade-offs of real-world system design.

In Embedded Systems Design Steve Heath leads the reader through the design choices involved in system design. The key technologies and applications are introduced in the context of the design process - selection,

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Overview

Steve Heath's design masterclass covers the practical hardware and software issues, and the design trade-offs of real-world system design.

In Embedded Systems Design Steve Heath leads the reader through the design choices involved in system design. The key technologies and applications are introduced in the context of the design process - selection, trade-offs and pitfalls. Detailed consideration is given to processor architectures, memory types, interrupts and their associated software systems, real-time operating systems and software development.

In the second edition the latest ARM processors and other hardware developments are fully covered along with new sections on Embedded Linux, performance analysis and benchmarking. In addition, a fascinating new case study explores how embedded systems can be developed and experimented with using nothing more than a standard MS-DOS PC and freeware software.

Product Details

ISBN-13:
9780750655460
Publisher:
Elsevier Science
Publication date:
12/11/2002
Series:
EDN Series for Design Engineers
Pages:
430
Product dimensions:
0.91(w) x 6.14(h) x 9.21(d)

Meet the Author

Senior Staff Engineer, European Strategy and Technology Development, Motorola Semiconductors, Steve Heath has written 15 books on topics covering Apple and IBM PCs, processor architectures, UNIX and Windows NT operating systems.

Table of Contents

Preface; Acknowledgements; What is an embedded system?; Embedded processors; Memory systems; Basic peripherals; Interfacing to the analogue world; Interrupts and exceptions; Real-time operating systems; Writing software for embedded systems; Emulation and debugging techniques; Buffering and other data structures; Memory and performance trade-offs; Software examples; Design examples; Real-time without a RTOS; Index.

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