Emergence in Games / Edition 1

Emergence in Games / Edition 1

by Penny Sweetser
     
 

The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides

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Overview

The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered and a hands-on tutorial and case study allow the reader to the put the skills and ideas presented into practice.

Product Details

ISBN-13:
9781584505518
Publisher:
Cengage Learning
Publication date:
11/29/2007
Series:
Charles River Media Game Development (Ha
Edition description:
New Edition
Pages:
464
Product dimensions:
7.40(w) x 9.10(h) x 1.50(d)

Table of Contents

Chapter 1 Introduction to Emergence Chapter 2 Playing Games Chapter 3 Emergence in Games Chapter 4 Techniques for Emergence Chapter 5 Emergent Narrative Chapter 6 Game Worlds Chapter 7 Characters and Agents Chapter 8 Social Emergence Chapter 9 Designing for Emergence Chapter 10 Conclusion

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