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In this important book, John H. Holland dramatically shows us that the “emergence” of order from disorder has much to teach us about life, mind and organizations. Creative activities in both the arts and the sciences depend upon an ability to model the world. The most creative of those models exhibits emergent properties, so that “what comes out is more than what goes in.” From the ingenious checkers-playing computer that started beating its creator in game after game, to the emotive creations of the poet, Emergence shows that Holland’s theory successfully predicts many complex behaviors in art and science.
|List of Illustrations|
|1||Before We Proceed||1|
|2||Games and Numbers||16|
|3||Maps, Game Theory, and Computer-Based Modeling||28|
|6||Toward a General Setting||115|
|7||Constrained Generating Procedures||125|
|8||Samuel's Checkersplayer and Other Models as Cgp's||143|
|10||Levels of Description and Reduction||188|
|11||Metaphor and Innovation||202|
Posted February 10, 2004
I expected more out of this book than what it gave me. This book did not eplain or explore chaos as much as I had hoped and was a bit slow through most of the book.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted September 13, 2000
If you wanted a single, engaging book that took you from knowing nothing about how intellgence works to being able to understand it and take advantage of how it works, this is your book. If you're a programmer or engineer, reading this book will teach you how to build a killer AI system for a game or a business application or a robot. If you're not a programmer, don't worry; there's not a single line of computer code or arcane acronym in the book. The things you'll learn about how rational creatures think and learn will help you in a number of ways in your business and personal life.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.