Encyclopedia of Card Tricks

Encyclopedia of Card Tricks

Encyclopedia of Card Tricks

Encyclopedia of Card Tricks

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Overview

In the first decades of the twentieth century magicians filled the magic journals with articles on card tricks, giving improvements on classic tricks and inventing new ones. If you could put together a collection of these magazines you would have almost a complete course on card tricks, by some of the world's greatest magicians. But where could you find these journals now that they are probably collector's items? And even if you could find them, how much would such a collection cost? Not very much. Because all the best of these tricks are available in this one monumental book, containing nearly every practical card trick produced, invented, and improved by magicians over a span of forty years and more.
A truly staggering collection, this book explains how to perform over 600 professional card tricks: impromptu card tricks, spelling tricks, "you do as I do" tricks, diachylon (a paste for gluing cards together) tricks, calculation tricks; tricks using key cards, slick cards, double-backed cards, reversed cards, short cards; tricks based on a one-way pack, prearranged pack, Svengali pack, Mene-Tekel pack, stripper pack; special packs; miscellaneous tricks including Everywhere and Nowhere, The Case of the Four Kings, Card in the Orange, The Buddha Whispers, and Inseparable Aces; and a final chapter on tricks using the famous Nikola Card System. In addition, a chapter on technique explains the most important sleights ― the overhand shuffle, riffle shuffle, false cut, palm, simple pass, double lift, glide, and force.
Based on a volume compiled by Dr. Wilhelm Von Deusen and Glenn G. Gravatt, this collection was thoroughly revised by Jean Hugard and completely rewritten. It is easily the finest single compendium of classic card tricks, and the clear style makes the instructions easy to follow. An indispensable book for the professional or amateur magician, it is a magnificent source for anyone who wants just the right tricks to mystify his friends or delight his children.

Product Details

ISBN-13: 9780486156521
Publisher: Dover Publications
Publication date: 04/02/2012
Series: Dover Magic Books
Sold by: Barnes & Noble
Format: eBook
Pages: 416
Sales rank: 793,220
File size: 6 MB

Read an Excerpt

Encyclopedia of Card Tricks


By JEAN HUGARD, Nelson Hahne

Dover Publications, Inc.

Copyright © 1974 Dover Publications, Inc.
All rights reserved.
ISBN: 978-0-486-15652-1



CHAPTER 1

MISCELLANEOUS impromptu CARD TRICKS.......

TWIN SOULS


Al Baker

This effective trick can be done with any pack of cards. Begin by having the deck shuffled by a spectator. In taking it back sight the bottom card, make an overhand shuffle, bringing it to the top and note also the bottom card at the end of the shuffle. Go to a lady and say you will make a prediction foretelling exactly what she is about to do. Write on a slip of paper, "The gentleman will get the ................ of ................" filling in with the name of the top card of the deck. Fold the slip and put it on the table under a glass or some other object. Hand the pack to the lady and ask her to think of a number, then when your back is turned, to deal that number of cards face down on the table, turn the top card of those dealt, note what it is, replace the packet on the pack and make one complete cut burying the chosen card in the middle. Turn away while the lady does this.

When she is ready, turn again and take the pack. Go to a gentleman and under pretence of fixing on a suitable card to impress on his mind, run over the faces of the cards, find the former bottom card and cut at that point. Note the card thus brought to the top. On a second slip write, "The lady will get the ................ of ................" fill in the name of this top card. Fold the slip and put it with the first. Ask the lady to whisper the number she chose to the gentleman. Hand the pack to him and tell him to deal the cards face down and note the card at that number. This done, reassemble the pack and shuffle it as you build up the effect by recapitulating what has been done. Hand out the slips in the reverse order to that in which you wrote them. Have the two cards named, then have the slips opened and read, proving that you predicted the choice of those very cards.


THE MAGIC BREATH

This is a good example of how the presentation can be made to transform a simple trick into a striking effect. The trick is that in which a card is sent to any number chosen by the spectator, the first time the cards are counted a wrong card appears but on a second count the right one turns up. The method is simplicity itself. The card is on the top so that the first count brings it to the number required so when the packet is replaced on the pack and again counted it is found at the correct number. In the older method the cards were replaced on the pretext of a miscount, a very weak procedure.

A card having been freely chosen, noted, replaced and brought to the top, execute several shuffles keeping it there. Addressing the spectator you say, "Have you a magic breath? Well I will show you how to find out. If you have you can send your card to whatever position you please merely by breathing gently on the cards. Will you choose a number? Nine? Then just blow on the pack and think intently of that number as you blow." Spectator blows, turn your head away with a slight grimace. "Your breath does not seem to be very magical, but I may be mistaken. Will you take the pack and count down to your number?"

He does this and turns a wrong card. Take the pack, put the packet counted on top and execute a false shuffle; take the card he turned up and push it in somewhere amongst the top eight cards. "I knew you would fail," you say, "instead of thinking while blowing, you blew while thinking, not the same thing at all. Let me show you a real magic breath. See, just a gentle zephyr, but it has sent your card to the number required. What was it you chose? Nine?" Deal 8 cards, have the spectator name his card and turn the ninth.

The testing of the spectator's breath can be done delicately or broadly according to the type of audience.


REVERSED COURT CARD

Jordan

EFFECT:—Four cards are placed in a row, faces up. While performer's back is turned a card is turned end for end. He finds the one that has been reversed.

METHOD:—This is a development of the very old trick which was done by using cards the white margins of which were a little wider on one side than the other. In this method pick out of a pack of Bicycle cards the K. Q. and J. of S. Note the small white spades used in the body of the design. The J. has 5 small spades pointing up or down according to the way the card is turned. The Q. has 7 pointing to left or right and in the center of the K. design the large jewel is shaded at one end only.

Lay these cards in a row face up noting the way the designs point and invite a spectator to place any other Court card down with them. Turn your back while the spectator turns one card end for end. If he turns one of the S. you recognize it by the changed position of the design, but if these are unchanged then you know that the fourth card must have been turned.


THE SAGACIOUS JOKER

Gibson

Using any deck, the Joker is first placed face up and a spectator is asked to shuffle the cards, then take out any face down card and without looking at it put it in his inside coat pocket with its back outwards. This done he passes the pack to a second person who does the same thing. The process is repeated with a third and fourth person. Thus four cards have been selected at random and even the spectators who have them in their pockets do not know what cards they are. You take the pack, remove the Joker and touching it to each person's pocket you call the names of the cards correctly.

To do this take the face down pack, spread it to find the face up Joker, cut to bring it to the top. Make a double lift taking the next face down card with the Joker and holding the two as one. Keep the Joker with its face squarely to the front and as you go to the first spectator sight the index of the card behind the Joker. Touch the Joker to his pocket and slowly tell the value of the card just sighted, then to get the suit insert the Joker in his pocket, drop the card from behind it and pick up in its place the card that was in the pocket. Take care to get it squarely behind before removing the Joker. Now name the suit. Spectator takes the card from his pocket and shows it. You sight the index of the new card behind the Joker and repeat the process. Always name either the suit or the color before inserting the Joker in the pocket.

NO. 2. In this method the rather awkward business of changing the cards in the pocket is avoided. After taking the pack to remove the Joker, run over the cards till you reach it, then reverse it and apparently take it out and put it face down on the table, really draw out the card next to it which may be any card at all. Cut the pack to bring the Joker to the top and keep the pack in your left hand. Pick up the card from the table sighting it. Insert it in the first person's pocket, calling its name and leave it there, bringing out the card originally placed in the pocket. Proceed in exactly the same way with all the others. Finally as the cards are being verified you have ample opportunity to put the last card left in your hand on the bottom of the pack and take off the Joker which you throw face up on the table.

NO. 3. This is an adaptation of "The Whispering Queen" (p. 24).

Using any pack that has a Joker, have it shuffled by a spectator. Take it and in removing the Joker sight and memorize the 2nd, 3rd, and 4th cards from the bottom. Invite a spectator to cut about the middle, put the packets on the table and place his hands on top of them. Tell him to lift one hand. If he lifts the hand from the original bottom half of the deck you say, "You want to use this packet? Very well." Hand it to him and put the other aside. But if he raises the other hand simply remove that packet and let him retain the one under his hand. Give any plausible reason that occurs to you and have him count the cards face down. Whatever the number may be you say, "That's fine. I think we'll succeed. Tell him to take off the top card and put it in the middle, do the same with the bottom card, and put the next card in his pocket without looking at it. The next two cards are put in the pockets of two other persons, also without being looked at. Now since these three cards are the ones you memorized you have no difficulty in naming them, pretending, of course, to get the information from the Joker which you insert in the pockets and study carefully each time.

NO. 4. In this method four cards are freely selected and placed in spectator's pocket without being looked at as in the first method, but in putting the pack aside you must note the bottom card and really take the Joker only in your hand. Suppose the bottom card is the 7S. Advance to the first person, touch the Joker to the outside of his pocket and slowly name the color and value of the bottom card of the deck, in this case the 7S. To get the shape of the pips you say direct contact must be made. Insert the Joker, drop it and seize the card already in the pocket. Now name the suit S., and bring out the card holding it face down. Tell the spectator to leave his card as it is till you come back to him. As you go to the second person tilt the card in your hand a little and sight the outer index. Go through exactly the same process, naming the card in your hand and exchanging it for the one in the pocket. Same with the third and fourth spectators. You will have to remember these cards and their order.

Finally put the supposed Joker, really the card from the fourth person's pocket, face down on the table and have the first person take out his card without looking at it and put it face down on the supposed Joker. Drop the rest of the pack on top. Lift the pack with your left hand by the sides as you say "Yours was the only card I am doubtful about." Bend your head down pretending to listen, then say "Yes I was right it is the 7. S." With the tip of the left 3rd finger draw back the bottom card and with the right hand pull out the next, the Joker, throwing it face up on the table, and next the 7. S. Pick up the Joker and with it touch the spectators' pockets, again name the three cards. They are taken out and verified.


THE TRIO

Elliott

Allow a spectator to shuffle the cards (any deck). Take them back and under pretence of removing the Joker, memorize the 3 cards below the top card. Riffle shuffle, retaining the four top cards in the same position. Put the pack on the table and ask the spectator to cut it into two packets. Say that you will "take" one packet and invite him to touch one. If he touches the original lower portion of the pack, take it and put it aside: if he touches the original top portion tell him to take it. In any case that is the packet he must get.

Instruct him to take the top card of this packet and push it into the middle, the same with the bottom card, then to take the top card and put it face down on the table and hand the second and third cards to two other spectators. Now proceed to reveal the cards by mind reading, pulse reading or any other way that pleases your fancy.


CARDS OF CHANCE

In this trick a special move is necessary that is not at all difficult. It is to apparently show the faces of all the cards but to keep one hidden. You have the card on the top, turn pack face outwards and run the cards off one by one from the left hand into the right. When you are about two-thirds through separate the hands for a moment and spread the cards remaining in the left hand to show the indices at the same time pushing the lowest card, the top card of the deck and the one to be concealed, a little forward behind the others. Bring the hands together and as you take off the face card of the left hand packet pull off the top card behind those in the right hand with the right fingers. Then show all the rest of the cards.

You have a deck shuffled by a spectator and in taking it back sight the bottom card, then overhand shuffle it to the the top. Suppose it is the 10 spades. Cut, bringing it to the middle, keeping the tip of the little finger on the 10S. On a slip of paper write 10 S. and put it face down on the table without showing what you have written. Ask a spectator to point to a card and contrive to have the 10S. in position as he points. Take the card out and put it face down on the table. Ask him to call the name of any card. Suppose he names the 2D. Hand him a slip of paper and have him write that and put the slip on the table. As he does so find the 2D. and slip it to the top. Run over the faces of the cards and show the card is not in the pack. Go to a second person and force the 2D just as you forced the 10S. He names we will say, the AH. Put the 2D down and as he writes AH on a third slip find that card, slip it to the top and show it is not in the pack, using the move explained. Finally force the AH. on a third person and place it on the table opposite your first slip, calling it the 10S. Have the pack examined, the three cards named are not in it. Gather up the three cards, mixing them, then match them with the three slips.


PUSH

Farelli

Any deck is shuffled by a spectator and returned to you. With the blunt end of a pencil push out a packet of cards from the middle. Invite a spectator to note the top card of the projecting portion by lifting a corner and noting the index. You note the index of the bottom card of the top packet as you turn the cards edgewise to push the projecting packet flush with the deck. By running through the pack and noting the card below this one you learn what card the spectator looked at. Reveal it in as striking a manner as you can. There is little danger of the two cards being separated if you allow the spectator to make a short overhand shuffle. This strengthens the effect greatly.


CARD DETECTIVES

Gravatt

With any deck, after it has been well shuffled, secretly sight the two top cards. Riffle shuffle retaining these cards on the top. Put the pack down and have a spectator cut it at about the middle. Invite him to touch one packet. Whichever he touches interpret his choice so that he gets the one with the two cards you know on top. Tell him to do just as you do. Take the bottom card and put it in the center of your heap. He does the same. Put the top card in your right hand pocket. He does the same. Put the bottom card in the middle and the top card in your left hand pocket. He does the same. Lastly put the top and bottom cards in the middle. He follows suit.

"It is a most peculiar thing," you say, "but through some strange sympathy that exists amongst the cards, the one in my right hand pocket will indicate to me what the card in your right hand pocket is, and the one in my left pocket will tell me what the one in your left hand pocket happens to be."

Take out the card from your right pocket, show it and then deducing from it any plausible or fanciful reason, name the card in his right hand pocket. Do the same with the other cards. The putting of the cards from the bottom to the middle is merely to confuse and misdirect the spectator.


THE "EASY" CARD IN WALLET

This method has several good points. The wallet is not prepared and the hand taking it from the pocket is empty.

Use a wallet that opens lengthwise and slip a heavy rubber band around one side. Open it so that the covers touch, back to back, and hang it over the edge of your inside coat pocket, the rubber band side in the pocket, the other side hanging out.

From any shuffled deck have a card freely selected, marked, returned, and bring it to the top. (Chapt. 19). Place both hands with the pack behind your back. Take the marked card in your left hand, reach up under your coat at the back and push the card under your right arm pit, retaining it with a slight pressure of the arm against the body. Bring the deck forward and throw out a card, any card, as you say, "Your card?" The answer will be "No."

Place the pack on the table, casually letting it be noted that your hands are empty. Take hold of the right edge of your coat with your right hand. With the left take the card from under your arm, slip it into the wallet, lift this from the pocket, flipping it over and closing it, and bring it out with the band side to the front. Put the right fingers under the band and pull it off as if it really encircled the wallet, open this and invite a spectator to take out the marked card.


PREDICTION

You have any deck freely shuffled by a spectator. Take it back face up and mentally note the face card. Secretly reverse the lowest card, as the pack lies and remember it also. Put the pack on the table, reversed card face down, pack face up. Invite a spectator to cut about 2/3 of the cards and put them face down beside the remainder of the pack. As he is doing this you write a prediction, (the names of the two sighted cards), on a slip of paper and hand it to a second spectator.

Now have the spectator cut the second pile about the middle and put the cut face up alongside. You now have three piles in a row, the middle one face down, the two outside ones face up. Place the first pile (reversed card at bottom) on top of the middle pile and both of these on the third pile. Invite the spectator to remove the face down section from the middle, put it on the table and cut it into two parts. Have your prediction slip placed on the top portion and the lower packet placed crosswise on that. The slip is thus between the two cards whose names you wrote on it. This way of placing the cut confuses the spectator into thinking the slip is placed at the place at which he cut.


(Continues...)

Excerpted from Encyclopedia of Card Tricks by JEAN HUGARD, Nelson Hahne. Copyright © 1974 Dover Publications, Inc.. Excerpted by permission of Dover Publications, Inc..
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

Table of Contents

INTRODUCTION By Theo. Annemann
CHAPTER I MISCELLANEOUS IMPROMPTU CARD TRICKS
Twin Souls
The Magic Breath
Reversed Court Card
The Sagacious Joker No. 1
" " " " 2"
" " " " 3"
" " " " 4"
The Trio
Cards of Chance
Push
Card Detectives
"The "Easy" Card in Wallet"
Prediction
A Smart Location
The Whispering Queen
The Card Doctor
Stampedo
Color Divination
The Vanishing Pair
The Unknown Leaper
Self Control
In His Pocket
Find the Queen
Super Card Prediction
The Finger Points
The Five Card Mental Force
"Just Think" Mental Mystery"
Matching the Aces
Supasso
New Card Discovery
Thought Card from Pocket
Naming Cards in the Dark
The Magic Thrust
U Find Your Card
The Card and Crystal Ball
The Secret Mathematician
The Card Miracle-Certain
" " " Tucker's Version"
" " " Abbott's Version"
" " " T. Nelson Downe's Version"
Cut in Detection
Sleight of Foot
CHAPTER II SPELLING EFFECTS IN CARD MAGIC
System for arranging card for any spelling combination
Spelling a Card
Duplex Comedy Speller
Farelli's Impromptu Speller
Knock Out Speller
A Single Speller
Superlative Speller
You Selected the ?
Spell It
Impromptu Speller
Wizard Spelling Master
Peculiarities of the Pasteboards
The New Spell
The Automatic Speller
Spellino
Spellino Climax
Howard's Simplex Speller
U Spell Your Card
An Easy Speller
PRE-ARRANGED SET UPS
Thought Spelling
Quadruple Spelling
Another Thought Spelling
Improved Spelling Trick
Think It?Spell It
Improved Chevalier
Spelling Any Card Called For
The Shuffled Spelling Bee
The Double Speller
The Whispering Speller
The Joker Spelling Routine
Variation of Joker Spelling
The Joker Speller
Sure Winner Spelling Bee
Frank Squire's Speller
Gwynne's Speller
Spell It Yourself
Seller's Speller Idea
Incomprehendo Speller
Perfect Spelling Trick
Card Spelling Deluxe
Lazybones
Think of a Card
The Spelling Bee
"CHAPTER III "YOU DO AS I DO"
A Peculiar Coincidence
You Do As I Do
Identical Thought
Two Souls With A Single Thought
Follow Me
A Close Work Discovery
A Follow Up Effect
Coincidence
Loyd's Dr. Jekyll and Mr. Hyde
A Variation of the Above
Another Do As I Do
Do As I Do in the Dark
Domination of Thought
A Strange Coincidence
Coincidence Again
Sympathetic Sympathy
Synthetic Sympathy
Backs Up
Mental Coincidence
Another Marvelous Coincidence
A Card Sympathy
Paradox of Pairs
Hugard's Follow Me
CHAPTER IV CARD SUBLETIES UTILIZING KEY CARDS
A Couple of Cards Get Together
Mental Vision
Phenomenal Thought Cards
Indetecto
Detected by Fingerprints
The Three Heaps
Double Prediction
Impenetrable Stop Trick
Mephisto's Prediction
The Sequel
A Count Down Mystery
The Card and Number
Tone Control
The Mystic Seven
Master Mental Mystery
Infallible Detection
Face Down Detection
Devilish Cards
Comedy Twin Card Prediction
The Nervous Card
The Nifty Key
Up Your Sleeve
The Quartette
Think of a Card
Demon's Detection
"CHAPTER V "SLICK" PRINCIPLES IN CARD MAGIC"
The Slick Card
The Half Moon Location
Location Plus
Everybody's Card
Stage Location
The Master Card Speller
Counting by Eye
Odd or Even
The Mystic Cut
A Slick Card Routine
CHAPTER VI CARD MYSTERIES EMPLOYING DIACHYLON
Diachylon
The Flying Card
The Missing Card
Mesmerized Cards
Diachylon Force
The Queen Turns Over
Diachylon Book Test
Another Diachylon Force
Twin Aces
Turno
Melrose
Two Viewpoints
Diachylon Stop Trick
Reversed Color Surprise
Diachylon Super Color Change
Flyaway Cards
Ace Transposition
Remote Control Improved
Card in Pocket
The Diachylon Do As I Do
A Real Magical Vanish
The Acme Spirit Test
Number Please
The Sympathetic Pair No. 1
The Sympathetic Pair No. 2
The Sympathetic Pair No. 3
CHAPTER VIII MAGIC UTILIZING DOUBLE FACED CARDS
Double Faced Cards
Hat and Card Change
The Funny Deck
U Can't Do As I Do
The Spotter Cards
Sundry
The Four Aces
Kings and Aces
The Triangle Trick
Double Reverse
New Card Monte
A Book Test
A Changing Card
The Improved Burned Card
A Spirit Message
A Transposition
CHAPTER IX CARD MYSTERIES USING A ONE-WAY BACK DESIGN
One Way Back Design
Subtle Method of Setting the Deck Openly
Devination Supreme
The Phantom Stable
Five Card Stabbing Mystery
A Thought Card Prodigy
The Five Senses
Premo Detection
Thought in Person
Think Stop
The Deck That Isn't
Twentieth Century Sorcery
The Four Pile Location
The Cut Pack Location
A Card is Found Once More
Odd or Even
The Alternate Detection
A New Kink
Eight in a Row
Gardener's Unique Principle
Second Card Location
Long Distance Location
The Super Spread
Simple Triple Location
No Dice
The Vanishing Mirror
The Marked Deck
The Fingerprint Discovery
Living and Dead Trust
A Count Down Discovery
Siamese Twins
"Your Card, Your Number"
Elimination Extraordinary
Reading the Cards
Ne Plus Ultra Location
One in Ten Detection
Uni-Mentality
Challenge of the Year
Card Location Supreme
Hummer Detection
Instant Mind Reading
A Counter Location
A Principle in Disguise
The Perfect Guesser
Red or Black
Transcendental Vision
Find the Lady
Call Me Up Sometime
A Miracle
Thought Transference
Say When
The Drunk Plays Bridge
Incomprehendo
The One Way Key
One Way Decks
CHAPTER X REVERSED ORDINARY CARDS
Simplified Reverse
Upside Down
U Bite
The Haley Reversed Vard
Sure Locator
In The Dark
Under Cover
Behind the Back
Coincidence
The Reversed Count Down Trick
French's Extraordinary Aces
CHAPTER XI CALCULATION TRICKS WITH ORDINARY CARDS
Weirdo
A Prediction
Long Distance Mind Reading
Two Card Location
Improved Super Memory
Spectator's Choice
Mentalo
Knock Out Counting Trick
A card an A Number
Projected Thought
No Plus Ultra
Uni-Mental
Knock 'Em Dead
Self Working Mystery
Stop and Think
Novel Card Discovery
Improved Marvelous Prediction
Ready Reckoner
The Pari Detection
Dead Easy Location
Odd or Even
The Wonder Force
Psychic Prediction
Prophesied Spot Total
Cagliostro's Vision
Quadruple Deck Mystery
Mephistopheles' Touch
Fair and Square
"Your Card, Your Number"
One in Fourteen
The Fifteenth Card
Sensational Card Mystery
New X-Ray Trick
Shark Food
Thought Foretold
Mysterious Detective
Super Count Down
Fate and the Joker
Psycholia
The Wizard's Dream
Diabolica Transposition
Card Memory
Sensitive Thoughts
Red and Blue Back Mix-Up
Two Person Location
Dual Sympathy
Another Sympathetic Mystery
A Quaint Happening
"$1,000 Test Card Location"
Seeing With the Finger Tips
1. Lip Reading Test
2. Here's Your Card
3. The Master's Touch
Perfect Card Divination
Unique Telephone Test
Psychological Discernment
Another Impossibility
A Discard Trick
Count the Cut
Cremo Card Restoration
Strange Coincidence
Premier book Test
Between the Line
Fathomed Thought
Winning the Cut
Wizard's Will
Card Divination
Double Divino
The Missing Pair
Premier Card Discovery
Location
A Simple Location
Out of Sight
Prophesied Discovery
From Another Pack
Divino
Williams' Card Trick
Red or Black
Excello Card Discovery
Naming Chosen Card
Psychic Card Test
A Card and A Number
Mediumistic Stunt No. 1
Mediumistic Stunt No. 2
System
The Knockout
Six Piles
Mephisto's Message
Name O' Card
New Pack Detection Four Fold Sympathy
Telephatic Control
Cards and Pockets
Count Down Detection
The Adventures of Diamond Jack
CHAPTER XIII MAGIC WITH A SVENGALI PACK OF CARDS
The Svengali Deck
Various Methods of Handling the Pack
Simple Effects
Switching Packs
The Three Heaps
Cutting the Pack With a Knife
The Wrapped Pack
Any Heap
Reverse Card
The Unseen Card
Think of a Card
Card Stabbing
Svengali Prediction
The Mystery Problem
The Cards and the Dice
Svengali Clairvoyance
The Prize Winner
The Mirage Principle]
Mirage Deck
The Eye Popper
Svengali Mind Reading
The Siamese Svengali Pack
Svengali Force
CHAPTER XIV MAGIC WITH A MENE-TEKEL PACK OF CARDS
The Mene-Tekel Deck
Controlling Several Cards
Card Into Pocket. A Second Method
From A Hat
Card and Number
One in Four
The Pocket Rising Card
Cards and Slates
Coincidence Mene-Tekel
CHAPTER XV MAGIC WITH A STRIPPER PACK OF CARDS
The Stripper Deck
Tricks with the Stripper Deck
To Separate the Red Cards From the Black
The Four Ace Trick
Finding a Card in Any Position
Selected Cards Pass Through A Handkerchief
The Turned Card
Finding Any Number of Selected Cards At Once or Separately
Finding All But A Chosen Card
Companionable Kings
Passing A card Through a Table
The Animated Card
Cutting At A Chosen Card
The Blown Card
Card From Spectator's Pocket
"The "Cut" Count"
Out of the Room Discovery
The Court Cards'
Naming the Cards
Magnetized Card
At Any Number From Pocket
Card Through Handkerchief
Just the Reverse
The Four Kings
Stripper Stabbing
Card in the Hat
Reunion
CHAPTER XVI MAGICAL MYSTERIES WITH SPECIAL PACKS
Impossible Card Discovery
One Ahead
The Mentalist's Card Staggerer
Coincidentally
Magnetic Mental Control
Movie Color Cards
Transpo Color Change
Invisible Flight
Blind Man's Bluff
Speaking of Pink Elephants
Card Telepathy
CARD X
Sight Unseen
Miracle Code
Telepathic Cards
Toy Telephone Reading
Duo-Mentality
Three in One Card Trick
The Midnight Marvel
The Limit Four Ace Trick
Zen's Card Miracle
A Novel Card Problem
Get it in the dark
Zens' Miracle Pocket to Pocket Trick
Neat Card Detection
New Card Locator
The Fourteen Deck
Telepathy
The Whispering Envelope
Creat Psychic Card Feat
Card Stabbing
Miracle Card Location
Miracle Location Card Version
Telepathic Selection
Mental Masterpiece
Automatic Second Deal
Magicardo
Stereotyped Reading the Cards
Thought Card Discovery
Impromptu Detection
Nine in Ten Detection
It's Up To You
CHAPTER XVII THE USE OF SHORT CARDS IN MAGICAL EFFECTS
The Short Card
Cards From Nowhere
On the Top
X-Ray Eyes
A Color Change
Cut Card Force
Another Force
To Any Number
Horoscope Card Force
A Spelling Trick
The Locator
Behind the Pack
Double Location
A Reversed Location
Vanishing Card
CHAPTER XVIII MORE MISCELLANEOUS TRICKS
Everywhere and Nowhere
The Original Stop Trick
Say When
A Means To An End
Think Stop
Psychological Stop Trick
Number Please ( Walsh's method)
Number Please (Al Baker's method)
The Case of the Four Kings
The J. M. Rising Card
Miraskill
Master Card Location
Miracle Card Location
Card Detected By Pulse Beat
Imitation Seconds
Psychological Force
Face Up Location
Dream Card
Elimination
A Super-Reverse Problem
Card in the Orange
The Slap Trick
The Conjuror's Touch
The Card Through the Handkerchief
The Penetrating Cards
Get These Behind Me Satan
The Princess Card Trick
The Clock Trick
Paint Brush Card
The Eclipse Vanish
The Card From the Pocket
Card From The Pocket
Banner Card Discovery
Like Seeks Like
The Master Riddle
Transposition?Box to Envelope
Mental Card Mystery
Satan's Mail
Card and Envelope
Card and Envelope No. 2
Tuned Minds
Two Card Slate Prophecy
The Spectator Finds Your Card
Watch His Elbow
Two Pile Trick
The Voice of the Spirit
The Buddha Whispers
Triple Card Mystery
Infallible Prediction
Faces or Backs
The Life Saver
The Magnetized Cards (4 methods)
Tearing the Deck
Reversed Cards
Simplicity Four Ace Trick
Another Simplicity Ace Trick
Inseparable Aces
Slates and Aces
The Trend of the Times
The Great Pearl Mystery
Parade of the Queens
Buried Alive
Reading the Cards
Hindu Miracle
The Belt Trick
Modern Card Reading
"Any Time, Any Day, Card Reading"
Mystery Card Reading
Read
A Good Loc
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