Encyclopedia of Play in Today's Society

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Overview

CHOICE Outstanding Academic Title for 2009

"This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs. "
—Library Journal, STARRED Review

Children and adults spend a great deal of time in activities we think of as “play,” including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility.

The Encyclopedia of Play in Today’s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it!

Key Features

  • Available in both print and electronic formats
  • Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth
  • Considers the affects of play on child and adult development, particularly on health, creativity, and imagination
  • Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history
  • Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world
  • Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France

Key Themes

  • Adult Games
  • Board and Card Games
  • Children’s Games
  • History of Play
  • Outdoor Games and Amateur Sports
  • Play and Education
  • Play Around the World
  • Psychology of Play
  • Sociology of Play
  • Toys and Business
  • Video and Online Games

For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.

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Editorial Reviews

Scott G. Eberle
"Offering more than 450 entries written by 130 authors from around the world the sprawling, two-volume Encyclopedia of Play gives newcomers speedy access to many topics that range from the daffy to the deep. For more experienced hands, the volumes provide topical reminders and organizing cues. "
Library Journal

Play is considered to be a lighthearted, fun, and entertaining topic. Yet it plays a key role in our lives, and, as a research field, it has generated an extensive and sophisticated literature exploring a range of penetrating questions, e.g., Do we play to avoid danger or to experience it? Do we play to escape work or work to engage in another form of play? All public and academic libraries will want to obtain this encyclopedia, so that academics, researchers, and students can understand how play affects child and adult development, especially in terms of health, creativity, and imagination. A preface, introduction, and reader's guide further enhance this encyclopedia, as do a glossary, listing of the 450 articles and contributors, and "Chronology of Play." In addition, Volume 2 features a resource guide of books, journals, and Internet sources that includes the URLs to companies in the world of play. Appendix A gives statistics on work and play as listed by categories, hours, gender, and marital status and leisure hours spent. Appendix B is actually a report to Congress by the Federal Trade Commission, "Marketing Violent Entertainment to Children," which gives details about the effect on children of the recording, DVD, and electronic gaming industries and the health and psychological results recorded. BOTTOM LINE This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs.—Al Vara, Temple Univ. Lib., Philadelphia


—Al Vara
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Product Details

  • ISBN-13: 9781412966702
  • Publisher: SAGE Publications
  • Publication date: 4/2/2009
  • Pages: 1032
  • Product dimensions: 8.80 (w) x 11.40 (h) x 2.80 (d)

Meet the Author

Rodney P. Carlisle is Professor Emeritus at Rutgers University, where he taught in the History Department from 1966 to 2002. H received his undergraduate degree in history from Harvard College and his Ph.D. from the University of California, Berkeley.

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