Magnificent World of Ender Wiggin
I'm not sure how I've never made the time to read Orson Scott Card's "Ender's Game". It came to my attention about 15 years ago because of it's prescient inclusion of something like the Internet - a supercomputing, connected and communication experience. Viewing Ender's "desk" through the lens of 2010, one can't help but also applaud Card's anticipation of the iPad.
The book is not standard sci-fi fare. Oh, it has its aliens (called "buggers" throughout the book), space- ships, travel, and battles, but it has much more than that. It has a unique depth. After reading it, I see now why schools are including it on their reading lists.
Ender is a genius. A six-year-old genius. It becomes clear early in the book that Ender's intelligence is ridiculously off the charts, even by the standards of Card's fictional future. Card's mastery is on full display in how deep and dimensional he's able to make the characters. Like many children who have some distinguishing characteristic, whether it's a good or bad, Ender finds those characteristics under attack. He's very withdrawn, insecure and closed off to most of the real world. I couldn't help but feel Ender's claustrophobic view of his world.I couldn't help but feel his anger, frustration and outrage.
I'm looking forward to reading more on Ender Wiggin. But like Ender, I need to step away for a while. I need some fresh air. I need to stretch out and catch my breath before I re-enter Ender's game...and Orson Scott Card's world.
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