Ender's Game (Ender Quintet #1) [NOOK Book]

Overview


Winner of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but ...
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Ender's Game (Ender Quintet #1)

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Overview


Winner of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.

At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied.


Winner of the 2008 Margaret A. Edwards Award

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Editorial Reviews

From Barnes & Noble

Orson Scott Card's 1985 novel Ender's Game was a miracle oak that grew from the tiny acorn of 1977 short story. This science fiction classic about a young man's experiences at Battle School won both the Hugo and the Nebula awards and then became the takeoff vehicle for a quintet that continues to gain readers. Speaking of takeoffs, a much-discussed, widely anticipated adaptation will premiere in the United States on November 1st. It stars Asa Butterfield, Harrison Ford, and Ben Kingsley. Now in a mass-market movie tie-in edition and a NOOK Book.

Children's Literature
This twenty-five-year-old science fiction classic has been repackaged for younger readers. Unlike many hard-core science fiction titles, this book is particularly appropriate for a younger audience, for its protagonist, Ender Wiggin, is just six years old at the novel's beginning and still a pre-teen at its end. Ender's parents have received a special dispensation to have a third child in spite of strict population control laws. His brilliant older siblings, Peter and Valentine, have each showed great promise, but each falls just short of having "the right stuff." The International Fleet (I.F.) believes that Ender may be the commander they need to lead great armies against invasion by alien "buggers." When Ender does exhibit the desired combination of compassion and cruelty, the I.F. takes him to the distant Battle School, where brilliant children are trained in military strategy and tactics. The centerpiece of their education is a simulated battle game at which Ender quickly excels, eventually becoming the youngest commander in history. Life at Battle School, especially these battle games, is richly described. Ender is portrayed as just a pawn in the larger game being played by the I.F., and readers will alternately sympathize with his exploitation and cheer when he is able to make friends in spite of the tremendous forces working to isolate and dehumanize him. The political and philosophical material at the novel's end may get too heavy for some readers, but for the most part, this novel will deservedly reach a new generation through this new edition.
—Norah Piehl
School Library Journal

Gr 7 Up

This new young adult edition of the Hugo and Nebula Award-winning classic sci-fi novel by Orson Scott Card, winner of the Margaret A. Edwards Award for outstanding lifetime contribution to writing for teens, includes an original postscript by the author in which he discusses the origins of the novel is all about leadership. The novel asks: What does it take to successfully lead men into battle? The buggers have invaded Earth twice. The last time mankind survived only because of the brilliance of Mazer Rackham, commander of the International Fleet. Years later, a third invasion is feared and a new commander is sought. Ender Wiggin is only six years old when he is plucked to succeed Rackham and sent to the space station Battle School. He is isolated, ridiculed, bullied, and persecuted-but he survives and thrives. Using his astonishing intelligence, the boy learns to be a top-notch solider and, despite his youth and small stature, is quickly promoted up the ranks. By the age of 12, Ender learns the art of command and earns the respect and fear of his fellow soldiers. This audio version was created in celebration of the 20th anniversary of the novel and it's a gem. The audiobook is narrated by a full cast. Stefan Rudniki is particularly good as Ender. Despite Ender's age, this is not a children's novel. Its profound themes (and mild profanity) call for intelligent teens who appreciate a complex novel.-Tricia Melgaard, Centennial Middle School, Broken Arrow, OK

From the Publisher
"Card has taken the venerable sf concepts of a superman and interstellar war against aliens, and, with superb characterization, pacing and language, combined them into a seamless story of compelling power. This is Card at the height of his very considerable powers—a major sf novel by any reasonable standards." —Booklist
Booklist
"Superb characterization, pacing and language, combined them into a seamless story of compelling power."
Houston Post
"Layers fold with immaculate timing, transforming an almost juvenile adventure into a tragic tale of the destruction...."
New York Times Book Review
"Ender's Game is an affecting novel."
New York Newsday
"Card has done strong work before, but this could be the book to break him out of the pack."
The Christian Science Monitor
" [A] powerful book about war, that ranges in topic from reflex-training video games to combat between our inner-and other-directed selves...."
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Product Details

  • ISBN-13: 9781429963930
  • Publisher: Tom Doherty Associates
  • Publication date: 4/1/2010
  • Series: Ender Quintet Series , #1
  • Sold by: Macmillan
  • Format: eBook
  • Edition description: First Edition
  • Edition number: 1
  • Pages: 256
  • Sales rank: 630
  • File size: 443 KB

Meet the Author

Orson Scott Card

 

Orson Scott Card is best known for his science fiction novel Ender's Game and it’s many sequels that expand the Ender Universe into the far future and the near past. Those books are organized into the Ender Quintet, the five books that chronicle the life of Ender Wiggin; the Shadow Series, that follows on the novel Ender’s Shadow and are set on Earth; and the Formic Wars series, written with co-author Aaron Johnston, that tells of the terrible first contact between humans and the alien "Buggers".


Card has been a working writer since the 1970s. Beginning with dozens of plays and musical comedies produced in the 1960s and 70s, Card's first published fiction appeared in 1977 -- the short story "Gert Fram" in the July issue of The Ensign, and the novelet version of "Ender's Game" in the August issue of Analog.

The novel-length version of Ender’s Game, published in 1984 and continuously in print since then, became the basis of the 2013 film, starring Asa Butterfield, Harrison Ford, Ben Kingsley, Hailee Steinfeld, Viola Davis, and Abigail Breslin.

Card was born in Washington state, and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he runs occasional writers’ workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University.


He is the author many sf and fantasy novels, including the American frontier fantasy series "The Tales of Alvin Maker" (beginning with Seventh Son), There are also stand-alone science fiction and fantasy novels like Pastwatch and Hart’s Hope. He has collaborated with his daughter Emily Card on a manga series, Laddertop. He has also written contemporary thrillers like Empire and historical novels like the monumental Saints and the religious novels Sarah and Rachel and Leah. Card’s recent work includes the Mithermages books (Lost Gate, Gate Thief), contemporary magical fantasy for readers both young and old.

Card lives in Greensboro, North Carolina, with his wife, Kristine Allen Card, He and Kristine are the parents of five children and several grandchildren.

Biography

Any discussion of Orson Scott Card's work must necessarily begin with religion. A devout Mormon, Card believes in imparting moral lessons through his fiction, a stance that sometimes creates controversy on both sides of the fence. Some Mormons have objected to the violence in his books as being antithetical to the Mormon message, while his conservative political activism has gotten him into hot water with liberal readers.

Whether you agree with his personal views or not, Card's fiction can be enjoyed on many different levels. And with the amount of work he's produced, there is something to fit the tastes of readers of all ages and stripes. Averaging two novels a year since 1979, Card has also managed to find the time to write hundreds of audio plays and short stories, several stage plays, a television series concept, and a screenplay of his classic novel Ender's Game. In addition to his science fiction and fantasy novels, he has also written contemporary fiction, religious, and nonfiction works.

Card's novel that has arguably had the biggest impact is 1985's Hugo and Nebula award-winner Ender's Game. Ender's Game introduced readers to Andrew "Ender" Wiggin, a young genius faced with the task of saving the Earth. Ender's Game is that rare work of fiction that strikes a chord with adults and young adult readers alike. The sequel, Speaker for the Dead, also won the Hugo and Nebula awards, making Card the only author in history to win both prestigious science-fiction awards two years in a row.

In 2000, Card returned to Ender's world with a "parallel" novel called Ender's Shadow. Ender's Shadow retells the events of Ender's Game from the perspective of Julian "Bean" Delphinki, Ender's second-in-command. As Sam to Ender's Frodo, Bean is doomed to be remembered as an also-ran next to the legendary protagonist of the earlier novel. In many ways, Bean is a more complex and intriguing character than the preternaturally brilliant Ender, and his alternate take on the events of Ender's Game provide an intriguing counterpoint to fans of the original series.

In addition to moral issues, a strong sense of family pervades Card's work. Card is a devoted family man and father to five (!) children. In the age of dysfunctional family literature, Card bristles at the suggestion that a positive home life is uninteresting. "How do you keep ‘good parents' from being boring?" he once said. "Well, in truth, the real problem is, how do you keep bad parents from being boring? I've seen the same bad parents in so many books and movies that I'm tired of them."

Critical appreciation for Card's work often points to the intriguing plotlines and deft characterizations that are on display in Card's most accomplished novels. Card developed the ability to write believable characters and page-turning plots as a college theater student. To this day, when he writes, Card always thinks of the audience first. "It's the best training in the world for a writer, to have a live audience," he says. "I'm constantly shaping the story so the audience will know why they should care about what's going on."

Card brought Bean back in 2005 for the fourth and final novel in the Shadow series: Shadow of the Giant. The novel presented some difficulty for the writer. Characters who were relatively unimportant when the series began had moved to the forefront, and as a result, Card knew that the ending he had originally envisioned would not be enough to satisfy the series' fans.

Although the Ender and Shadow series deal with politics, Card likes to keep his personal political opinions out of his fiction. He tries to present the governments of futuristic Earth as realistically as possible without drawing direct analogies to our current political climate. This distance that Card maintains between the real world and his fictional worlds helps give his novels a lasting and universal appeal.

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    1. Hometown:
      Greensboro, North Carolina
    1. Date of Birth:
      August 24, 1951
    2. Place of Birth:
      Richland, Washington
    1. Education:
      B.A. in theater, Brigham Young University, 1975; M.A. in English, University of Utah, 1981
    2. Website:

Read an Excerpt


1

THIRD


"I've watched through his eyes, I've listened through his ears, and I tell you he's the one. Or at least as close as we're going to get."
"That's what you said about the brother."
"The brother tested out impossible. For other reasons. Nothing to do with his ability."
"Same with the sister. And there are doubts about him. He's too malleable. Too willing to submerge himself in someone else's will."
"Not if the other person is his enemy."
"So what do we do? Surround him with enemies all the time?"
"If we have to."
"I thought you said you liked this kid."
"If the buggers get him, they'll make me look like his favorite uncle."
"All right. We're saving the world, after all. Take him."
* * *
The monitor lady smiled very nicely and tousled his hair and said, "Andrew, I suppose by now you're just absolutely sick of having that horrid monitor. Well, I have good news for you. That monitor is going to come out today. We're going to take it right out, and it won't hurt a bit."
Ender nodded. It was a lie, of course, that it wouldn't hurt a bit. But since adults always said it when it was going to hurt, he could count on that statement as an accurate prediction of the future. Sometimes lies were more dependable than the truth.
"So if you'll just come over here, Andrew, just sit right up here on the examining table. The doctor will be in to see you in a moment."
The monitor gone. Ender tried to imagine the little device missing from the back of his neck. I'll roll over on my back in bed and it won't be pressing there. I won't feel it tingling and taking up the heat when I shower.
And Peter won't hate me anymore. I'll come home and show him that the monitor's gone, and he'll see that I didn't make it, either. That I'll just be a normal kid now, like him. That won't be so bad then. He'll forgive me that I had my monitor a whole year longer than he had his. We'll be--
Not friends, probably. No, Peter was too dangerous. Peter got so angry. Brothers, though. Not enemies, not friends, but brothers--able to live in the same house. He won't hate me, he'll just leave me alone. And when he wants to play buggers and astronauts, maybe I won't have to play, maybe I can just go read a book.
But Ender knew, even as he thought it, that Peter wouldn't leave him alone. There was something in Peter's eyes, when he was in his mad mood, and whenever Ender saw that look, that glint, he knew that the one thing Peter would not do was leave him alone. I'm practicing piano, Ender. Come turn the pages for me. Oh, is the monitor boy too busy to help his brother? Is he too smart? Got to go kill some buggers, astronaut? No, no, I don't want your help. I can do it on my own, you little bastard, you little Third.
"This won't take long, Andrew," said the doctor.
Ender nodded.
"It's designed to be removed. Without infection, without damage. But there'll be some tickling, and some people say they have a feeling of something missing. You'll keep looking around for something, something you were looking for, but you can't find it, and you can't remember what it was. So I'll tell you. It's the monitor you're looking for, and it isn't there. In a few days that feeling will pass."
The doctor was twisting something at the back of Ender's head. Suddenly a pain stabbed through him like a needle from his neck to his groin. Ender felt his back spasm, and his body arched violently backward; his head struck the bed. He could feel his legs thrashing, and his hands were clenching each other, wringing each other so tightly that they arched.
"Deedee!" shouted the doctor. "I need you!" The nurse ran in, gasped. "Got to relax these muscles. Get it to me, now! What are you waiting for!"
Something changed hands; Ender could not see. He lurched to one side and fell off the examining table. "Catch him!" cried the nurse.
"Just hold him steady--"
"You hold him, doctor, he's too strong for me--"
"Not the whole thing! You'll stop his heart--"
Ender felt a needle enter his back just above the neck of his shirt. It burned, but wherever in him the fire spread, his muscles gradually unclenched. Now he could cry for the fear and pain of it.
"Are you all right, Andrew?" the nurse asked.
Andrew could not remember how to speak. They lifted him onto the table. They checked his pulse, did other things; he did not understand it all.
The doctor was trembling; his voice shook as he spoke. "They leave these things in the kids for three years, what do they expect? We could have switched him off, do you realize that? We could have unplugged his brain for all time."
"When does the drug wear off?" asked the nurse.
"Keep him here for at least an hour. Watch him. If he doesn't start talking in fifteen minutes, call me. Could have unplugged him forever. I don't have the brains of a bugger."
* * *
He got back to Miss Pumphrey's class only fifteen minutes before the closing bell. He was still a little unsteady on his feet.
"Are you all right, Andrew?" asked Miss Pumphrey.
He nodded.
"Were you ill?"
He shook his head.
"You don't look well."
"I'm OK."
"You'd better sit down, Andrew."
He started toward his seat, but stopped. Now what was I looking for? I can't think what I was looking for.
"Your seat is over there," said Miss Pumphrey.
He sat down, but it was something else he needed, something he had lost. I'll find it later.
"Your monitor," whispered the girl behind him.
Andrew shrugged.
"His monitor," she whispered to the others.
Andrew reached up and felt his neck. There was a bandaid. It was gone. He was just like everybody else now.
"Washed out, Andy?" asked a boy who sat across the aisle and behind him. Couldn't think of his name. Peter. No, that was someone else.
"Quiet, Mr. Stilson," said Miss Pumphrey. Stilson smirked.
Miss Pumphrey talked about multiplication. Ender doodled on his desk, drawing contour maps of mountainous islands and then telling his desk to display them in three dimensions from every angle. The teacher would know, of course, that he wasn't paying attention, but she wouldn't bother him. He always knew the answer, even when she thought he wasn't paying attention.
In the corner of his desk a word appeared and began marching around the perimeter of the desk. It was upside down and backward at first, but Ender knew what it said long before it reached the bottom of the desk and turned right side up.

THIRD

Ender smiled. He was the one who had figured out how to send messages and make them march--even as his secret enemy called him names, the method of delivery praised him. It was not his fault he was a Third. It was the government's idea, they were the ones who authorized it--how else could a Third like Ender have got into school? And now the monitor was gone. The experiment entitled Andrew Wiggin hadn't worked out after all. If they could, he was sure they would like to rescind the waivers that had allowed him to be born at all. Didn't work, so erase the experiment.
The bell rang. Everyone signed off their desks or hurriedly typed in reminders to themselves. Some were dumping lessons or data into their computers at home. A few gathered at the printers while something they wanted to show was printed out. Ender spread his hands over the child-size keyboard near the edge of the desk and wondered what it would feel like to have hands as large as a grown-up's. They must feel so big and awkward, thick stubby fingers and beefy palms. Of course, they had bigger keyboards--but how could their thick fingers draw a fine line, the way Ender could, a thin line so precise that he could make it spiral seventy-nine times from the center to the edge of the desk without the lines ever touching or overlapping. It gave him something to do while the teacher droned on about arithmetic. Arithmetic! Valentine had taught him arithmetic when he was three.
"Are you all right, Andrew?"
"Yes, ma'am."
"You'll miss the bus."
Ender nodded and got up. The other kids were gone. They would be waiting, though, the bad ones. His monitor wasn't perched on his neck, hearing what he heard and seeing what he saw. They could say what they liked. They might even hit him now--no one could see them anymore, and so no one would come to Ender's rescue. There were advantages to the monitor, and he would miss them.
It was Stilson, of course. He wasn't bigger than most other kids, but he was bigger than Ender. And he had some others with him. He always did.
"Hey Third."
Don't answer. Nothing to say.
"Hey, Third, we're talkin to you, Third, hey bugger-lover, we're talkin to you."
Can't think of anything to answer. Anything I say will make it worse. So will saying nothing.
"Hey, Third, hey, turd, you flunked out, huh? Thought you were better than us, but you lost your little birdie, Thirdie, got a bandaid on your neck."
"Are you going to let me through?" Ender asked.
"Are we going to let him through? Should we let him through?" They all laughed. "Sure we'll let you through. First we'll let your arm through, then your butt through, then maybe a piece of your knee."
The others chimed in now. "Lost your birdie, Thirdie. Lost your birdie, Thirdie."
Stilson began pushing him with one hand; someone behind him then pushed him toward Stilson.
"See-saw, marjorie daw," somebody said.
"Tennis!"
"Ping-pong!"
This would not have a happy ending. So Ender decided that he'd rather not be the unhappiest at the end. The next time Stilson's arm came out to push him, Ender grabbed at it. He missed.
"Oh, gonna fight me, huh? Gonna fight me, Thirdie?"
The people behind Ender grabbed at him, to hold him.
Ender did not feel like laughing, but he laughed. "You mean it takes this many of you to fight one Third?"
"We're people, not Thirds, turd face. You're about as strong as a fart!"
But they let go of him. And as soon as they did, Ender kicked out high and hard, catching Stilson square in the breastbone. He dropped. It took Ender by surprise--he hadn't thought to put Stilson on the ground with one kick. It didn't occur to him that Stilson didn't take a fight like this seriously, that he wasn't prepared for a truly desperate blow.
For a moment, the others backed away and Stilson lay motionless. They were all wondering if he was dead. Ender, however, was trying to figure out a way to forestall vengeance. To keep them from taking him in a pack tomorrow. I have to win this now, and for all time, or I'll fight it every day and it will get worse and worse.
Ender knew the unspoken rules of manly warfare, even though he was only six. It was forbidden to strike the opponent who lay helpless on the ground; only an animal would do that.
So Ender walked to Stilson's supine body and kicked him again, viciously, in the ribs. Stilson groaned and rolled away from him. Ender walked around him and kicked him again, in the crotch. Stilson could not make a sound; he only doubled up and tears streamed out of his eyes.
Then Ender looked at the others coldly. "You might be having some idea of ganging up on me. You could probably beat me up pretty bad. But just remember what I do to people who try to hurt me. From then on you'd be wondering when I'd get you, and how bad it would be." He kicked Stilson in the face. Blood from his nose spattered the ground nearby. "It wouldn't be this bad," Ender said. "It would be worse."
He turned and walked away. Nobody followed him. He turned a corner into the corridor leading to the bus stop. He could hear the boys behind him saying, "Geez. Look at him. He's wasted." Ender leaned his head against the wall of the corridor and cried until the bus came. I am just like Peter. Take my monitor away, and I am just like Peter.

Copyright © 1977, 1985, 1991 by Orson Scott Card
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Table of Contents

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Customer Reviews

Average Rating 4.5
( 2562 )
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See All Sort by: Showing 1 – 20 of 2578 Customer Reviews
  • Posted September 16, 2010

    more from this reviewer

    Magnificent World of Ender Wiggin

    I'm not sure how I've never made the time to read Orson Scott Card's "Ender's Game". It came to my attention about 15 years ago because of it's prescient inclusion of something like the Internet - a supercomputing, connected and communication experience. Viewing Ender's "desk" through the lens of 2010, one can't help but also applaud Card's anticipation of the iPad.

    The book is not standard sci-fi fare. Oh, it has its aliens (called "buggers" throughout the book), space- ships, travel, and battles, but it has much more than that. It has a unique depth. After reading it, I see now why schools are including it on their reading lists.

    Ender is a genius. A six-year-old genius. It becomes clear early in the book that Ender's intelligence is ridiculously off the charts, even by the standards of Card's fictional future. Card's mastery is on full display in how deep and dimensional he's able to make the characters. Like many children who have some distinguishing characteristic, whether it's a good or bad, Ender finds those characteristics under attack. He's very withdrawn, insecure and closed off to most of the real world. I couldn't help but feel Ender's claustrophobic view of his world.I couldn't help but feel his anger, frustration and outrage.

    I'm looking forward to reading more on Ender Wiggin. But like Ender, I need to step away for a while. I need some fresh air. I need to stretch out and catch my breath before I re-enter Ender's game...and Orson Scott Card's world.

    51 out of 64 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted July 16, 2012

    Movie

    Btw there is a movie of this book coming out in 2013. It has the kid with the awesome eyes who played hugo...and the chick from nims island. Sorry only movies i can think of with them in it. Go to IMDB for more info!
    Hope that helps!!!!

    21 out of 37 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted December 25, 2011

    Gravo

    My all-time favorite book!

    17 out of 31 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted September 21, 2012

    Anonymous

    One of the most confusing booksnive ever read. It starts out pretty cool but as you continue reading its very hard to understand, and overall just not that great of a.book. you can tell the author tried to make it have twists and be surprising and.be GOOD but he desperatly failed, lacking any sort of suspense and everything was predictable for the most part. I generally like all o fthe author books, but this was definetly one of his mosy failed attempts at a legacy...it honestly isnt worth your time to read.

    16 out of 112 people found this review helpful.

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  • Anonymous

    Posted December 28, 2011

    Great

    Everyone should read Enders Game, 3 chears for enders game

    13 out of 22 people found this review helpful.

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  • Anonymous

    Posted March 20, 2013

    You guys dont make sense

    Instead of complaining about the one page sample JUST BUY THE FREAKIN BOOK. Its a really good book.

    12 out of 23 people found this review helpful.

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  • Anonymous

    Posted December 6, 2012

    I love this book

    I read this for english class in high school 15 years ago,and loved it. I have reread it about every other year since. Definitely recommend.

    12 out of 12 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted May 28, 2012

    free sample isnt worth downloading

    Is only one page. Its like only reading the first two words of a poem. YOU CANT FIND OUT WHAT IT IS ABOUT!!!!

    11 out of 85 people found this review helpful.

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  • Anonymous

    Posted December 11, 2012

    A Must Read at ANY age

    This is a classic novel in the sci-fi genre. Non sci-fi fans will love it too!

    9 out of 9 people found this review helpful.

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  • Anonymous

    Posted December 9, 2012

    I love it

    This is my favorite book of all time no doubt

    9 out of 9 people found this review helpful.

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  • Anonymous

    Posted January 3, 2013

    Aeh. So-so.

    I know everyone will say that "Enders Game" is the best sci fi classic ever. Bla bla bla.

    I
    did
    not
    care
    for
    It
    At.
    All.


    So sue me.

    7 out of 55 people found this review helpful.

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  • Anonymous

    Posted December 28, 2012

    GREAT

    This book is an openly amazing, exciting, and wonderful. It pulls you right in and you can't stop reading! I'm 11 and I read this book in a day, and I haven't done that since the Harry Potter, or Twilight, series. That just shows you how this book compares with many other greats.

    7 out of 7 people found this review helpful.

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  • Anonymous

    Posted December 7, 2012

    Ender's Game

    One of the best books ever written

    7 out of 7 people found this review helpful.

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  • Anonymous

    Posted November 27, 2012

    Great

    Favorite book ever

    7 out of 8 people found this review helpful.

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  • Anonymous

    Posted October 19, 2012

    Easy read

    Easy read, and very entertaining. Author does an amazing job of making the reader care deeply for Ender.

    7 out of 8 people found this review helpful.

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  • Posted July 30, 2013

    more from this reviewer

    I started reading Ender's Game , by Orson Scott Card, for

    I started reading <i>Ender's Game</i>
    , by Orson Scott Card, for a few reasons. Some friends like it, Card's statements about political issues were in the news, so on. I picked it up, and read it. It was very thought-provoking and entertaining, to say the least.

    As the book starts, it is late in the 21st century, and the planet earth has already been the victim of two invasions by the Formics, an insect like alien creature. The Formics, derogatorily called the “buggers” by the people of earth, are feared and there is a constant lookout for the next invasion that many believe to be inevitable. In this environment, the best and brightest children are recruited to go to “battle school” and then further education, where they will learn how to command fleets and personnel in any future war against the buggers.

    This environment as well is rife with some dystopian themes such as a very soft, yet entirely too efficient, suppression of religion and population controls. There is, of course, the horror of child soldiers and psychological abuse, which we'll discuss in a moment. Into this setting, we have Andrew “Ender” Wiggin, a young boy who is called a “Third” for being a rare child beyond the two per family limit normally enforced. He is sent to school to learn to fight the buggers.

    The abuse Ender underwent in his training were disturbing, but seemingly necessary, for the sympathetic truths that were eventually revealed by Ender were not known at this point in the story, and yet the military leadership who were convinced that they were doing the right thing <i>still</i>
    had doubts. One of the main points of this series is that war is not fun or pretty. It's messy and ruthless.

    I have criticized certain characters or people who have what I consider warped views of martial matters, and that made our protagonist all the more disturbing, in a way. Ender was, arguably, the moral ideal of a military commander. Yet the empathy and imagination that made him so morally upright also made him a coldly precise military commander. Of course, part of the reason this is has to due with the reveal at the end of the novel, so we'll leave that alone.

    Card certainly paints a very depressing picture of humanity, but a nuanced one. When I finished the book, I wondered if the Formics weren't the good guys and the military leadership who so hurt Ender and other children, the bad guys. It is something to mull over, as I'm sure those who have finished the book will so do.

    As for the military training and such aspects, it was fairly realistic, within the confines of the fictional and dystopian settings. Though there were no NCO's (Non-Commissioned Officers) per se listed, the concept of them was very much in play. The “toon” leaders and sub-leaders with autonomy enough to work within Ender's command were an example of how real-life NCO's work in battle within their units. Of course, there are some plot points that would never fly in real life, and the reader will quickly guess which ones.

    War is hell, the old phrase goes, but sometimes it is necessary. The real struggle, besides, and perhaps more than, the battle, is the struggle to not lose one's morality, one's humanity, in the fight. Often ruthless decisions are required, so how can one fight like a heartless killer, yet not truly be heartless? Not truly lose their souls? That is a quandary that <i>Ender's Game</i>
    presents, but doesn't answer. We, the reader, must answer that question for ourselves.

    5 out of 8 people found this review helpful.

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  • Posted May 2, 2013

    The man's a talented writer but needs to either come out of the

    The man's a talented writer but needs to either come out of the closet or stop his anti-gay retoric. I find it hard to imagine someone so well read still has so much hate.

    5 out of 30 people found this review helpful.

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  • Anonymous

    Posted July 1, 2012

    Best of the best

    My all time favorite book in the world!!!!!!!! Can't wait for the movie to come out next year.

    5 out of 8 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted July 18, 2013

    Enders game is a great book.

    In my time as a reader, I have seen so many good books, and for some reason, I never read it, the book title " Enders Game" somehow kept me from reading it, by the time I even considered reading it I had had it recomended it to me by almost all my friends. To my great surprise I loved the story line, whitch was much deeper than any books I have read before, I am not close to the military genius that ender was but I still found that I could relate to him, being used and forced to do bad things.

    The strangest thing in the book in my opinion was how mature ender was, and the way he thought whitch was more sofisticated than most modern adults.

    All in all, the book was a thrilling and fun read and I recomend it for all that like books that make you think.

    4 out of 4 people found this review helpful.

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  • Posted May 8, 2013

    It was okay

    I read many reviews, and most of them indicated this was a great read. It was good, but didn't meet my expectations.

    4 out of 7 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
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