Ender's Game (Ender Quintet #1)

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Overview

Winner of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the ...

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Ender's Game (Ender Quintet #1)

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Overview

Winner of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Winner of the 2008 Margaret A. Edwards Award

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Editorial Reviews

From Barnes & Noble

Orson Scott Card's 1985 novel Ender's Game was a miracle oak that grew from the tiny acorn of 1977 short story. This science fiction classic about a young man's experiences at Battle School won both the Hugo and the Nebula awards and then became the takeoff vehicle for a quintet that continues to gain readers. Speaking of takeoffs, a much-discussed, widely anticipated adaptation will premiere in the United States on November 1st. It stars Asa Butterfield, Harrison Ford, and Ben Kingsley. Now in a mass-market movie tie-in edition and a NOOK Book.

Children's Literature
This twenty-five-year-old science fiction classic has been repackaged for younger readers. Unlike many hard-core science fiction titles, this book is particularly appropriate for a younger audience, for its protagonist, Ender Wiggin, is just six years old at the novel's beginning and still a pre-teen at its end. Ender's parents have received a special dispensation to have a third child in spite of strict population control laws. His brilliant older siblings, Peter and Valentine, have each showed great promise, but each falls just short of having "the right stuff." The International Fleet (I.F.) believes that Ender may be the commander they need to lead great armies against invasion by alien "buggers." When Ender does exhibit the desired combination of compassion and cruelty, the I.F. takes him to the distant Battle School, where brilliant children are trained in military strategy and tactics. The centerpiece of their education is a simulated battle game at which Ender quickly excels, eventually becoming the youngest commander in history. Life at Battle School, especially these battle games, is richly described. Ender is portrayed as just a pawn in the larger game being played by the I.F., and readers will alternately sympathize with his exploitation and cheer when he is able to make friends in spite of the tremendous forces working to isolate and dehumanize him. The political and philosophical material at the novel's end may get too heavy for some readers, but for the most part, this novel will deservedly reach a new generation through this new edition.
—Norah Piehl
School Library Journal

Gr 7 Up

This new young adult edition of the Hugo and Nebula Award-winning classic sci-fi novel by Orson Scott Card, winner of the Margaret A. Edwards Award for outstanding lifetime contribution to writing for teens, includes an original postscript by the author in which he discusses the origins of the novel is all about leadership. The novel asks: What does it take to successfully lead men into battle? The buggers have invaded Earth twice. The last time mankind survived only because of the brilliance of Mazer Rackham, commander of the International Fleet. Years later, a third invasion is feared and a new commander is sought. Ender Wiggin is only six years old when he is plucked to succeed Rackham and sent to the space station Battle School. He is isolated, ridiculed, bullied, and persecuted-but he survives and thrives. Using his astonishing intelligence, the boy learns to be a top-notch solider and, despite his youth and small stature, is quickly promoted up the ranks. By the age of 12, Ender learns the art of command and earns the respect and fear of his fellow soldiers. This audio version was created in celebration of the 20th anniversary of the novel and it's a gem. The audiobook is narrated by a full cast. Stefan Rudniki is particularly good as Ender. Despite Ender's age, this is not a children's novel. Its profound themes (and mild profanity) call for intelligent teens who appreciate a complex novel.-Tricia Melgaard, Centennial Middle School, Broken Arrow, OK

From the Publisher

"Card has taken the venerable sf concepts of a superman and interstellar war against aliens, and, with superb characterization, pacing and language, combined them into a seamless story of compelling power. This is Card at the height of his very considerable powers—a major sf novel by any reasonable standards."—Booklist

Booklist
"Superb characterization, pacing and language, combined them into a seamless story of compelling power."
Houston Post
"Layers fold with immaculate timing, transforming an almost juvenile adventure into a tragic tale of the destruction...."
New York Times Book Review
"Ender's Game is an affecting novel."
New York Newsday
"Card has done strong work before, but this could be the book to break him out of the pack."
The Christian Science Monitor
" [A] powerful book about war, that ranges in topic from reflex-training video games to combat between our inner-and other-directed selves...."
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Product Details

  • ISBN-13: 9781593974749
  • Publisher: Macmillan Audio
  • Publication date: 11/6/2004
  • Series: Ender Quintet Series , #1
  • Format: CD
  • Edition description: Unabridged
  • Sales rank: 88,039
  • Product dimensions: 5.71 (w) x 5.76 (h) x 1.31 (d)

Meet the Author

Orson Scott Card

Born in Richland, Washington in 1951, Orson Scott Card grew up in California, Arizona, and Utah. He lived in Brazil for two years as an unpaid missionary for the Mormon Church and received degrees from Brigham Young University (1975) and the University of Utah (1981). The author of numerous books, Card was the first writer to receive both the Hugo and Nebula awards for best novel two years in a row, first for Ender's Game and then for the sequel Speaker for the Dead. He lives in Greensboro, North Carolina.

 

Harlan Ellison has written or edited 75 books and more than 1700 stories, essays, articles, and newspaper columns as well as two dozen teleplays and a dozen motion pictures.  He won the Hugo award nine times, the Nebula award three times, the Bram Stoker award six times (including The Lifetime Achievement Award in 1996), the Edgar Allan Poe Award of the Mystery Writers of America twice, the Georges Méliès fantasy film award twice, and was awarded the Silver Pen for Journalism by PEN, the international writer’s union. Harlan has garnered two Audie Awards for the best in audio recordings.  Along with Stefan Rudnicki and other narrators, Harlan read the 20th anniversary edition of Orson Scott Card's Ender's Game, published by Macmillan Audio.

 

Stefan Rudnicki was born in Poland and now resides in Studio City, California. He has narrated more than 100 audiobooks, and has participated in more than a thousand as a narrator, writer, producer, or director. He is a recipient of multiple Audie Awards and AudioFile Earphones Awards as well as a Grammy Award as an audiobook producer. Along with casts of other narrators, Stefan has read a number of Orson Scott Card's best-selling science fiction novels, published by Macmillan Audio. In reviewing the 20th anniversary edition audiobook of Card’s Ender's Game, Publishers Weekly stated, "Card's phenomenal emotional depth comes through in the quiet, carefully paced speech of each performer...In particular, Rudnicki, with his lulling, sonorous voice, does a fine job articulating Ender's inner struggle between the kind, peaceful boy he wants to be and the savage, violent actions he is frequently forced to take. This is a wonderful way to experience Card's best-known and most celebrated work, both for longtime fans and for newcomers."

Biography

Any discussion of Orson Scott Card's work must necessarily begin with religion. A devout Mormon, Card believes in imparting moral lessons through his fiction, a stance that sometimes creates controversy on both sides of the fence. Some Mormons have objected to the violence in his books as being antithetical to the Mormon message, while his conservative political activism has gotten him into hot water with liberal readers.

Whether you agree with his personal views or not, Card's fiction can be enjoyed on many different levels. And with the amount of work he's produced, there is something to fit the tastes of readers of all ages and stripes. Averaging two novels a year since 1979, Card has also managed to find the time to write hundreds of audio plays and short stories, several stage plays, a television series concept, and a screenplay of his classic novel Ender's Game. In addition to his science fiction and fantasy novels, he has also written contemporary fiction, religious, and nonfiction works.

Card's novel that has arguably had the biggest impact is 1985's Hugo and Nebula award-winner Ender's Game. Ender's Game introduced readers to Andrew "Ender" Wiggin, a young genius faced with the task of saving the Earth. Ender's Game is that rare work of fiction that strikes a chord with adults and young adult readers alike. The sequel, Speaker for the Dead, also won the Hugo and Nebula awards, making Card the only author in history to win both prestigious science-fiction awards two years in a row.

In 2000, Card returned to Ender's world with a "parallel" novel called Ender's Shadow. Ender's Shadow retells the events of Ender's Game from the perspective of Julian "Bean" Delphinki, Ender's second-in-command. As Sam to Ender's Frodo, Bean is doomed to be remembered as an also-ran next to the legendary protagonist of the earlier novel. In many ways, Bean is a more complex and intriguing character than the preternaturally brilliant Ender, and his alternate take on the events of Ender's Game provide an intriguing counterpoint to fans of the original series.

In addition to moral issues, a strong sense of family pervades Card's work. Card is a devoted family man and father to five (!) children. In the age of dysfunctional family literature, Card bristles at the suggestion that a positive home life is uninteresting. "How do you keep ‘good parents' from being boring?" he once said. "Well, in truth, the real problem is, how do you keep bad parents from being boring? I've seen the same bad parents in so many books and movies that I'm tired of them."

Critical appreciation for Card's work often points to the intriguing plotlines and deft characterizations that are on display in Card's most accomplished novels. Card developed the ability to write believable characters and page-turning plots as a college theater student. To this day, when he writes, Card always thinks of the audience first. "It's the best training in the world for a writer, to have a live audience," he says. "I'm constantly shaping the story so the audience will know why they should care about what's going on."

Card brought Bean back in 2005 for the fourth and final novel in the Shadow series: Shadow of the Giant. The novel presented some difficulty for the writer. Characters who were relatively unimportant when the series began had moved to the forefront, and as a result, Card knew that the ending he had originally envisioned would not be enough to satisfy the series' fans.

Although the Ender and Shadow series deal with politics, Card likes to keep his personal political opinions out of his fiction. He tries to present the governments of futuristic Earth as realistically as possible without drawing direct analogies to our current political climate. This distance that Card maintains between the real world and his fictional worlds helps give his novels a lasting and universal appeal.

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    1. Hometown:
      Greensboro, North Carolina
    1. Date of Birth:
      August 24, 1951
    2. Place of Birth:
      Richland, Washington
    1. Education:
      B.A. in theater, Brigham Young University, 1975; M.A. in English, University of Utah, 1981
    2. Website:

Read an Excerpt

ENDERS GAME (Chapter 1)

THIRD

"I've watched through his eyes, I've listened through his ears, and I tell you he's the one. Or at least as close as we're going to get."

"That's what you said about the brother."

"The brother tested out impossible. For other reasons. Nothing to do with his ability."

"Same with the sister. And there are doubts about him. He's too malleable. Too willing to submerge himself in someone else's will."

"Not if the other person is his enemy."

"So what do we do? Surround him with enemies all the time?"

"If we have to."

"I thought you said you liked this kid."

"If the buggers get him, they'll make me look like his favorite uncle."

"All right. We're saving the world, after all. Take him."

The monitor lady smiled very nicely and tousled his hair and said, "Andrew, I suppose by now you're just absolutely sick of having that horrid monitor. Well, I have good news for you. That monitor is going to come out today. We're going to take it right out, and it won't hurt a bit."

Ender nodded. It was a lie, of course, that it wouldn't hurt a bit. But since adults always said it when it was going to hurt, he could count on that statement as an accurate prediction of the future. Sometimes lies were more dependable than the truth.

"So if you'll just come over here, Andrew, just sit right up here on the examining table. The doctor will be in to see you in a moment."

The monitor gone. Ender tried to imagine the little device missing from the back of his neck. I'll roll over on my back in bed and it won't be pressing there. I won't feel it tingling and taking up the heat when I shower.

And Peter won't hate me anymore. I'll come home and show him that the monitor's gone, and he'll see that I didn't make it, either. That I'll just be a normal kid now, like him. That won't be so bad then. He'll forgive me that I had my monitor a whole year longer than he had his. We'll be—

Not friends, probably. No, Peter was too dangerous. Peter got so angry. Brothers, though. Not enemies, not friends, but brothers—able to live in the same house. He won't hate me, he'll just leave me alone. And when he wants to play buggers and astronauts, maybe I won't have to play, maybe I can just go read a book.

But Ender knew, even as he thought it, that Peter wouldn't leave him alone. There was something in Peter's eyes, when he was in his mad mood, and whenever Ender saw that look, that glint, he knew that the one thing Peter would not do was leave him alone. I'm practicing piano, Ender. Come turn the pages for me. Oh, is the monitor boy too busy to help his brother? Is he too smart? Got to go kill some buggers, astronaut? No, no, I don't want your help. I can do it on my own, you little bastard, you little Third.

"This won't take long, Andrew," said the doctor.

Ender nodded.

"It's designed to be removed. Without infection, without damage. But there'll be some tickling, and some people say they have a feeling of something missing. You'll keep looking around for something, something you were looking for, but you can't find it, and you can't remember what it was. So I'll tell you. It's the monitor you're looking for, and it isn't there. In a few days that feeling will pass."

The doctor was twisting something at the back of Ender's head. Suddenly a pain stabbed through him like a needle from his neck to his groin. Ender felt his back spasm, and his body arched violently backward; his head struck the bed. He could feel his legs thrashing, and his hands were clenching each other, wringing each other so tightly that they arched.

"Deedee!" shouted the doctor. "I need you!" The nurse ran in, gasped. "Got to relax these muscles. Get it to me, now! What are you waiting for!"

Something changed hands; Ender could not see. He lurched to one side and fell off the examining table. "Catch him!" cried the nurse.

"Just hold him steady—"

"You hold him, doctor, he's too strong for me—"

"Not the whole thing! You'll stop his heart—"

Ender felt a needle enter his back just above the neck of his shirt. It burned, but wherever in him the fire spread, his muscles gradually unclenched. Now he could cry for the fear and pain of it.

"Are you all right, Andrew?" the nurse asked.

Andrew could not remember how to speak. They lifted him onto the table. They checked his pulse, did other things; he did not understand it all.

The doctor was trembling; his voice shook as he spoke. "They leave these things in the kids for three years, what do they expect? We could have switched him off, do you realize that? We could have unplugged his brain for all time."

"When does the drug wear off?" asked the nurse.

"Keep him here for at least an hour. Watch him. If he doesn't start talking in fifteen minutes, call me. Could have unplugged him forever. I don't have the brains of a bugger."

He got back to Miss Pumphrey's class only fifteen minutes before the closing bell. He was still a little unsteady on his feet.

"Are you all right, Andrew?" asked Miss Pumphrey.

He nodded.

"Were you ill?"

He shook his head.

"You don't look well."

"I'm OK."

"You'd better sit down, Andrew."

He started toward his seat, but stopped. Now what was I looking for? I can't think what I was looking for.

"Your seat is over there," said Miss Pumphrey.

He sat down, but it was something else he needed, something he had lost. I'll find it later.

"Your monitor," whispered the girl behind him.

Andrew shrugged.

"His monitor," she whispered to the others.

Andrew reached up and felt his neck. There was a bandaid. It was gone. He was just like everybody else now.

"Washed out, Andy?" asked a boy who sat across the aisle and behind him. Couldn't think of his name. Peter. No, that was someone else.

"Quiet, Mr. Stilson," said Miss Pumphrey. Stilson smirked.

Miss Pumphrey talked about multiplication. Ender doodled on his desk, drawing contour maps of mountainous islands and then telling his desk to display them in three dimensions from every angle. The teacher would know, of course, that he wasn't paying attention, but she wouldn't bother him. He always knew the answer, even when she thought he wasn't paying attention.

In the corner of his desk a word appeared and began marching around the perimeter of the desk. It was upside down and backward at first, but Ender knew what it said long before it reached the bottom of the desk and turned right side up.

THIRD

Ender smiled. He was the one who had figured out how to send messages and make them march—even as his secret enemy called him names, the method of delivery praised him. It was not his fault he was a Third. It was the government's idea, they were the ones who authorized it—how else could a Third like Ender have got into school? And now the monitor was gone. The experiment entitled Andrew Wiggin hadn't worked out after all. If they could, he was sure they would like to rescind the waivers that had allowed him to be born at all. Didn't work, so erase the experiment.

The bell rang. Everyone signed off their desks or hurriedly typed in reminders to themselves. Some were dumping lessons or data into their computers at home. A few gathered at the printers while something they wanted to show was printed out. Ender spread his hands over the child-size keyboard near the edge of the desk and wondered what it would feel like to have hands as large as a grown-up's. They must feel so big and awkward, thick stubby fingers and beefy palms. Of course, they had bigger keyboards—but how could their thick fingers draw a fine line, the way Ender could, a thin line so precise that he could make it spiral seventy-nine times from the center to the edge of the desk without the lines ever touching or overlapping. It gave him something to do while the teacher droned on about arithmetic. Arithmetic! Valentine had taught him arithmetic when he was three.

"Are you all right, Andrew?"

"Yes, ma'am."

"You'll miss the bus."

Ender nodded and got up. The other kids were gone. They would be waiting, though, the bad ones. His monitor wasn't perched on his neck, hearing what he heard and seeing what he saw. They could say what they liked. They might even hit him now—no one could see them anymore, and so no one would come to Ender's rescue. There were advantages to the monitor, and he would miss them.

It was Stilson, of course. He wasn't bigger than most other kids, but he was bigger than Ender. And he had some others with him. He always did.

"Hey Third."

Don't answer. Nothing to say.

"Hey, Third, we're talkin to you, Third, hey bugger-lover, we're talkin to you."

Can't think of anything to answer. Anything I say will make it worse. So will saying nothing.

"Hey, Third, hey, turd, you flunked out, huh? Thought you were better than us, but you lost your little birdie, Thirdie, got a bandaid on your neck."

"Are you going to let me through?" Ender asked.

"Are we going to let him through? Should we let him through?" They all laughed. "Sure we'll let you through. First we'll let your arm through, then your butt through, then maybe a piece of your knee."

The others chimed in now. "Lost your birdie, Thirdie. Lost your birdie, Thirdie."

Stilson began pushing him with one hand; someone behind him then pushed him toward Stilson.

"See-saw, marjorie daw," somebody said.

"Tennis!"

"Ping-pong!"

This would not have a happy ending. So Ender decided that he'd rather not be the unhappiest at the end. The next time Stilson's arm came out to push him, Ender grabbed at it. He missed.

"Oh, gonna fight me, huh? Gonna fight me, Thirdie?"

The people behind Ender grabbed at him, to hold him.

Ender did not feel like laughing, but he laughed. "You mean it takes this many of you to fight one Third?"

"We're people, not Thirds, turd face. You're about as strong as a fart!"

But they let go of him. And as soon as they did, Ender kicked out high and hard, catching Stilson square in the breastbone. He dropped. It took Ender by surprise—he hadn't thought to put Stilson on the ground with one kick. It didn't occur to him that Stilson didn't take a fight like this seriously, that he wasn't prepared for a truly desperate blow.

For a moment, the others backed away and Stilson lay motionless. They were all wondering if he was dead. Ender, however, was trying to figure out a way to forestall vengeance. To keep them from taking him in a pack tomorrow. I have to win this now, and for all time, or I'll fight it every day and it will get worse and worse.

Ender knew the unspoken rules of manly warfare, even though he was only six. It was forbidden to strike the opponent who lay helpless on the ground; only an animal would do that.

So Ender walked to Stilson's supine body and kicked him again, viciously, in the ribs. Stilson groaned and rolled away from him. Ender walked around him and kicked him again, in the crotch. Stilson could not make a sound; he only doubled up and tears streamed out of his eyes.

Then Ender looked at the others coldly. "You might be having some idea of ganging up on me. You could probably beat me up pretty bad. But just remember what I do to people who try to hurt me. From then on you'd be wondering when I'd get you, and how bad it would be." He kicked Stilson in the face. Blood from his nose spattered the ground nearby. "It wouldn't be this bad," Ender said. "It would be worse."

He turned and walked away. Nobody followed him. He turned a corner into the corridor leading to the bus stop. He could hear the boys behind him saying, "Geez. Look at him. He's wasted." Ender leaned his head against the wall of the corridor and cried until the bus came. I am just like Peter. Take my monitor away, and I am just like Peter.

ENDERS GAME. Copyright 1977, 1985, 1991 by Orson Scott Card.

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Table of Contents

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Customer Reviews

Average Rating 4.5
( 3391 )
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See All Sort by: Showing 1 – 20 of 3407 Customer Reviews
  • Posted April 22, 2010

    more from this reviewer

    I Also Recommend:

    End the Game

    I've seen this book in libraries, on best-of lists, and pretty much everywhere. But I've always dismissed it because of the cover and the premise which just seemed corny and something meant for 14-yr-old StarWars fans. So I was surprised when I saw my math teacher reading it. My math teacher is pretty, in her early 20's, and a conservative Bible-thumper, so I was curious to what she saw in it. Once I see somebody with a book in their hands, I become very nosy. Her rave review convinced me to read it.

    What can I say about this book is that it's very fun and entertaining. I read it in one day. The sci-fi itself was pretty basic, and the most interesting part for me was Ender's trials at Battle School. Even though I had trouble following the null gravity battles. I did not understand Ender's explanation at all. It seems I would not be fit for Battle School :(

    The most unbelievable part for me was the age of these kids. They were very young, yet talked like your average adult. I understand they were supposed to be genius's and everyone was chosen as the best in something, but the only I saw that in Ender. I wish I could have known the other characters more.

    The "twist" ending didn't surprise me as much as the final chapter did. It just seemed so completely different from the rest of the book. I'm not sure whether or like it or not. This book definitely made me think in places.

    Overall, I recommend it to sci-fi and non sci-fi fans alike. I'm interested to read the sequels to see what happens to their universe afterward, if I can find them at the library. The library has a nasty habit of only carrying some books in a series- and never the ones I want.

    116 out of 148 people found this review helpful.

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  • Posted September 16, 2010

    more from this reviewer

    Magnificent World of Ender Wiggin

    I'm not sure how I've never made the time to read Orson Scott Card's "Ender's Game". It came to my attention about 15 years ago because of it's prescient inclusion of something like the Internet - a supercomputing, connected and communication experience. Viewing Ender's "desk" through the lens of 2010, one can't help but also applaud Card's anticipation of the iPad.

    The book is not standard sci-fi fare. Oh, it has its aliens (called "buggers" throughout the book), space- ships, travel, and battles, but it has much more than that. It has a unique depth. After reading it, I see now why schools are including it on their reading lists.

    Ender is a genius. A six-year-old genius. It becomes clear early in the book that Ender's intelligence is ridiculously off the charts, even by the standards of Card's fictional future. Card's mastery is on full display in how deep and dimensional he's able to make the characters. Like many children who have some distinguishing characteristic, whether it's a good or bad, Ender finds those characteristics under attack. He's very withdrawn, insecure and closed off to most of the real world. I couldn't help but feel Ender's claustrophobic view of his world.I couldn't help but feel his anger, frustration and outrage.

    I'm looking forward to reading more on Ender Wiggin. But like Ender, I need to step away for a while. I need some fresh air. I need to stretch out and catch my breath before I re-enter Ender's game...and Orson Scott Card's world.

    49 out of 62 people found this review helpful.

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  • Posted September 13, 2009

    I Also Recommend:

    Awesome Sci-Fi

    In the running for top 10 sci-fi books of all time, in my opinion. I am only sorry that I waited so long to read this gem. Card has kicked off his Ender Wiggin series in grand fashion here. With all the sclock coming out of hollywood these days, it would be nice to see a faithful screen adaptation of this novel- it could not go wrong. Truly an original story with gripping characters and an engaging plot. I could hardly put it down.

    31 out of 37 people found this review helpful.

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  • Posted June 3, 2009

    I Also Recommend:

    Orson Scott Card

    This is a very good book. Orson Scott Card wrote an interesting book. In the book kids are taken from their homes and put into a school that teaches them to become the best naval fleet commanders they can be. The main cause of this is an alien enemy called the Formics, and are generally called the Buggers as a more unofficial name. It is a strange step to use children and train them from age 6 to about 18. This is similar to Sparta where the best and smartest were the only ones allowed to fight and started at age 7.

    Ender however will not have that much time to become the best commander he can. The book goes through his struggles of isolation, being younger than most other kids, and the resentment of others at his perfection of everything. I recomend this book for anyone who just wants a fun read while still making you think a little bit.

    25 out of 33 people found this review helpful.

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  • Anonymous

    Posted July 16, 2012

    Movie

    Btw there is a movie of this book coming out in 2013. It has the kid with the awesome eyes who played hugo...and the chick from nims island. Sorry only movies i can think of with them in it. Go to IMDB for more info!
    Hope that helps!!!!

    20 out of 36 people found this review helpful.

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  • Posted July 11, 2009

    Everyone Should Read this at Least Once

    Everyone should read this book at least once. The imagery O.S. Card uses is so extreme and futuristic, considering that this book was written in the eighties; indeed, ahead of its time, some instances have recently appeared in the last few years. The overall plot keeps you turning the pages. Read it- you wont be disappointed!

    19 out of 29 people found this review helpful.

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  • Anonymous

    Posted December 25, 2011

    Gravo

    My all-time favorite book!

    16 out of 30 people found this review helpful.

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  • Posted March 31, 2010

    A great book

    I happened to stumble across this book by accident. I have so enjoyed reading it that I gave it to my Grandson. He so liked it that I have purchased a number of other books in this series. This is a great books for kids to read.

    16 out of 23 people found this review helpful.

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  • Posted December 14, 2008

    Very Enjoyable Reading!

    Ender¿s Game by Orson Scott Card is a thought provoking book about Andrew ¿Ender¿ Wiggin and his attempts to help the military save the plant from destruction. However, the pre-pubescent child has no idea that he is actually helping the military. Ender is rather brilliant, just like his older sister and brother. His intelligence causes lots of problems throughout the story, especially resentment from classmates, both on Earth and while he attends the Battle School. Ender enjoys being at the Battle School because he is presented with many games that help stimulate war such as computer games and one that is similar to laser tag. One game in particular called ¿Free Play¿ fascinates the boy because he cannot seem to get past a level. This computer game stumps him until he begins to get angry, and the game rewards his frustrations with progress, conditioning Ender's violent tendencies and supporting his need to win completely. He manages to succeed extremely well at the laser tag game and using superior tactics, manages to defeat more experienced soldiers. Ender reorients his team using the phrase ¿the enemies¿ gate is down¿ so that they always know where the zero G environment is located. Because of his advancing skills, Ender becomes a leader at the Battle School and after being transferred to Command School, others begin watching how he plays the games. Through his lessons at the Battle School, Ender learns that reality is not always what it seems. <BR/>The author uses two different fonts to distinguish between the military¿s world and Ender¿s belief of what the world is. This format helps the reader recognize that Ender does not understand his environment and that reality is not what he believes it to be. Card uses a limited point of view to help the reader feel the same isolation that Ender must endure. The setting plays an important role in Ender¿s Game because without the technological advancements that allow space travel, Ender would never have left the Earth. <BR/>Science fiction novels generally do not draw largely on the author¿s own life, but Card¿s life had some influence on Ender¿s Game. He enjoyed reading immensely as a child which sparked his imagination. Card¿s first interaction with political activism was prior to and during the 1964 presidential election because his family had just moved to a very conservative town in Arizona. This introduction to politics plays some role in how the military control Ender¿s mind. Card¿s own children enjoyed video games greatly and his son Geoffrey currently designs them for a living. <BR/>I would greatly recommend this book because I truly enjoyed it. I do not tend to like reading and this book grabbed my attention from the beginning. I related to Ender¿s fascination with the games because I enjoy playing video games in my free time. The plot has many twists and turns that will keep the reader anxiously waiting for what will happen next, but the story still flows smoothly. Ender¿s Game is a book that I believe many young adults can relate to today as the popularity of video games increases.

    16 out of 38 people found this review helpful.

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  • Anonymous

    Posted September 21, 2012

    Anonymous

    One of the most confusing booksnive ever read. It starts out pretty cool but as you continue reading its very hard to understand, and overall just not that great of a.book. you can tell the author tried to make it have twists and be surprising and.be GOOD but he desperatly failed, lacking any sort of suspense and everything was predictable for the most part. I generally like all o fthe author books, but this was definetly one of his mosy failed attempts at a legacy...it honestly isnt worth your time to read.

    12 out of 105 people found this review helpful.

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  • Anonymous

    Posted December 28, 2011

    Great

    Everyone should read Enders Game, 3 chears for enders game

    12 out of 21 people found this review helpful.

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  • Anonymous

    Posted December 6, 2012

    I love this book

    I read this for english class in high school 15 years ago,and loved it. I have reread it about every other year since. Definitely recommend.

    11 out of 11 people found this review helpful.

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  • Anonymous

    Posted May 28, 2012

    free sample isnt worth downloading

    Is only one page. Its like only reading the first two words of a poem. YOU CANT FIND OUT WHAT IT IS ABOUT!!!!

    11 out of 83 people found this review helpful.

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  • Anonymous

    Posted March 20, 2013

    You guys dont make sense

    Instead of complaining about the one page sample JUST BUY THE FREAKIN BOOK. Its a really good book.

    10 out of 21 people found this review helpful.

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  • Anonymous

    Posted December 11, 2012

    A Must Read at ANY age

    This is a classic novel in the sci-fi genre. Non sci-fi fans will love it too!

    9 out of 9 people found this review helpful.

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  • Anonymous

    Posted December 9, 2012

    I love it

    This is my favorite book of all time no doubt

    8 out of 8 people found this review helpful.

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  • Anonymous

    Posted January 3, 2013

    Aeh. So-so.

    I know everyone will say that "Enders Game" is the best sci fi classic ever. Bla bla bla.

    I
    did
    not
    care
    for
    It
    At.
    All.


    So sue me.

    7 out of 52 people found this review helpful.

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  • Anonymous

    Posted December 28, 2012

    GREAT

    This book is an openly amazing, exciting, and wonderful. It pulls you right in and you can't stop reading! I'm 11 and I read this book in a day, and I haven't done that since the Harry Potter, or Twilight, series. That just shows you how this book compares with many other greats.

    7 out of 7 people found this review helpful.

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  • Anonymous

    Posted December 7, 2012

    Ender's Game

    One of the best books ever written

    7 out of 7 people found this review helpful.

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  • Anonymous

    Posted November 27, 2012

    Great

    Favorite book ever

    7 out of 8 people found this review helpful.

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