Endgame: The Calling

Overview

Twelve thousand years ago, they came. They descended from the sky amid smoke and fire, and created humanity and gave us rules to live by. They needed gold and they built our earliest civilizations to mine it for them. When they had what they needed, they left. But before they left, they told us someday they would come back, and when they did, a game would be played. A game that would determine our future.

This is Endgame.

For ten thousand years...

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Endgame: The Calling

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This item will be available on October 7, 2014.
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Overview

Twelve thousand years ago, they came. They descended from the sky amid smoke and fire, and created humanity and gave us rules to live by. They needed gold and they built our earliest civilizations to mine it for them. When they had what they needed, they left. But before they left, they told us someday they would come back, and when they did, a game would be played. A game that would determine our future.

This is Endgame.

For ten thousand years the lines have existed in secret. The 12 original lines of humanity. Each had to have a Player prepared at all times. They have trained generation after generation after generation. In weapons, languages, history, tactics, disguise, assassination. Together the Players are everything: strong, kind, ruthless, loyal, smart, stupid, ugly, lustful, mean, fickle, beautiful, calculating, lazy, exuberant, weak. They are good and evil. Like you. Like all.

This is Endgame.

When the game starts, the Players will have to find three keys. The keys are somewhere on Earth. The only rule of their Endgame is that there are no rules. Whoever finds the keys first wins the game. Endgame: The Calling is about the hunt for the first key. And just as it tells the story of the hunt for a hidden key, written into the book is a puzzle. It invites readers to play their own Endgame and to try to solve the puzzle. Whoever does will open a case filled with gold. Alongside the puzzle will be a revolutionary mobile game built by Google's Niantic Labs that will allow you to play a real-world version of Endgame where you can join one of the lines and do battle with people around you.

Will exuberance beat strength? Stupidity top kindness? Laziness thwart beauty? Will the winner be good or evil? There is only one way to find out.

Play.
Survive.
Solve.
People of Earth.
Endgame has begun.

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Editorial Reviews

Publishers Weekly
08/04/2014
Frey and Johnson-Shelton open an ambitious trilogy, designed to play out over multiple media platforms, including mobile games. Ostensibly, it’s about 12 teenage Players, each representing a different bloodline from which all humanity is descended, who have been called together by the arrival of a meteor that signals Endgame—the point at which they must find three keys that will allow only one line to survive an apocalyptic event. As they outwit and outfight one another, they solve riddles and clues designed to help them succeed in their tasks. In addition, readers who solve the enclosed puzzles can compete to locate a (real-life) hidden treasure of gold coins. The premise is engaging, in a Hunger Games–meets–National Treasure sort of way, and the diverse global cast is welcome, but the choppy, disjointed prose (“Nothing happens. The stars are out. They stare. Wait”) quickly wears thin. The narrative shifts frequently among the overlarge cast, and it’s too soon to tell what’s signal and what’s noise in the overabundance of details. Ages 14–up. Agent: Eric Simonoff and Simon Trewin, William Morris Endeavor; David Krintzman, Morris Yorn. (Oct.)
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Product Details

  • ISBN-13: 9780062347060
  • Publisher: Harper Teen
  • Publication date: 10/28/2014
  • Pages: 464

Meet the Author

James Frey is originally from Cleveland. All four of his books, A Million Little Pieces, My Friend Leonard, Bright Shiny Morning, and The Final Testament of the Holy Bible, were international bestsellers.

Nils Johnson-Shelton is the coauthor of the international bestseller No Angel: My Harrowing Undercover Journey to the Inner Circle of the Hells Angels. He is also the author of the Full Fathom Five series for tweens Otherworld Chronicles.

Biography

James Frey in his own words:

"I was born in Cleveland, Ohio. I spent most of my childhood in Ohio and Michigan, and I have also lived in Boston, Wrightsville Beach, North Carolina, Sao Paulo Brazil, London, Paris, Chicago, and Los Angeles. I graduated from high school in 1988 and received further education at Denison University and the School of the Art Institute of Chicago. In 1993, I was sent to the Hazelden Foundation for the treatment of cocaine addiction and alcoholism. I moved to Chicago in 1994, where I worked variety of jobs, including doorman, stockboy, and member of a janitorial crew. In 1996, I moved to Los Angeles where I worked as a screenwriter, director and producer. In 2000, I took second mortgage on my house, and spent a year writing A Million Little Pieces. It was published by Nan A. Talese/Doubleday in May of 2003 and became a New York Times bestseller, a #1 national bestseller, and an international bestseller. In 2004, I wrote My Friend Leonard, which is a sequel to A Million Little Pieces. In June of 2005, Riverhead Books published My Friend Leonard, which also became a New York Times and international bestseller. I live in New York with my wife, daughter, and two dogs."

Author biography courtesy of Random House, Inc.

Good To Know

A few fun and fascinating facts from our interview with Frey:

"I've cut my own hair since I was 18, which is probably a bad thing."

"I once worked as Santa Claus and the Easter Bunny at a department store."

"I have about 15 tattoos."

"I love baseball, boxing, football, and playing with my daughter."

"I read for a couple hours a day. I surf. I love looking at art, spend tons of time in galleries."

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