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This one-of-a-kind book shows you how to use Photoshop to turn CAD drawings and BIM models into artistic presentations with captivating animations, videos, and dynamic 3D imagery. The techniques apply to all leading architectural design software including AutoCAD, Revit, and 3ds Max Design. Video tutorials on the DVD improve your learning curve and let you compare your work with the ...
This one-of-a-kind book shows you how to use Photoshop to turn CAD drawings and BIM models into artistic presentations with captivating animations, videos, and dynamic 3D imagery. The techniques apply to all leading architectural design software including AutoCAD, Revit, and 3ds Max Design. Video tutorials on the DVD improve your learning curve and let you compare your work with the author’s.
Take full advantage of Photoshop’s power to present your architectural drawings in a new and exciting way.
Chapter 1 Preparing Drawings in CAD or BIM for Enhancement.
Making Drawings Readable by Everyone.
Preparing Drawings in CAD or BIM.
Working with AutoCAD 2011 Drawings.
Cleaning Up Drawings.
Setting Up a Printer Driver and Paper Size in AutoCAD.
Creating a Plot Style Table for Images.
Making a Test Plot to Determine Scale.
Plotting with the Included LISP Program.
Working with Revit Architecture 2011 Models.
Carrying Revit’s Default Treatment of Lineweight into Photoshop.
Forcing All Lines to Be as Thin as Possible.
Chapter 2 Enhancing Drawings in Photoshop.
Importing Drawings as Smart Objects.
Setting the Resolution to Match Graphic Scale.
Managing and Creating Patterns.
Applying Drawing Techniques.
Scaling and Positioning.
Adjusting Color with an Adjustment Layer.
Adjusting Color with a Layer Effect.
Separating Color from Pattern.
Creating Layers from Effects.
Varying Lineweight and Dropping Shadows to Indicate Depth.
Chapter 3 Stretching the Photographic Truth.
Removing Unwanted Objects.
Replacing the Sky.
The Puppet Master.
Expanding Dynamic Range.
Chapter 4 Crafting Interactive Panoramas.
Tips for Shooting Panoramic Images.
Merging Photos into Panoramas.
Shooting Photos for Your Panoramic Image.
Cleaning Up Panoramas.
Zenith and Nadir Retouching.
Making Seamless 360-Degree Panoramas.
Adding Interactivity to Panoramas.
Animating and Rendering 3D Panoramic Videos.
Exporting to Zoomify.
Creating Java Panoramas with PTViewer.
Generating QuickTime VR and Flash Panoramas with Pano2VR.
Chapter 5 Exploring Multiple-Exposure Tricks.
Loading and Manipulating Stacks of Images.
Altering Images with Stack Modes.
Cloning within Image Stacks.
Rendering Time-Lapse Video from Stills.
Processing Video with Stack Modes.
Using Poor Man’s HDR.
Chapter 6 Creating Texture Maps.
Creating Textures from Scratch.
Making Seamless Textures from Photos.
Harvesting Nontiling Textures from Photos.
Extracting Entourage from Photos.
Chapter 7 Compositing Imagery from 3D Applications.
Compositing Render Elements from 3ds Max Design 2011.
Compositing Image Elements in Photoshop.
Narrowing the Depth of Field.
Using the Lens Blur Filter.
Using the Z Depth Image Element from 3ds Max to Narrow the Depth of Field.
Creating Depth Maps with SketchUp 7.
Narrowing the Depth of Field in Photoshop.
Chapter 8 Working with Imported 3D Models.
Transferring 3D Models into Photoshop.
Navigating in 3D Space.
Rotating the Model to Match Photoshop’s Coordinate System.
Using 3D Camera Tools.
Adjusting Materials and Maps.
Illuminating with Virtual Light.
Rendering the Model.
Chapter 9 Illustrating 3D Models.
Illustrating with Smart Filters.
Illustrating with Render Settings.
Using Painterly Approaches to Illustrating Models.
Art History 101.
Painting with the Mixer Brush.
Chapter 10 Integrating 3D Models with Photos.
Adding 3D Entourage to Photos.
Adding a 3D Painting to a Wall.
Adding 3D Furniture with Shadows.
Masking Unrealistic Ray-Traced Shadows.
Painting Shadows and Fading Them with a Gradient Mask.
Merging 3D Buildings with Photos.
Adding a New 3D Building.
Adding a Masked Sky Gradient.
Merging the 3D Building with Neighboring Structures in the Photo.
Chapter 11 Playing with Depth Perception.
Using Repoussé: 3D Modeling in Photoshop.
Maximizing Vanishing Point.
Replacing Textures in Perspective.
Measuring in Perspective.
Shooting and Perceiving Stereographic Images.
Creating Anaglyphic Imagery for 3D-Glasses Experiences.
Turning a Pair of Stereo Photos into an Anaglyph.
Turning a Single Image into an Anaglyph.
Chapter 12 Working with Animation and Video.
Animating One Frame at a Time.
Creating a Frame-Based Animation.
Adding Changing Text to the Animation.
Animating Using the Timeline.
Altering Videos the Smart Way.
Animating a Vector Mask.
Assigning Smart Filters to a Video Layer.
Animating 3D Models on the Timeline.
Appendix About the Companion DVD.
What You’ll Find on the DVD.
Example and Resource Files.
Pano2VR Trial Software.
Using the DVD.