Entertainment for Education. Digital Techniques and Systems: 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings
With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutainment has been recognized as an eff- tive way of learning using modern digital media tools, like computers, games, mobile phones, televisions, or other virtual reality applications, which emphasizes the use of entertainment with application to the education domain. The Edutainment conference series was established in 2006 and subsequently - ganized as a special event for researchers working in this new interest area of e-learning and digital entertainment. The main purpose of Edutainment conferences is to facilitate the discussion, presentation, and information exchange of the scientific and technological development in the new community. The Edutainment conference series becomes a valuable opportunity for researchers, engineers, and graduate s- dents to communicate at these international annual events. The conference series - cludes plenary invited talks, workshops, tutorials, paper presentation tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event, the second (Edutainment 2007 in Hong Kong, China), third (Edutainment 2008 in Nanjing, China), and fourth editions (Edutainment 2009 in Banff, Canada) were organized. Edutainment 2010 was held during August 16–18, 2010 in Changchun, China. Two workshops were jointly org- ized together with Edutainment 2010.
1111360822
Entertainment for Education. Digital Techniques and Systems: 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings
With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutainment has been recognized as an eff- tive way of learning using modern digital media tools, like computers, games, mobile phones, televisions, or other virtual reality applications, which emphasizes the use of entertainment with application to the education domain. The Edutainment conference series was established in 2006 and subsequently - ganized as a special event for researchers working in this new interest area of e-learning and digital entertainment. The main purpose of Edutainment conferences is to facilitate the discussion, presentation, and information exchange of the scientific and technological development in the new community. The Edutainment conference series becomes a valuable opportunity for researchers, engineers, and graduate s- dents to communicate at these international annual events. The conference series - cludes plenary invited talks, workshops, tutorials, paper presentation tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event, the second (Edutainment 2007 in Hong Kong, China), third (Edutainment 2008 in Nanjing, China), and fourth editions (Edutainment 2009 in Banff, Canada) were organized. Edutainment 2010 was held during August 16–18, 2010 in Changchun, China. Two workshops were jointly org- ized together with Edutainment 2010.
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Entertainment for Education. Digital Techniques and Systems: 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings

Entertainment for Education. Digital Techniques and Systems: 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings

Entertainment for Education. Digital Techniques and Systems: 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings

Entertainment for Education. Digital Techniques and Systems: 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings

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Overview

With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutainment has been recognized as an eff- tive way of learning using modern digital media tools, like computers, games, mobile phones, televisions, or other virtual reality applications, which emphasizes the use of entertainment with application to the education domain. The Edutainment conference series was established in 2006 and subsequently - ganized as a special event for researchers working in this new interest area of e-learning and digital entertainment. The main purpose of Edutainment conferences is to facilitate the discussion, presentation, and information exchange of the scientific and technological development in the new community. The Edutainment conference series becomes a valuable opportunity for researchers, engineers, and graduate s- dents to communicate at these international annual events. The conference series - cludes plenary invited talks, workshops, tutorials, paper presentation tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event, the second (Edutainment 2007 in Hong Kong, China), third (Edutainment 2008 in Nanjing, China), and fourth editions (Edutainment 2009 in Banff, Canada) were organized. Edutainment 2010 was held during August 16–18, 2010 in Changchun, China. Two workshops were jointly org- ized together with Edutainment 2010.

Product Details

ISBN-13: 9783642145322
Publisher: Springer Berlin Heidelberg
Publication date: 09/30/2010
Series: Lecture Notes in Computer Science , #6249
Edition description: 2010
Pages: 635
Product dimensions: 5.90(w) x 9.30(h) x 1.00(d)

Table of Contents

E-Learning Tools and Platforms

Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance Wu-Yuin Hwang Rustam Shadiev Szu-Min Huang 1

Smap: To Generate the Personalized Learning Paths for Different Learning Style Learners Juan Yang Hongtao Liu Zhixing Huang 13

Computer-Supported Collaborative Conceptual Change Xiaodong Xu Yingjie Ren 23

Optimization Technique for Commercial Mobile MMORPG Jianmin Wang Zibin Zheng Peter Tam Jianping Liu 34

Design and Implementation of TCP/IP Protocol Learning Tool Feng Li Nana Yu 46

A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles Ramón Zatarain-Cabada M.L. Barrón-Estrada Viridiana Ponce Angulo Adán José García Carlos A. Reyes García 53

Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram Xiang-min Gao Ming-yong Pang 65

SPICEreading: A Three-in-One Share Platform in Cooperative English Reading Yu-Ju Lan Yao-Ting Sung Sheng-Kuang Chiu Chia-huei Lin Hsien-Sheng Hsiao Tzu-Chien Liu Kuo-En Chang 74

The Design and Implementation of Middle School Physics Optical Simulation Experiment Platform Xiangchun Ma Shaochun Zhong Da Xu Chunhong Zhang 84

Research on the Establishment of Structural E-Learning Resources Zhuo Zhang Wei Wang Zhongwu Zhou Yongbin Chen 92

Research on Virtual Experiment Intelligent Tutoring System Based on Multi-agent Xianye Li Fahui Ma Shijun Zhong Lin Tang Zhongwei Han 100

A Model-Driven Architecture Approach for Developing E-Learning Platform Xiao Cong Hongmei Zhang Dongdai Zhou Peng Lu Ling Qin 111

E-Learning System for Education

Knowledge Preference Based Learning Community Construction and Service Support Hua Deng Yongzhao Zhan Qirong Mao 123

Developing an Online History Educational System to Present the Progression of Spatial Regions Jia-Jiunn Lo Hsiao-Han Tu 135

A Bibliometric Study of E-Learning Literature on SSCI Database Johannes K. Chiang Chen-Wo Kuo Yu-Hsiang Yang 145

Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles Hongxia Liu Wei Zhao Ming Liang 156

Transferring Design Knowledge: Challenges and Opportunities Jun Hu Wei Chen Christoph Bartneck Matthias Rauterberg 165

The Content Balancing Method for Item Selection in CAT Peng Lu Dongdai Zhou Xiao Cong Wei Wang Da Xu 173

The Formative Evaluation's Impact on Online Learning Mei Pu Lu Wang 185

Psychological Perspectives on Social Behaviors of Chinese MMORPG Players Ge Qian 192

Research on the Adaptive Strategy of Adaptive Learning System Lian Bian Yueguang Xie 203

Research on an Educational Software Defect Prediction Model Based on SVM Guang-jie Liu Wen-yong Wang 215

Webgame Based Collaborative Learning Design: A Case Study Jie Jian Yueguang Xie Wenhe Tang Chunhui Wang 223

E-Learning Environments and Applications

Design of a Medical Simulator Hard- and Software Architecture P. Peters F. Delbressine L. Feijs 235

Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language Jinrong Li Wei Pan Ren Zhang Feiquan Chen Shenglong Nie Xiaoming He 247

An Analysis Framework of Activity Context in e-Learning Environments Yanlin Zheng Luyi Li Fanglin Zheng 258

Distributed Cognition and Ecological Field of Learning in Network Games Kan Tao 269

A Multimodal Virtual Anatomy E-Learning Tool for Medical Education Jianfeng Lu Li Li Goh Poh Sun 278

To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education Yi Zhang Chao Du Ge Dong Fan Zhang 288

Node Localization for Distributed Simulation Based on Logical Node Group in Simulation Grid Hai Huang Lei Tian Wei Wu Songlin Sun Xiaojun Jing 298

Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics Ming-Xiang Fan Maiga Chang Rita Kuo Jia-Sheng Heh 307

Intelligent Assessment in Math Education for Complete Induction Problems Wolfgang Müller Maren Hiob-Viertler 317

Research on the Method of Recomposing Learning Objects and Tools in Adaptive Learning Platform Pan Xie Longmei Ye Yueming Huang Youwei Chen Liwu Lin 326

A Study of Formative Assessment Index System for Educational Technology Competence Based on AHP Kefei Wang Lu Ming 337

Research of Automatic Assessment System of Virtual Experiment in Middle School Biology Based on the Virtual Simulation Technology Yuxi Wang Shaochun Zhong Haoran Zhang Yongjiang Zhong Ling Bai 345

Resource Organization and Management of the Platform for Supporting Teacher Education Innovation Based on IPv6 Dongxue Liu Zhen Liu Lin Liu Yun Ren 353

Game Techniques for Edutainment

A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games Michael D. Kickmeier-Rust Christina M. Steiner Elke Mattheiss Dietrich Albert 361

Experimental Development of Competitive Digital Educational Games on Multi-touch Screen for Young Children Xiaohua Yu Mian Zhang Jie Ren Huifang Zhao Zhiting Zhu 367

Strategy Research about Exploiting the Attention Resource of Learners in Educational Games Li Qian Sujing Zhang Ke Jin 376

Planning Serious Games: Adapting Approaches for Development Alana M. Morais Herbet F. Rodrigues Liliane S. Machado Ana Maria G. Valença 385

UML Modeling for Software System of Edu-Game Yufang Sun Ruwei Yun 395

A Common Software Architecture for Educational Games Wenfeng Hu 405

O3D-Based Game Learning Environments for Cultural Heritage Online Education Lu Wang Jian-wei Guo Cheng-lei Yang Hai-seng Zhao Xiang-xu Meng 417

Simulator and Robot-Based Game for Learning Automata Theory Mohamed Hamada Sayota Sato 429

Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects Stefan Göbel Viktor Wendel Christopher Ritter Ralf Steinmetz 438

Multimedia Techniques for Edutainment

Virtual Classrooms Supporting a Two-Way Synchronized Video and Audio Interaction Xin Li Minghua Li Liren Zeng 446

Optimal Bi-directional Seam Carving for Content-Aware Image Resizing Meiling Shi Guoqin Peng Lei Yang Dan Xu 456

Real-Time Hand Gesture Recognition Based on Vision Yu Ren Chengcheng Gu 468

A Vertical Search Engine Based on Visual and Textual Features Kun Wu Hai Jin Ran Zheng Qin Zhang 476

Hand Gesture Recognition in Natural State Based on Rotation Invariance and OpenCV Realization Baoyun Zhang Ruwei Yun Huaqing Qiu 486

Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking Chuanbo Weng Yang Li Mingmin Zhang Kangde Guo Xing Tang Zhigeng Pan 497

Spectrally-Based Single Image Relighting Xiaoxiong Xing Weiming Dong Xiaopeng Zhang Jean-Claude Paul 509

Multiple Layer Displacement Mapping with Lossless Image Compression Youngjae Chun Sunyong Park Kyoungsu Oh 518

Computer Animation and Graphics for Edutainment

Research on Shadow Map Based Shadow Generation Jie Guo Xiao-Yang Xu Yan Zhuang Jin-Gui Pan 529

A Case for Web-Based Interactive 3D Game Using Motion Capture Data Su Cai Qiang Liu Luyi Li 541

Sketch-Based Instancing of Parameterized 3D Models Dan Xiao Zhigeng Pan Renzhong Zhou 550

Digital Animation: Repercussions of New Media on Traditional Animation Concepts Filipe Costa Luz 562

Towards Virtual Actors for Acting Out Stories Ido A. Iurgel Rogério E. da Silva Manuel F. dos Santos 570

Progressive 3D Model Compression Based on Surfacelet Jinjiang Li Hui Fan 582

An Improved Artificial Potential Field Algorithm for Virtual Human Path Planning Junwen Sheng Gaoqi He Weibin Guo Jianhua Li 592

Research on Collision Detection Algorithm Based on Particle Swarm Optimization Wei Zhao Li-Jun Li Cheng-Shou Chen 602

Parallel Collision Detection Algorithm Based on OBB Tree and MapReduce Wei Zhao Cheng-Shou Chen Li-Jun Li 610

Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloud Jia Liu Xiaopeng Zhang Hongjun Li Mingrui Dai 621

Author Index 633

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