Entertainment Industry Economics: A Guide for Financial Analysis / Edition 6

Entertainment Industry Economics: A Guide for Financial Analysis / Edition 6

by Harold L. Vogel
     
 

ISBN-10: 0521836123

ISBN-13: 9780521836128

Pub. Date: 05/28/2004

Publisher: Cambridge University Press

The entertainment industry is one of the largest sectors of the United States economy and fast becoming one of the most prominent globally as well. In this newly revised book, Harold L. Vogel examines the business economics of the major entertainment enterprises: movies, television and cable programming, music, broadcasting, casino wagering and gambling, sports,

Overview

The entertainment industry is one of the largest sectors of the United States economy and fast becoming one of the most prominent globally as well. In this newly revised book, Harold L. Vogel examines the business economics of the major entertainment enterprises: movies, television and cable programming, music, broadcasting, casino wagering and gambling, sports, publishing, performing arts, theme parks, and toys. This edition incorporates a full chapter on the Internet, covering the Web's operational features and revenue sources and the Net's role as an agent of change. Other expanded features include sections on industrial structure, asset valuation methods, and comparative price trends. The result is a comprehensive, up-to-date reference guide on the economics, financing, production, and marketing of entertainment in the United States and overseas. Investors, business executives, accountants, lawyers, arts administrators, and general readers will find that the book offers an invaluable guide to how entertainment industries operate.

Product Details

ISBN-13:
9780521836128
Publisher:
Cambridge University Press
Publication date:
05/28/2004
Edition description:
Older Edition
Pages:
634
Product dimensions:
5.98(w) x 8.98(h) x 1.50(d)

Table of Contents

Part I. Introduction: 1. Economic perspectives; 2. Basic elements; Part II. Media-Dependent Entertainment: 3. Movie macroeconomics; 4. Making and marketing movies; 5. Financial accounting in movies and television; 6. Music; 7. Broadcasting; 8. Cable; 9. Publishing; 10. Toys and games; Part III. Live Entertainment: 11. Gaming and wagering; 12. Sports; 13. Performing arts and culture; 14. Amusement/theme parks; Part IV. Roundup: 15. Performance and policy; Appendix A. Sources of information; Appendix B. Major games of chance; Appendix C. Supplementary data.

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