Entertainment Industry Economics: A Guide for Financial Analysis / Edition 6

Entertainment Industry Economics: A Guide for Financial Analysis / Edition 6

by Harold L. Vogel
     
 

The entertainment industry is one of the largest sectors of the United States economy and fast becoming one of the most prominent globally as well. In this newly revised book, Harold L. Vogel examines the business economics of the major entertainment enterprises: movies, television and cable programming, music, broadcasting, casino wagering and gambling, sports,… See more details below

Overview

The entertainment industry is one of the largest sectors of the United States economy and fast becoming one of the most prominent globally as well. In this newly revised book, Harold L. Vogel examines the business economics of the major entertainment enterprises: movies, television and cable programming, music, broadcasting, casino wagering and gambling, sports, publishing, performing arts, theme parks, and toys. This edition incorporates a full chapter on the Internet, covering the Web's operational features and revenue sources and the Net's role as an agent of change. Other expanded features include sections on industrial structure, asset valuation methods, and comparative price trends. The result is a comprehensive, up-to-date reference guide on the economics, financing, production, and marketing of entertainment in the United States and overseas. Investors, business executives, accountants, lawyers, arts administrators, and general readers will find that the book offers an invaluable guide to how entertainment industries operate.

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Product Details

ISBN-13:
9780521836128
Publisher:
Cambridge University Press
Publication date:
05/28/2004
Edition description:
Older Edition
Pages:
634
Product dimensions:
5.98(w) x 8.98(h) x 1.50(d)

Table of Contents

Pt. IIntroduction
Ch. 1Economic perspectives3
Pt. IIMedia-dependent entertainment
Ch. 2Movie macroeconomics41
Ch. 3Making and marketing movies82
Ch. 4Financial accounting in movies and television132
Ch. 5Music192
Ch. 6Broadcasting229
Ch. 7Cable265
Ch. 8The Internet295
Ch. 9Publishing311
Ch. 10Toys and games330
Pt. IIILive entertainment
Ch. 11Gaming and wagering353
Ch. 12Sports393
Ch. 13Performing arts and culture420
Ch. 14Amusement/theme parks447
Pt. IVRoundup
Ch. 15Epilog463
AppMajor games of chance473

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