Entertainment & Society: Audiences, Trends, and Impact / Edition 1

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Overview

Entertainment & Society: Audiences, Trends, & Impact is the first comprehensive, theory and research-based text for upper-division courses in entertainment studies. The book provides an overview of leisure and travel in our society in a way that no other textbook accomplishes. The first of its kind, it is an intelligent tourist's guide to entertainment in modern life. The reader is treated to discussions about audiences of live and mediated performance, sports, and tourism. The use of theming is presented for its contribution to our postmodern society.

The authors focus on examples that illustrate how everything in life—from driving our cars to shopping for food—is crafted to provide an entertaining experience. They demonstrate how dramatic tension has been introduced into all of our experiences for both learning and enjoyment. The book confirms that modern Americans define ourselves not by what we own but what we do. Also appropriate for general education programs, this text is directed at undergraduate courses involving media, culture, psychology, sociology, American Studies and entertainment.

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Editorial Reviews

A Quarterly Review of Communication Research - Emile G. Mc Anany
"They cover the whole array of what can be entertaining: books, drama, music, films, circuses, television, gaming, gambling, sports, advertising, tourism, and edutainment. They even look towards postmodern entertainment and futuretainment with a special focus on the Internet and interactivity. The book is worth being read by scholars who are interested in entertainment studies and as a textbook it will be very useful."
A Quarterly Review of Communication Research
"They cover the whole array of what can be entertaining: books, drama, music, films, circuses, television, gaming, gambling, sports, advertising, tourism, and edutainment. They even look towards postmodern entertainment and futuretainment with a special focus on the Internet and interactivity. The book is worth being read by scholars who are interested in entertainment studies and as a textbook it will be very useful. "— Emile G. Mc Anany
A Quarterly Review of Communication Research - Emile G. McAnany
"They cover the whole array of what can be entertaining: books, drama, music, films, circuses, television, gaming, gambling, sports, advertising, tourism, and edutainment. They even look towards postmodern entertainment and futuretainment with a special focus on the Internet and interactivity. The book is worth being read by scholars who are interested in entertainment studies and as a textbook it will be very useful. "
A Quarterly Review of Communication Research
"They cover the whole array of what can be entertaining: books, drama, music, films, circuses, television, gaming, gambling, sports, advertising, tourism, and edutainment. They even look towards postmodern entertainment and futuretainment with a special focus on the Internet and interactivity. The book is worth being read by scholars who are interested in entertainment studies and as a textbook it will be very useful. "— Emile G. Mc Anany
Emile G. McAnany
"They cover the whole array of what can be entertaining: books, drama, music, films, circuses, television, gaming, gambling, sports, advertising, tourism, and edutainment. They even look towards postmodern entertainment and futuretainment with a special focus on the Internet and interactivity. The book is worth being read by scholars who are interested in entertainment studies and as a textbook it will be very useful. "
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Product Details

  • ISBN-13: 9780761925484
  • Publisher: SAGE Publications
  • Publication date: 5/28/2003
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 440
  • Product dimensions: 7.12 (w) x 9.94 (h) x 0.93 (d)

Table of Contents

Introduction
PART I: SPOTLIGHT UP
Chapter 1 That's Entertainment!
What Entertainment Is and What it Isn't
The World at Play
All the World Is a Stage
Mass Mediated Entertainment
A Closer Look: Profiles of Entertainment-Focused Media
Chapter 2 The Business of Entertainment
The Attention Economy
The Biz
Following the Rules: The Dynamics of Attention
A Closer Look: Leadership Qualities
Mogul?
Chapter 3 Look Who's Watching: Understanding Entertainment Audiences
Live Audiences
Mass Mediated Audiences
Diffused Audiences
Entertainment Audience Research
The Changing Nature of Audiences
A Closer Look: Enthusiast, Fan, or Fanatic?
Focus on Lifestyle Segments: Consumers as Media Audiences
Chapter 4 Theatrical Foundations: Drama is Queen
Drama
Genres
Contemporary Trends
A Closer Look: Stock Characters and Situations
Chapter 5 The Devil Made Me Do It: Entertainment Effects
Effect Types
History of Media Effect Theories
Research Methods
Theories of Media Effects
Entertainment Effects: The Impact
A Closer Look: Intentional Effects: Using Entertainment to Affect Social Change
PART II: ENTERTAINMENT MEDIA
Chapter 6 Power of the Press: Print and the Publishing Industry
The History of Publishing
Portable Print: Soft and Hard Books
Black and White and Read All Over: Newspapers
Magazine Mania
Readable Rendezvous
Print Media and Terrorist Times
Wham! Pow! Shazam! Cartoon Capers
A Closer Look: Political Satire and Cartoon Commentary
Chapter 7 And the Beat Goes On: The Rapidly Changing World of Music and Radio
Music Trends
On the Radio
Music Lives
A Closer Look: Is More Always Better? The Case of Pearl Jam vs. Ticketmaster
Chapter 8 Two Thumbs Up: What's at the Movies?
How it Works: Industry Structure
Technology's Progeny: Animation and Action Films
Consuming Images: Why Audiences Watch
A Closer Look: Advertising as Product Placement
Chapter 9 Talking Pictures: The Power of Television Images
Structure of the Television Industry
Liberating Couch Potatoes: Television Content
While We Watch: Measuring Effects of Television Viewing
A Closer Look: TV as Radio
PART III: LIVE PERFORMANCES, AMUSEMENT, AND RECREATION
Chapter 10 The Sound of One Hand Clapping: Performing Arts Live
Consuming Performance: A Model of Life Experience
Formal Attire Required: Classical Performance
Come as You Are: Popular Performance
A Closer Look: Motivating Performance Arts Audiences
Chapter 11 Challenge or Chance? Gaming and Gambling
Historical Roots
The Play's the Thing
Game Theory
Video Games
Gambling
A Closer Look: Using Psychographics to Promote the Lottery
Chapter 12 Sports Mania
A Brief History of Sport
Sport as Drama
Sports as Entertainment
Welcome, Athletes and Sports Fan
Sports and Society
A Closer Look: Show Us the Monkey
Chapter 13 Seeing the World: Tourism and Travel
Around the World in 80 Days: Early Tourism
Around the World in 8 Days: Modern Tourism
Have Camera, Will Tour
If It's Tuesday, It Must Be Turkey: Programmed Travel
The Tourism Industry
Tourist Space
New and Emerging Tourism Markets
Theoretical Approachws to Tourism
Tourism Effects and Policy Development
A Closer Look: Laguna Beach Tourism
PART IV: THE GRAND FINALE
Chapter 14 Themed Environments as Fabulous Fakes
Creating Symbolic Reality
Retail Spaces
Urban Places
A Closer Look: Theming Australian Cuisine
Chapter 15 The Ecstasy of Communication: Postmodern Entertainment
Our Postmodern Society
Hyper-reality
Lynch as Postmodern Cinema and Video
A Closer Look: Frank Gehry's Postmodernity
Chapter 16 Futuretainment
New Media
Characteristics of Futuretainment
A Closer Look: Pricewaterhouse Coopers' Predictions for Futuretainment
About the Authors

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