The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript

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Overview

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.

  • The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest.
  • Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project.
  • Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
What you’ll learn
  • Flash/Flex ActionScript 3 game development
  • How to apply object-oriented game development techniques
  • How to solve a wide variety specific Flash game programming problems
  • How to develop a game engine and set of tools that can be reused
  • How to implement ten different games (in styles ranging from retro to modern Flash games)
  • How to optimize various games
Who this book is for

This book is for intermediate Flash developers, Flash game developers, game developers looking to move to the Flash platform, and experienced web developers who want to learn how to make games.

Table of Contents

  1. The Second Game Theory
  2. Creating an AS3 Game Framework
  3. Creating Super Click
  4. Laying the Groundwork for Flak Cannon
  5. Building the Flak Cannon Game Loop
  6. Laying the Groundwork for No Tanks!
  7. Creating the Full No Tanks! Game
  8. Creating the Color Drop Casual Puzzle Game
  9. Creating the Dice Battle Puzzle Game
  10. Blit Scrolling in a Tile-Based World
  11. Creating an Optimized Post-Retro Game
  12. Creating a Viral Game: Tunnel Panic

Product Details

  • ISBN-13: 9781430226147
  • Publisher: Apress
  • Publication date: 3/29/2010
  • Edition number: 1
  • Pages: 664
  • Sales rank: 697,399
  • Product dimensions: 7.50 (w) x 9.20 (h) x 1.50 (d)

Meet the Author

Steve Fulton and Jeff Fulton are twin brothers who have worked in the web game industry for the pastten years.Together they have designed, programmed, and developed over 200 Flash games of every imaginable genre for the corporate, indie, and viral Flash game markets. The brothers run the popular and influential Flash/retro game development site 8-Bit Rocket (http://8bitrocket.com)They update the site daily with news, tutorials, games, and musing about Flash and the viral Flash game world.

Steve Fulton and Jeff Fulton are twin brothers who have worked in the web game industry for the pastten years. Together they have designed, programmed, and developed over 200 Flash games of every imaginable genre for the corporate, indie, and viral Flash game markets. The brothers run the popular and influential Flash/retro game development site 8-Bit Rocket (http://8bitrocket.com)They update the site daily with news, tutorials, games, and musing about Flash and the viral Flash game world.

Customer Reviews

Average Rating 4.5
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Sort by: Showing all of 3 Customer Reviews
  • Posted July 19, 2010

    Highly recomended Guide To Flash Games

    First i must admit that I'm huge fan of 8bitrocket.com (Jeff and Steve Fulton's blog). It's great place for flash game developers, full of valuable tutorials and articles.
    Main goal of this book is to write reusable and professional ActionScript 3.0 game framework. To achieve this authors walk step by step through process of building 11 real-life games (ranging from arcade, puzzle to shooters). All source codes are avaliable for both platforms: Flash IDE and Flex (of course free to download through publisher website).
    First chapter cover some basic features. Introduce to main game loop (with states) and some game framework foundations. Of course it's based on some standard techniques (movie clips as actors, hitTestObject for collision detection, timeline for animations). Boring? Absolutely no! They develop two playable cool retro games just in 40 pages. Every next chapter brings more and more complex features to learn. To name a few:
    - tricky implementation of finite state machine pattern ( show how to manage flow of game with this states) - some free tools, that can extremely speeding up prototyping process
    - optimization by using tile sheets instead of individually bitmaps
    - sound management
    - deep description of "blitting" render method (explain when this method is important, and when is not - pages 233 - 238, is must read part). There is even a bit of history about blitting technique on 8-bit computers
    - xml based level designing
    - scrolling tile-based screens
    - pixel-level collision detection
    For those who wants to monetize theirs games there is great example of MochiAds system integration.
    In my opinion, it is the most valuable book about seriously flash games developing avalaible on the market. The most important thing: authors does not avoid complex techniques, they just explain problems on real-life game examples.
    Highly recomended!

    Was this review helpful? Yes  No   Report this review
  • Posted May 8, 2010

    more from this reviewer

    I Also Recommend:

    learn how to be expert

    This book is great and makes you learn the secret of the game, even with no previous experience with programming, because it is starting from the begining until makes you expert with using flash for game, I will highly recomend it.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted August 5, 2010

    No text was provided for this review.

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