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Evaluating User Experience in Games: Concepts and Methods / Edition 1

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User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established.

The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play.

Evaluating User Experience in Games:

Presents a broad range of users experience evaluation methods and concepts;

Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context;

Includes new research on evaluating user experience during game play and after; and social play;

Describes new evaluation methods;

Details methods that are also applicable for exertion games or tabletop games.

This comprehensive book will be welcomed by researchers and practitioners in the field.

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Editorial Reviews

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From the reviews:

“The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. … provides a broad overview of the practice of gathering user experience data for computer-based games. … The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting.” (Thom McLean, ACM Computing Reviews, December, 2010)

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Product Details

  • ISBN-13: 9781848829626
  • Publisher: Springer London
  • Publication date: 5/18/2010
  • Series: Human-Computer Interaction Series
  • Edition description: 2010
  • Edition number: 1
  • Pages: 277
  • Product dimensions: 6.40 (w) x 9.30 (h) x 0.90 (d)

Table of Contents

Part I Introduction to Evaluation of UX

1 User Experience Evaluation in Entertainment Regina Bernhaupt 3

Part II Frameworks and Methods

2 Enabling Social Play: A Framework for Design and Evaluation Katherine Isbister 11

3 Presence, Involvement, and Flow in Digital Games Jari Takatalo Jukka Häkkinen Jyrki Kaistinen Göte Nyman 23

4 Assessing the Core Elements of the Gaming Experience Eduardo H. Calvillo-Gámez Paul Cairns Anna L. Cox 47

5 The Life and Tools of a Games Designer Emily Brown 73

6 Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology Philippe Lemay Martin Maheux-Lessard 89

7 Video Game Development and User Experience Graham McAllister Gareth R. White 107

Part III User Experience-Decomposed

8 User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles Heather Desurvire Charlotte Wiberg 131

9 Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences Karolien Poels Wijnand IJsselsteijn Yvonne de Kort Bart Van Tersel 149

10 Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts Michael Lankes Regina Bernhaupt Manfred Tscheligi 165

Part IV User Experience - Evaluating Special Aspects of Games

11 Evaluating Exertion Games Florian 'Floyd' Mueller Nadia Bianchi-Berthouze 187

12 Beyond the Gamepad: HCI and Game Controller Design and Evaluation Michael Brown Aidan Kehoe Jurek Kirakowski Ian Pitt 209

13 Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games Christina Koeffel Wolfgang Hochleitner Jakob Leitner Michael Haller Arjan Geven Manfred Tscheligi 233

Index 257

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