Evaluating User Experience in Games: Concepts and Methods

Overview

User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established.

The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia ...

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Paperback (2010)
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Overview

User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established.

The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play.

Evaluating User Experiences in Games:



• Presents a broad range of user experience evaluation methods and concepts;


• Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context;


• Includes new research on evaluating user experience during game play and after; and social play;


• Describes new evaluation methods;


• Details methods that are also applicable for exertion games or tabletop games.


This comprehensive book will be welcomed by researchers and practitioners in the field.

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Editorial Reviews

From the Publisher
From the reviews:

“The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. … provides a broad overview of the practice of gathering user experience data for computer-based games. … The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting.” (Thom McLean, ACM Computing Reviews, December, 2010)

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Product Details

  • ISBN-13: 9781447125570
  • Publisher: Springer London
  • Publication date: 7/1/2012
  • Series: Human-Computer Interaction Series
  • Edition description: 2010
  • Edition number: 1
  • Pages: 277
  • Product dimensions: 6.10 (w) x 9.25 (h) x 0.24 (d)

Table of Contents

Part I. Introduction to Evaluation of UX
1. User Experience Evaluation in Entertainment
Regina Bernhaupt
Part II. Frameworks and Methods
2. Enabling Social Play: A Framework for Design and Evaluation
Katherine Isbister
3. Prescence, Involvement and Flow in Digital Games
Jari Takatalo, Jukka Häkkinen, Miikka Lehtonen, Jyrki Kaistinen and Göte Nyman
4. Assessing the Core Element of the Gaming Experience
Eduardo H Calvillo-Gámez, Paul Cairns and Anna L Cox
5. The Life and Tools of a Game Designer
Emily Brown
6. Investigating Experiences and Attitutdes Towards Videogames using a Semantic Differential Methodology
Philippe Lemay and Martin Maheux Lessard
7. Video Game Development and User Experience
Graham McAllister and Gareth R White
Part III. User Experience - Decomposed
8. User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles
Heather Desurvire and Charlotte Wiberg
9. Digital Games, the Aftermath: Qualitative Insights into Post Game Experiences
Karolien Poels, Wijnand IJsselsteijn, Yvonne de Kort and Bart Van Iersel
10. Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts
Michael Lankes, Regina Bernhaupt and Manfred Tscheligi
Part IV. User Experience - Evaluating Special Aspects of Games
11. Evaluating Exertion Games
Floyd Mueller and Nadia Bianchi-Berthouze
12. Beyond the Gamepad: HCI and Game Controller Design and Evaluation
Michael Brown, Aidan Kehoe, Jurek Kirakowski and Ian Pitt
13. Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games
Christina Koeffel, Wolfgang Hochleitner, Jakob Leitner, Michael Haller, Arjan Geven and Manfred Tscheligi
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