Everyone Should Draw

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Overview


Viewing the world around you through the eyes of an artist can provide a richer, more meaningful experience to your day-to-day life. Suddenly, details that you have never noticed stand out clearly. Subtle shades of light and shadow catch your eye. Allowing yourself an outlet for artistic expression can mean that you no longer rush through life missing the subtle beauty of your surroundings. Drawing can provide the simplest form of artistic expression. You can begin with the most basic of materials-a pencil and a piece of paper. Everyone Should Draw is an introductory guide to developing the basic skills that are needed to take on the art of drawing. You don't need to be an aspiring artist with hidden talent. All you need is a desire to learn and to express yourself artistically. Within the pages of this book, you'll find the step-by-step instructions you need to develop perspective, vision, and creativity. You'll learn how to see light and how to conquer the basics of composition. This book holds firm to the belief that everyone possesses their own unique degree of creativity. You hold in your hands the power to let it out.
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Product Details

  • ISBN-13: 9781598632569
  • Publisher: Cengage Learning
  • Publication date: 5/12/2006
  • Edition description: 1ST
  • Pages: 256
  • Product dimensions: 7.30 (w) x 9.00 (h) x 0.80 (d)

Meet the Author


Les Pardew is a recognized leader in the world of interactive entertainment. He is a video game and entertainment industry veteran with more 20 years of industry experience. His artwork credits encompass film and video production, magazine and book illustration, and more than 100 video game titles, including numerous market-leading choices. Les has also authored or co-authored 13 books on game art and game design for teens, digital art and 2D and 3D animation, drawing, and virtual models. Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games, including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicklaus Golf, Where in the World/USA is Carmen Sandiego?, StarCraft Brood Wars, Rainbow Six, Cyber Tiger Woods Golf, and many others. An accomplished instructor, Les has taught numerous art and business courses, including teaching as an adjunct faculty member at Brigham Young University's Marriott School of Management. As a business leader, Les has founded two separate game development studios. He is also a favorite speaker at video game conferences and events.
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Table of Contents


1. Artistic Vision: Why artists see what most people don't and how to start gaining that vision. 2. Drawing Benefits: How drawing helps teach vision. 3. A World of Light: How our eyes perceive light. 4. Seeing the Light: How light defines form. 5. Gaining perspective: How to put things where they belong in pictures and in life. 6. Composition: Taking charge of your drawing and your life. 7. Seeing People: Learning how to really see and understand people. 8. Freeing the Spirit: Using art for expression and fulfillment.
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