Everything Guide to Writing Graphic Novels: From superheroes to manga?all you need to start creating your own graphic works [NOOK Book]

Overview

Watchmen.V for Vendetta.A History of Violence. The Sandman. 300.

You've read them, you've loved them, and now you want to write and illustrate them. The Everything Guide to Writing Graphic Novels is your shot at the big time. Whether you want to go as dark as Sin City, as funny as Bone, or as poignant as ...

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Everything Guide to Writing Graphic Novels: From superheroes to manga?all you need to start creating your own graphic works

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Overview

Watchmen.V for Vendetta.A History of Violence. The Sandman. 300.

You've read them, you've loved them, and now you want to write and illustrate them. The Everything Guide to Writing Graphic Novels is your shot at the big time. Whether you want to go as dark as Sin City, as funny as Bone, or as poignant as Maus, this book shows you how to do it all. You'll learn how to:

  • Develop memorable characters
  • Create intricate storylines
  • Illustrate, lay out, and design panels that pop
  • Letter your dialogue
  • Market and promote your work
It's all here for you. Professional graphic novelists Mark Ellis and Melissa Martin Ellis show you the ropes of the industry and how to make your graphic novel matter. They help you to take the ideas out of your head and put them onto the page. Lavishly illustrated with more than 100 drawings, this guide also features full-color examples of Mark Ellis's distinctive graphic style.

Dramatic? Humorous? Off-beat? With pen in hand, it's up to you. A whole universe of characters and volumes of stories are waiting to be created-now give them life!

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Product Details

  • ISBN-13: 9781440524288
  • Publisher: F+W Media
  • Publication date: 1/1/2008
  • Series: Everything
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 304
  • Sales rank: 770,412
  • File size: 8 MB

Meet the Author

Mark Ellis is the author of forty novels, most of them under the "house name" of James Axler. He created the popular Outlanders science-fiction series and wrote Justice Machine, Death Hawk, Doc Savage, The Wild, Wild West, and H.P. Lovecraft's Cthulhu, among many other comic book and graphic novel series.

Melissa Martin Ellis served as the art director of Millennium Publications, a comic magazine publisher, designing such popular titles as Anne Rice's The Mummy, Doc Savage, and Nosferatu: Plague of Terror.

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Table of Contents

Top Ten Books Every Graphic Novelist Should Read     vi
Introduction     vii
How Graphic Novels Came To Be     1
Do You Have What it Takes?     9
Developing the Concept     21
Genres Galore     33
Writing the Script     47
Team Building     59
The Story Becomes Art     67
Writer's Requirements     75
Penciler's Requirements     85
Letterer's Requirements     95
Inker's Requirements     105
Colorist's Requirements     115
Production Flow Chart     125
Cover Design     131
Print Production     141
Storage and Shipping     151
Advertising     159
Marketing and Promotion     171
Distribution     177
Legalities     185
Glossary     191
Additional Resources     195
Art Index     197
Index     211
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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted April 14, 2012

    A good overview, but some formatting issues

    This book provides a good high-level overview of the process of creating graphic novels / comics, including coverage of some historical background; the unique qualities and challenges of the genre; additional resources, many of them online; and a fairly detailed description of each part of the process and the role of the person doing it.

    However, the book does not present well in Nook reader format.

    The illustrations only display in black-and-white, really a shame considering that several of them depict the use of coloring techniques and palettes.

    I imagine the original book has call-out paragraphs (E-Facts and E-Questions) interspersed with the narrative in an interesting and eye-catching style, but these appear thrown in randomly in the Nook format and are in all capital letters, which I find hard to read.

    Finally, there are typos, lots of them. I'm guessing this has to do with the conversion of the hard copy book to electronic format, since it sometimes substitutes Ps for Ds, for example, and this is worse in the call-out sections.

    This is a good book for acquainting yourself with this medium, although to be truly descriptive, I would have titled it "The Everything Guide to CREATING Graphic Novels," since there is at least the same amount of coverage given to the visual art side as the story-writing side, if not more. Since I bought it for the story-telling aspect of the medium, that was a little misleading.

    And if I had to do it again, I would definitely buy this book in hard copy to get the benefit of the layout and the color illustrations. It just doesn't play well on the Nook.

    Was this review helpful? Yes  No   Report this review
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