Exodus to the Virtual World: How Online Fun Is Changing Reality / Edition 1

Exodus to the Virtual World: How Online Fun Is Changing Reality / Edition 1

by Edward Castronova
     
 

Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into

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Overview

Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.

Product Details

ISBN-13:
9780230607859
Publisher:
St. Martin's Press
Publication date:
11/11/2008
Pages:
256
Product dimensions:
5.70(w) x 8.80(h) x 0.80(d)
Age Range:
3 Months

Table of Contents

PART 1: NEW FOUND LAND
• Dreams Fashioned in Silicon
• Game Societies
• Worlds of the Future
• Migration
• PART II: A POLICY ANALYTICS OF FUN
• Economics: Not Fun
• A Theory of Fun
• The New Science of Applied Fun Policy
• PART III: FUN POLICY AND THE REAL WORLD
• The Fun Economy
• The Fun Society
• The Fun Revolution: Ending the Politics of Misery

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