Expanded Psionics Handbook

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Overview

Tap into the power of the mind.

Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind -- the art of psionics.

With updated and increased content, ...
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Overview

Tap into the power of the mind.

Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind -- the art of psionics.

With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign.

To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.
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Product Details

Table of Contents

Introduction 4
What Is Psionics? 4
The ExpandedPsionics Handbook 4
Chapter 1 Races 5
Choosing a Race 5
Racial Characteristics 5
Dromites 6
Duergar 8
Elans 9
Githyanki 10
Githzerai 11
Half-Giants 12
Maenads 13
Thri-Kreen 14
Xephs 15
Age, Height, and Weight 16
Chapter 2 Classes 17
The Classes 17
The Power Point Reserve 17
Abilities and Manifesters 18
Starting Gear 18
Psion 19
Psicrystals 21
Psychic Warrior 24
Soulknife 26
Wilder 29
Epic-Level Psionic Characters 32
Epic Feats 34
Chapter 3 Skills and Feats 35
Skills and Psionics 35
Skill Descriptions 35
Autohypnosis 36
Concentration 37
Knowledge 38
Psicraft 38
Use Psionic Device 38
Feats and Psionics 39
Psionic Feats 39
Psionic Item Creation Feats 40
Metapsionic Feats 40
Feat Descriptions 41
Chapter 4 Psionics 53
Manifesting Powers 53
Choosing a Power 54
Concentration 54
Manifester Level 54
Power Failure 54
The Power's Result 55
Special Power Effects 55
Combining Psionic and Magical Effects 55
Power Descriptions 56
Name 56
Discipline (Subdiscipline) 56
[Descriptor] 58
Level 58
Display 58
Manifesting Time 59
Range 59
Aiming a Power 59
Duration 61
Saving Throw 61
Power Resistance 62
Power Points 63
Powers and Power Points 63
Adding Powers 64
Using Stored Power Points 64
Special Abilities 65
Variant: Psionics Is Different 65
Psionic Campaigns 66
Adding Psionics to Your Game 66
Psionic Creatures 68
Chapter 5 Powers 69
Psion/Wilder Powers 70
Psion Discipline Powers 72
Egoist Discipline Powers 72
Kineticist Discipline Powers 72
Nomad Discipline Powers 72
Seer Discipline Powers 73
Shaper Discipline Powers 73
Telepath Discipline Powers 73
Psychic Warrior Powers 73
Chapter 6 Prestige Classes 141
Cerebremancer 141
Elocater 142
Fist of Zuoken 144
Illithid Slayer 146
Metamind 147
Psion Uncarnate 148
Pyrokineticist 151
Thrallherd 153
War Mind 155
Chapter 7 Psionic Items 157
Using Items 157
Saving Throws against Psionic Item Powers 159
Damaging Psionic Items 159
Repairing Items 159
Intelligent Items 159
Cursed Items 159
Charges and Multiple Uses 160
Magic Items for Psionic Characters 160
Psionic Item Descriptions 160
Psionic Item Names 161
Random Psionic Items 161
Armor and Shields 161
Weapons 164
Cognizance Crystals 167
Dorjes 167
Power Stones 168
Psicrowns 169
Psionic Tattoos 170
Universal Items 171
Cursed Items 178
Psionic Artifacts 178
Creating Psionic Items 180
Special Materials 182
Chapter 8 Monsters 185
The Psionic Subtype 183
Aboleth, Psionic 185
Astral Construct 185
Creating an Astral Construct 185
Blue 189
Brain Mole 190
Caller in Darkness 191
Cerebrilith 192
Couatl, Psionic 193
Crysmal 194
Dromite 194
Duergar, Psionic 195
Elan 196
Folugub 197
Githyanki, Psionic 198
Githzerai, Psionic 199
Gray Glutton 200
Half-Giant 200
Intellect Devourer 202
Maenad 203
Mind Flayer, Psionic 204
Neothelid 204
Phrenic Creature 205
Phthisic 206
Psicrystal 207
Psion-Killer 208
Puppeteer 209
Puppeteer, Flesh Harrower 210
Temporal Filcher 210
Thought Eater 211
Thought Slayer 212
Thri-Kreen 213
Udoroot 214
Unbodied 215
Xeph 217
Yuan-Ti, Psionic 217
Appendix Spells and Deities 219
Spells 219
Bard Spells 219
Cleric Spells 219
Cleric Domains 219
Sorcerer/Wizard Spells 219
Spell Descriptions 219
Deities 221
Zuoken 221
Ilsensine 222
Index 223
List of Numbered Tables
1-1 Racial Ability Adjustments 6
1-2 Random Starting Ages 16
1-3 Aging Effects 16
1-4 Random Height and Weight 16
2-1 Ability Modifiers and Bonus Power Points 18
2-2 Random Starting Gold 19
2-3 The Psion 20
2-4 The Psychic Warrior 25
2-5 The Soulknife 27
2-6 The Wilder 30
3-1 Skill Points per Level 35
3-2 Skill Synergies 35
3-3 Skills 36
3-4 Feats 42
4-1 Items Affected by Psionic Attacks 62
4-2 Power Points by Power Level 63
6-1 The Cerebremancer 142
6-2 The Elocater 143
6-3 The Fist of Zuoken 144
6-4 The Illithid Slayer 147
6-5 The Metamind 148
6-6 The Psion Uncarnate 150
6-7 The Pyrokineticist 152
6-8 The Thrallherd 153
6-9 The War Mind 155
7-1 Magic-Psionics Equivalencies 160
7-2 Random Psionic Item Generation 161
7-3 Psionic Armor Special Abilities 162
7-4 Psionic Shield Special Abilities 162
7-5 Psionic Melee Weapon Special Abilities 164
7-6 Psionic Ranged Weapon Special Abilities 165
7-7 Cognizance Crystals 167
7-8 Dorjes 168
7-9 Power Stone Types 168
7-10 Powers Imprinted in a Power Stone 169
7-11 Power Stone Levels 169
7-12 Psicrowns 169
7-13 Psionic Tattoos 171
7-14 Minor Universal Items 171
7-15 Medium Universal Items 171
7-15 Major Universal Items 172
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Customer Reviews

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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted November 1, 2005

    Pretty good

    I liked this book for its rules on psionics, but was a little boring. Still it is a must have if you want to make your game more interesting. Note: If you get it, you will not have to put up with the optional rules that every book mentions about psionics.

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  • Anonymous

    Posted April 25, 2009

    No text was provided for this review.

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