Experience Design

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Overview

With Experience Design, Nathan Shedroff has designed and written a book for those in the digital and related design professions, especially those creating online and interactive media who are looking for core inspiration and meaning in their work. This is a book directly at the intersection of today's design disciplines - interaction design, information design, visual design, and more. Shedroff provides not only a way of designing online experience, but also, and more importantly, an approach to all design, whether it be of products, services, environments, or events. Read cover-to-cover, Experience Design is a kind of textbook that presents theories and examples. Opened to any page at random, it is a source of inspiration that challenges your thinking about your creative work.
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Editorial Reviews

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The Barnes & Noble Review
There's visual design. Web design. Interaction design. Marketing. Branding. But increasingly, none of these are sufficient by themselves. Because you're trying to design something too big to fit in any of those boxes: an experience. In this book, Nathan Shedroff takes on the daunting task of showing how to design experiences. The result is an experience in itself, an extraordinary visual book with something to inspire you on virtually every page.

Shedroff states his case succinctly: "[T]he elements that contribute to superior experiences are knowable and reproducible, which make them designable." To that end, he presents a remarkably broad range of experiences -- and their lessons. Not just web experiences, either (though you will find some, from smartmoney.com's Map of the Market to haringkids.com's online coloring books). As Shedroff points out, most technological experiences "have paled in comparison to real-world experiences and have been relatively unsuccessful as a result." Hence, you'll find amusement parks here, and the dances of fireflies, and IRS Form 1040-EZ.

You'll find ideas about interactivity, productivity, sight, sound, metaphor, control, wisdom... Maybe you won't be able to use all of them. But you'll never look at experience the same way again.(Bill Camarda)

--Bill Camarda is a consultant, writer, and web/multimedia content developer with nearly 20 years' experience in helping technology companies deploy and market advanced products and services. He served for nearly ten years as vice president of a New Jersey-based marketing company, where he supervised a wide range of graphics and web design projects. His 15 books include Special Edition Using Word 2000.

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Product Details

  • ISBN-13: 9780735710788
  • Publisher: Pearson Education
  • Publication date: 4/20/2001
  • Series: Voices That Matter Series
  • Pages: 304
  • Product dimensions: 9.92 (w) x 8.00 (h) x 0.72 (d)

Table of Contents

Technology vs. People.
Beauty.
Interactivity and Interactive.
Meaning.
Values.
Brand.
Passivity.
Language.
Feedback.
Time and Motion.
Control.
Structure.
Creativity.
Commerce.
Adaptivity.
Hierarchy & Structure.
Personalization.
Data.
Customer-Centric Design.
Wisdom.
The Senses.
Metaphors & Similes.
Seductive Design.
Wayfinding.
Community.
Perception.
User Behavior.
Performing Arts.
Look vs. Feel.
Globalization/Localization.
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Customer Reviews

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  • Anonymous

    Posted February 15, 2001

    Free your Mind and create the 'Killer App.'

    In the world today of technology, information and weak interfaces for software products and websites, this book is the bible for those who wish to strive and survive to create the 'Killer App.'

    Was this review helpful? Yes  No   Report this review
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