Experiments in the Machine Interpretation of Visual Motion
This book describes experimental advances made in the interpretation of visual motion over the last few years that have moved researchers closer to emulating the way in which we recover information about the surrounding world.

If robots are to act intelligently in everyday environments, they must have a perception of motion and its consequences. This book describes experimental advances made in the interpretation of visual motion over the last few years that have moved researchers closer to emulating the way in which we recover information about the surrounding world. It describes algorithms that form a complete, implemented, and tested system developed by the authors to measure two-dimensional motion in an image sequence, then to compute three-dimensional structure and motion, and finally to recognize the moving objects.

The authors develop algorithms to interpret visual motion around four principal constraints. The first and simplest allows the scene structure to be recovered on a pointwise basis. The second constrains the scene to a set of connected straight edges. The third makes the transition between edge and surface representations by demanding that the wireframe recovered is strictly polyhedral. And the final constraint assumes that the scene is comprised of planar surfaces, and recovers them directly.

Contents
Image, Scene, and Motion • Computing Image Motion • Structure from Motion of Points • The Structure and Motion of Edges • From Edges to Surfaces • Structure and Motion of Planes • Visual Motion Segmentation • Matching to Edge Models • Matching to Planar Surfaces

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Experiments in the Machine Interpretation of Visual Motion
This book describes experimental advances made in the interpretation of visual motion over the last few years that have moved researchers closer to emulating the way in which we recover information about the surrounding world.

If robots are to act intelligently in everyday environments, they must have a perception of motion and its consequences. This book describes experimental advances made in the interpretation of visual motion over the last few years that have moved researchers closer to emulating the way in which we recover information about the surrounding world. It describes algorithms that form a complete, implemented, and tested system developed by the authors to measure two-dimensional motion in an image sequence, then to compute three-dimensional structure and motion, and finally to recognize the moving objects.

The authors develop algorithms to interpret visual motion around four principal constraints. The first and simplest allows the scene structure to be recovered on a pointwise basis. The second constrains the scene to a set of connected straight edges. The third makes the transition between edge and surface representations by demanding that the wireframe recovered is strictly polyhedral. And the final constraint assumes that the scene is comprised of planar surfaces, and recovers them directly.

Contents
Image, Scene, and Motion • Computing Image Motion • Structure from Motion of Points • The Structure and Motion of Edges • From Edges to Surfaces • Structure and Motion of Planes • Visual Motion Segmentation • Matching to Edge Models • Matching to Planar Surfaces

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Experiments in the Machine Interpretation of Visual Motion

Experiments in the Machine Interpretation of Visual Motion

Experiments in the Machine Interpretation of Visual Motion

Experiments in the Machine Interpretation of Visual Motion

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Overview

This book describes experimental advances made in the interpretation of visual motion over the last few years that have moved researchers closer to emulating the way in which we recover information about the surrounding world.

If robots are to act intelligently in everyday environments, they must have a perception of motion and its consequences. This book describes experimental advances made in the interpretation of visual motion over the last few years that have moved researchers closer to emulating the way in which we recover information about the surrounding world. It describes algorithms that form a complete, implemented, and tested system developed by the authors to measure two-dimensional motion in an image sequence, then to compute three-dimensional structure and motion, and finally to recognize the moving objects.

The authors develop algorithms to interpret visual motion around four principal constraints. The first and simplest allows the scene structure to be recovered on a pointwise basis. The second constrains the scene to a set of connected straight edges. The third makes the transition between edge and surface representations by demanding that the wireframe recovered is strictly polyhedral. And the final constraint assumes that the scene is comprised of planar surfaces, and recovers them directly.

Contents
Image, Scene, and Motion • Computing Image Motion • Structure from Motion of Points • The Structure and Motion of Edges • From Edges to Surfaces • Structure and Motion of Planes • Visual Motion Segmentation • Matching to Edge Models • Matching to Planar Surfaces


Product Details

ISBN-13: 9780262528160
Publisher: MIT Press
Publication date: 09/27/1990
Series: Artificial Intelligence Series
Pages: 262
Product dimensions: 6.00(w) x 8.70(h) x 0.70(d)
Age Range: 18 Years

About the Author

David W. Murray is University Lecturer in Engineering Science at the University of Oxford and Draper's Fellow in Robotics at St Anne's College, Oxford.

Bernard F. Buxton is Senior Research Fellow at the General Electric Company's Hirst Research Centre, Wembley, UK, where he leads the Computer Vision Group in the Long Range Research Laboratory.
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