Explaining Creativity: The Science of Human Innovation

Explaining Creativity: The Science of Human Innovation

by R. Keith Sawyer
Explaining Creativity: The Science of Human Innovation

Explaining Creativity: The Science of Human Innovation

by R. Keith Sawyer

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Overview

In the last 50 years, psychologists, anthropologists, and sociologists have increasingly turned to studying creativity, so we now know more about it than ever before. However, until about a decade ago, creativity researchers focused only on highly valued activities, such as creating masterpieces in art and making highly significant discoveries in science. In Explaining Creativity, R. Keith Sawyer extends the study of creativity by examining not only these endeavors, but also movies, music videos, cartoons, video games, hypertext fiction, stage performance, business innovation, and advances in computer technology.
Sawyer uses the sociocultural approach to creativity that was pioneered by Howard Becker, Mihaly Csikszentmihalyi, and Howard Gardner, allowing him to move beyond the individual to consider the social process. Taking into account the interdisciplinary nature of creativity, Sawyer integrates psychological data with anthropological research on creativity in non-Western cultures and sociological studies on the situations, contexts, and networks of creative activity. For more information, see explainingcreativity.com.

Product Details

ISBN-13: 9780199882960
Publisher: Oxford University Press
Publication date: 01/19/2006
Sold by: Barnes & Noble
Format: eBook
Sales rank: 884,447
File size: 4 MB

About the Author

R. Keith Sawyer is Associate Professor of Education at Washington University. He is the author of many books on creativity, including Improvised Dialogues, Creating Conversations, and Group Creativity.

Table of Contents

Part 1. Conceptions
1. Introduction
2. Conceptions of Creativity

Part 2: Individualist Approaches
3. Defining Creativity Through Assessment
4. The Creative Personality
5. The Creative Process, Part 1
6. The Creative Process, Part 2
7. The Creative Process, Part 3
8. Biology and Creativity
9. Creative Self Beliefs
10. Creativity and Well-being

Part 3: Sociocultural Approaches
11. The Sociology of Creativity
12. Group Creativity
13. Organizational Creativity
14. Culture and Creativity
15. Creativity and Technology

Part 4: Creativity in the Domains
16. Visual Arts
17. Writing
18. Music
19. Theater
20. Science
21. Conclusion: The Future of Creativity

Appendices
The Domain of Creativity Research
Appendix A: Third Edition Literature Review Methodology
Appendix B: A Timeline of Creativity Research
Appendix C: Creativity Research Overviews
Appendix D: Journal Special Issues
Appendix E: Journals that Publish Creativity Research
Appendix F: Influential Books in Creativity Research
The Field of Creativity Research
Appendix G: Colleges and Universities with a Degree or Certificate in Creativity
Appendix H: Influential Creativity Researchers, 1800-1990
References
Index
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