Explore Like a PIRATE: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learnersby Michael Matera
In Explore Like a PIRATE, Matera serves as your experienced guide to help you apply the most motivational
Are you ready to transform your classroom into an experiential work that flourishes on collaboration and creativity? Then set sail with classroom game designer and educator Michael Matera as he reveals the possibilities and power of game-based learning.
In Explore Like a PIRATE, Matera serves as your experienced guide to help you apply the most motivational techniques of gameplay to your classroom using strategies that work with and enhance (rather than replace) your current curriculum.
Part one debunks common myths and fears about gamification and explains why and how game-based learning effectively engages students in any subject or grade level.
Part two focuses on how you can empower students to take control of their learning. You'll also learn all about the different kinds of players in your classroom - and how to inspire them to set and achieve big goals.
Part three is an all-in-one treasure chest, tool box, and field guide. Packed with ideas and examples that can be applied or adapted to any classroom - from badges and points, to mini-games and yearlong adventures - this is a resource you'll return to again and again.
- Dave Burgess Consulting, Inc.
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Gamification is an amazing tool. It has the power to transform your classroom and your teaching. Teachers ready to make that transformation can use Michael's book to gamify their classroom just a little bit or fully gamify it. Michael's book begins by sharing his journey into gamification. Throughout it he shares information and research that supports the use of it in education. Then it is time to really learn what it means to Explore Like a Pirate. Michael does a great job of connecting stories and examples with how to gamify offering expertise and the guidance to help teachers gamify their classes. This well written book shares dozens of ideas that will transform any classroom, any grade level, any content area. While encouraging teachers to try a few ideas (maybe just for a unit), try some ideas (maybe just a semester) or gamify all of it (for the entire school year). Whether you are a gamer or non gamer this book will connect you with incredible tools that you could start using next week. After reading Michael's book you can't help but wanting to try even one of his suggestions in your classroom tomorrow!
I am a third year teacher and this book has elevated my game as a teacher. I have turned my class into a futuristic spy game and my students love it. They are more engaged and excited to learn than I have ever seen them. This book is what lead me to be able to transform my classroom and my students learning. This book is a great road map for teachers who want to take their room to the next level. This is a must read for all educators who want to impact student learning!
I'm a teacher. And a pretty good one. But if I could place my own sons in any teacher's class, I'd choose Michael Matera's. ...and I don't say that about every teacher. I saw him present at a national conference a few years ago, and was blown away by what he was teaching us -- the idea of gamification. A relatively new term for what the best teachers have been doing for some time, it's applying principles of game play to your classroom. That doesn't mean every day is a game, it means there are elements of game play. Like changing the setting of your class to Medieval times, where students could earn XP, could level up, could earn badges and titles. In Matera's new book Explore Like a Pirate, he takes those same ideas and lays them out so that any teacher could do it. Maybe just for a unit, maybe a semester, maybe for the whole school year. The book is laid out so that the initial myths about gamification get out of your head. I had a lot of them. Like "I'm not a gamer, therefore I can't teach that way." Because I'm not. But I see how these ideas motivate kids. What Matera offers is the expertise and the guidance to help teachers gamify their classes. Besides being well-written, there are dozens of ideas that will transform any classroom, any grade level, any content area. Let's say "gamifying" your entire class is more than you can take on right now (and let's face it, teachers have enough on their plate), but you're looking for a few ideas you can implement next week. The last fifty pages of the book are rapid-fire ideas (not full lesson plans) for assessment and activities and assignments that are more engaging than the traditional fill-in-the-blank worksheets, but still help students learn and can be used to measure their growth. It might be something that takes only minutes, but you'll see how the kids are engaged and excited. Using Michael Matera's ideas in that class will make it a highlight for your students' day. If you're looking to engage, enrich, and elevate your students, this is what you need.