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1418051829 NO PO BOX please. Shrink-wrapped. Shipped by courier. Need a code or CD? Double check ISBN. Publishers offer new books WITH & WITHOUT access codes. Buy NEW for valid
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More About This Textbook
Overview
It's all about creating believable 3D animation and visual effects. And this very practical and motivating book, written by two leading animators, delivers the kind of detailed knowledge of Maya that's needed to make truly lifelike characters. Step-by-step tutorials defining the entire animation process take readers through all the tools available in Maya for making refined movement. Drawing on their years of experience animating characters for "The Simpsons" and "King of the Hill," the authors provide plenty of opportunity for readers to practice using these tools, instilling confidence and a sound grasp of traditional and non-traditional character design and animation. Topics covered include the Animation Curve Editor, basic walking, the dope sheet, facial and hand animation, emotional adjustment, the use of the five-panel story structure, and more. Users thoroughly explore the powerful features and functions of Release 7 that will result in a solid understanding of Maya's interface and techniques.
Product Details
Related Subjects
Meet the Author
Patricia Beckmann is the Manager of Artist Professional Development at the Disney Circle Seven studios in Burbank. She is responsible for training and artist development. Circle Seven is a division of Walt Disney Feature Animation, and their first production will be 'Toy Story 3' in 2008. She recently was Chair the Animation department at the Savannah College of Art and Design.
Phil Young is a professor of Animation at Savannah College of Art and Design. Your previously worked at Walt Disney Feature Animation and Dreamworks Animation on such popular films as The Little Mermaid, Beauty and the Beast, The Lion King, and Sinbad.
Table of Contents
A Discovery Tour. The Animation Curve Editor. A Bouncing Ball. The Basic Walking Rig. Forward Kinematics versus Inverse Kinematics. Principles of Animation Applied. The Dope Sheet. The Trax Editor. Facial Animation. Hand Animation. Follow Through. Non-Traditional Character Design and Animation.