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It's all about creating believable 3D animation and visual effects. And this very practical and motivating book, written by two leading animators, delivers the kind of detailed knowledge of Maya® that's needed to make truly lifelike characters. Step-by-step tutorials defining the entire animation process take readers through all the tools available in Maya for making refined movement. Drawing on their years of experience animating characters for "The Simpsons" and "King of the Hill," the authors provide plenty of opportunity for readers to practice using these tools, instilling confidence and a sound grasp of traditional and non-traditional character design and animation. Topics covered include the Animation Curve Editor, basic walking, the dope sheet, facial and hand animation, emotional adjustment, the use of the five-panel story structure, and more. Users thoroughly explore the powerful features and functions of Release 6 resulting in a solid understanding of Maya's interface and techniques.
The Animation Curve Editor.A Bouncing Ball.The Basic Walking Rig.Forward Kinematics vs. Inverse Kinematics.Using Forward and Inverse Kinematics on the Same Limbs.The Dope Street.The Trax Editor.Facial Animation.Hand Animation.Follow Through.Non-traditional Character Design and Animation.The Big Scene.The Who What Where Scene.A Character Animators Portfolio.
Posted February 18, 2005
One of the authors is a 25 year veteran of Disney feature animation, and the other is a certified Maya instructor. I learned technique and theory in one place. Excellent rigs too. This is the only book I have found that actually shows how to animate using the graph editor.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.